Turn-Based Combat in JRPG - /v/ (#715115313) [Archived: 499 hours ago]

Anonymous
7/11/2025, 2:17:28 AM No.715115313
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md5: 25fdd4ec3c3907c1872d58ac5db62698🔍
>Select weakness-exploiting move from the menu.
>Watch battle animation.
>Repeat until the boss is dead.
>B-but sometimes you need to heal!
How do we fix the turn-based combat in JRPG? There's nothing strategic or tactical about mindlessly mashing one button to win.
Replies: >>715115816 >>715115981
Anonymous
7/11/2025, 2:24:07 AM No.715115816
>>715115313 (OP)
You omitted the planning to make the demons with the specific skills. Not everyone gets the most joy out of combat. Some get joy from planning absolute victory.
Anonymous
7/11/2025, 2:26:14 AM No.715115981
>>715115313 (OP)
Should of started the thread with a pic of Dragon Quest and even then you'd still be a faggot.
Anonymous
7/11/2025, 2:31:47 AM No.715116432
Expedition 33 fixed everything.