hall effect is meme shit that at absolute worst feels slightly more slippery than your standard stick. TMR just feels like a standard stick, which is a good thing. Macro buttons should be standard on controllers since the majority of games use the right-stick for camera so mapping a face button to a rear paddle makes sense. Any L3/R3 press can be mapped to a macro if you don't want to press into a stick too.
>>715152179>alright but what would you need it for?Elden Ring: Y+L/RB to 2-hand a weapon, any face button so you can swing the camera around while rolling/jumping, weapon/spell/item swapping are all mapped to Dpad so you could map any of those to a macro to swap while moving with stick
Nightreign: 2-hand is the same, class skill and ult is mapped to Y+L/RT, select is map which can be macroed so you can check map while moving
Dragons Dogma 2: All of your special attacks are mapped to LT+ABXY so a macro could turn that into a single button input
Monster Hunter: Numerous weapons have YB inputs for some attacks which can be set to a macro, dpad for item management can be swapped to macros as well if you don't want to use a radial menu, face buttons for attacks can be swapped to macros if you want to move the camera while attacking
Any shooter would also take advantage of mapping face buttons to macros as well. Getting a controller with 4 macro buttons has been a decent QOL improvement in every game I play and I don't even play shooters. Even just having select mapped to a macro button is nice in slow games like Silent Hill 2 because select button placement sux on every controller