>>715164513 (OP)Same as the first Space Marine, it's only fun if you play it on the harder difficulties. Otherwise the repetitive nature of the game really starts to seep in. As far as what the game did wrong:
-Execution attacks make you invincible for the duration of the animation. That means the most optimal way of playing is to spam execution attacks as soon as any enemy in your vicinity becomes vulnerable, which means you'll be seeing the same animations again and again. This is in contrast with the first game, where execution attacks made you vulnerable so you had to use them sparsely in rare opportunities as a way to recoup health
-The devil trigger thing is too weak and charges to slowly. In the first game it was powerful and could be used frequently, so it was the primary mechanic you'd lean on to recover health and engage in melee with large groups of enemies.
-Tyranids are just inherently less appealing than orcs(even though they're really well executed in the game), and chaos is kind of lame to fight overall. Having Tyranids + Orcs would have been the way to go, but I guess the writers feel like they need Chaos for the story or something
-Having access to just one main weapon+one sidearm is kind of lame. They should have either kept four weapon slots or made it so you could have any combination of two weapons and not be forced to always have one sidearm
-The game has this weird issue for me on PC where sometimes the textures won't load. Doesn't seem to be contingent on the load or anything, sometimes there's a lot of action going on and the textures will behave fine and other times it's just Titus in a tiny room and the textures take forever to load in
Anyways that's my two cents. I do think the game is a lot better than it's given credit for since most people will play it in the lower difficulties and you really need to bump it up for the gameplay to be engaging