Thread 715169876 - /v/ [Archived: 442 hours ago]

Anonymous
7/11/2025, 5:54:37 PM No.715169876
FTSddWeWYAAq6Ak
FTSddWeWYAAq6Ak
md5: 38422551621f7cdd3d09b4ae085e3776๐Ÿ”
Is gamedev really that hard?
Replies: >>715169916 >>715169936 >>715169961 >>715170034 >>715170046 >>715170072 >>715170103 >>715170159 >>715170267 >>715170276 >>715170827 >>715170927 >>715171375 >>715172626 >>715173189 >>715173190 >>715173212 >>715173225 >>715173425 >>715173872 >>715174041 >>715174712 >>715175305 >>715175328 >>715175348 >>715175535 >>715175708 >>715176307 >>715178371 >>715178460 >>715178581 >>715179087 >>715179168 >>715179479 >>715180864 >>715181776 >>715181903 >>715181994 >>715182110 >>715184659 >>715186574 >>715186987 >>715187348 >>715188478 >>715188772 >>715190615 >>715191525 >>715191547 >>715193402 >>715194121 >>715194802 >>715194880 >>715195001 >>715196001 >>715196046 >>715197041 >>715197106 >>715197124 >>715197582 >>715198383 >>715200283 >>715200452 >>715200643 >>715200845 >>715200915 >>715201484 >>715201753 >>715202650 >>715203406
Anonymous
7/11/2025, 5:55:20 PM No.715169916
>>715169876 (OP)
Everything is easy if you know how to do it
Replies: >>715170254 >>715187569 >>715194683 >>715197045 >>715197505 >>715197582 >>715201857 >>715206828
Anonymous
7/11/2025, 5:55:26 PM No.715169925
reminder the artist isn't even a dev but some shitty artist or whatever
Replies: >>715170306
Anonymous
7/11/2025, 5:55:34 PM No.715169936
>>715169876 (OP)
Maybe.
Anonymous
7/11/2025, 5:55:58 PM No.715169961
GameDev
GameDev
md5: f8c51fed7ba4e9be7661c206643ffc83๐Ÿ”
>>715169876 (OP)
Isnt this guy an asset designer or something too
Replies: >>715170146 >>715180864 >>715188513 >>715194569 >>715194804 >>715196153 >>715196483
Anonymous
7/11/2025, 5:56:03 PM No.715169970
yes it is
t. software dev (non-gaming)
Anonymous
7/11/2025, 5:56:54 PM No.715170034
>>715169876 (OP)
It's starts hard but easier the more you do it.
Just like with any other skill.
Anonymous
7/11/2025, 5:57:06 PM No.715170046
>>715169876 (OP)
Everyone claims their job is way harder than it actually is.
Would you trust an OF model saying her job is actually super hard?
Anonymous
7/11/2025, 5:57:13 PM No.715170053
Like faggot pussy devs don't know what it's like to work a hard day's work in their life. Watch your fuckin tone with me boy if you work less than 100 hours a week. Dem game devs have soft woman hands.
Anonymous
7/11/2025, 5:57:29 PM No.715170072
1752094013070360
1752094013070360
md5: e7ae0b41cdb003b22ab561052c7d3886๐Ÿ”
>>715169876 (OP)
Replies: >>715170183 >>715170289 >>715171774 >>715173425 >>715204461 >>715204757
Anonymous
7/11/2025, 5:57:51 PM No.715170103
>>715169876 (OP)
depends am I solo deving everything?
hard
or am i just a specialist who doesnt need to worry about other shit?
relatively easy
Anonymous
7/11/2025, 5:58:05 PM No.715170124
in term of competence you need to be up to date but it's not super deep science at the core, even if you maintain your own engine the really difficulty is to generate CLEAR FUCKING SPECS and realistic deadlines
Anonymous
7/11/2025, 5:58:22 PM No.715170146
>>715169961
nobody on the right would say yes retard
Replies: >>715170237 >>715170770
Anonymous
7/11/2025, 5:58:29 PM No.715170159
>>715169876 (OP)
The only industry that hates people who support it lmfao. Imagine if mcdonald execs/wagies were calling their consumers fat fucking piglets chomping down slop snd then wondered why no one wants to buy their shit. That's what game industry does to gamers UNIRONICALLY.

You can see the disdain eversoslight
>Gamedev
Cleanshaven well-worn head full of hair and THE CORRECT OPINION
>Gamer
3 O'clock shadow, baldass fuck, wifebeater on, breaths through his mouth and they were even sure to give him a wrinkle.
Replies: >>715170429 >>715170484 >>715171217 >>715172993 >>715187653 >>715196060
Anonymous
7/11/2025, 5:58:52 PM No.715170183
>>715170072
>J-E loc
Anonymous
7/11/2025, 5:59:29 PM No.715170226
are there amateur gamedev generals anywhere on 'chan? I want to start learning.
Replies: >>715181469 >>715192001
Anonymous
7/11/2025, 5:59:36 PM No.715170237
>>715170146
>[headcanon], retard
bait refused
Replies: >>715170406 >>715170424 >>715170807 >>715170952 >>715173015 >>715180745 >>715183307 >>715201657
Anonymous
7/11/2025, 5:59:47 PM No.715170254
>>715169916
everything is easy when you don't do anything
Replies: >>715171448
Anonymous
7/11/2025, 5:59:58 PM No.715170267
>>715169876 (OP)
left is before game dev
right is after game dev
Anonymous
7/11/2025, 6:00:03 PM No.715170276
>>715169876 (OP)
Idk give me games you fucking retard
Anonymous
7/11/2025, 6:00:10 PM No.715170289
>>715170072
any job that give you the luxury of staying practically all day on social media without being fired can't be called hard or stressing or anything. You get paid to go to a fucking daycare.
Anonymous
7/11/2025, 6:00:27 PM No.715170306
>>715169925
A concept artist who doesn't even do the actual grunt work, he's a creative who draws some roughs and then other people process it into something usable
Anonymous
7/11/2025, 6:01:44 PM No.715170406
>>715170237
yours is headcannon too you absolute fucking mega retard
Replies: >>715173271 >>715183307
Anonymous
7/11/2025, 6:01:57 PM No.715170424
>>715170237
The post I replied to was headcanon
Replies: >>715183307
Anonymous
7/11/2025, 6:01:59 PM No.715170429
>>715170159
Spurlock was a drunk liar but he did reveal that McDonald's in fact does think all of its consumers are fat pigs. Most industries have people that hate their customers, gamedevs are the only ones that not only don't hide it but hate proudly and expect praise for it
Replies: >>715170746
Anonymous
7/11/2025, 6:02:38 PM No.715170484
>>715170159
>Imagine if mcdonald execs/wagies were calling their consumers fat fucking piglets chomping down slop
they are
Anonymous
7/11/2025, 6:05:52 PM No.715170746
>>715170429
>gamedevs are the only ones that not only don't hide it but hate proudly and expect praise for it
t. the only thing i know about is video games
Anonymous
7/11/2025, 6:06:11 PM No.715170770
quake 3 fast inverse square root
quake 3 fast inverse square root
md5: e5398b86f8a81526eb6de9db10d271b8๐Ÿ”
>>715170146
i would have to agree with this, they did some amazing shit that normal people would not say is "easy" back then.

game dev is easier than ever, but only because we have so many more tool and libraries available to us that cut out a lot of the computer science knowledge you'd need to have known before those tools existed
Replies: >>715170874 >>715172279 >>715194831
Anonymous
7/11/2025, 6:06:40 PM No.715170807
>>715170237
You should kill yourself for the great dishonor you have brought the merciful Johns.
Replies: >>715183307
Anonymous
7/11/2025, 6:06:53 PM No.715170827
gd
gd
md5: 3f555591d972558d33287c0c34c58664๐Ÿ”
>>715169876 (OP)
Replies: >>715188478 >>715198383
Anonymous
7/11/2025, 6:07:30 PM No.715170874
>>715170770
gamedev has a lower skill floor than ever and a higher skill ceiling than ever
Replies: >>715171260
Anonymous
7/11/2025, 6:07:44 PM No.715170892
modern day game dev is extremely easy, it's just time consuming
Anonymous
7/11/2025, 6:08:15 PM No.715170927
1748131669169832
1748131669169832
md5: c617c6a7d4e9bec4254704b6e534985f๐Ÿ”
>>715169876 (OP)
Attack the project from the perspective of the coding being a puzzle game and it becomes easy. We're 50 downstream of devs in their bedrooms doing all the hard work, we have engines and don't have to write in Assembly anymore (even if you want to everything it documented now and tutorials exist for every bit of it). It's primarily a time consumption and dopamine problem for most nodevs. My advice is to shun the internet for a few weeks, especially if you're a NEET, and just make something. Worked for me. Pic unrelated.
Anonymous
7/11/2025, 6:08:34 PM No.715170952
>>715170237
You're wrong, faggot
Replies: >>715183307
Anonymous
7/11/2025, 6:12:16 PM No.715171217
>>715170159
>"You're a lazy tranny nigger!"
>"Shut up idiot"
>"WOOOOW! I'm your customer! I'm always right! When I call you lazy you're supposed to grovel at my feet for forgiveness! In any other industry they would thank me for this!"
Nah, kill yourself.
Replies: >>715172868 >>715178306
Anonymous
7/11/2025, 6:12:41 PM No.715171260
>>715170874
the new skill cieling is actually coming up with cool new mechanics that havent been done before while also being not shit.
Replies: >>715171350 >>715171467 >>715173074 >>715200492
Anonymous
7/11/2025, 6:13:50 PM No.715171350
>>715171260
no skill ceiling is making high fidelity graphics, game design is nothing in comparison
Anonymous
7/11/2025, 6:14:06 PM No.715171375
1663322148969704
1663322148969704
md5: 29631f9c257358a5827bbaf543fe4898๐Ÿ”
>>715169876 (OP)
It's not actually that hard.
Ironically bigger teams are harder to work with because if someone makes a mistake somewhere, someone else will likely have to fix it.
And then there's the unskilled poojeets and such that just makes things 10 times harder.
There's a reason why it was always a bunch of fucking nerds in a basement making games all these years.
Replies: >>715171491
Anonymous
7/11/2025, 6:14:47 PM No.715171436
just work at mcdonalds if you think gamedev is hard
Anonymous
7/11/2025, 6:14:54 PM No.715171448
>>715170254
If you don't try you can never fail.
Anonymous
7/11/2025, 6:15:14 PM No.715171467
>>715171260
From what experience do you speak?
Replies: >>715171848
Anonymous
7/11/2025, 6:15:26 PM No.715171491
>>715171375
it's hard to make games than it is to make movies, music, books any other creative endeavour
Replies: >>715173260
Anonymous
7/11/2025, 6:18:52 PM No.715171774
>>715170072
Kill the franchise then. It isn't even laziness. It's that, now, that the models for success has been set, there's less intensive too do new things (and more people who are less interested in doing new things).
Burn it down.
Anonymous
7/11/2025, 6:19:01 PM No.715171792
1751526341174141
1751526341174141
md5: ffd3fd8f0d5ff0c1f0e992898303f9e9๐Ÿ”
>the gamedev:
Replies: >>715173181 >>715181739
Anonymous
7/11/2025, 6:19:48 PM No.715171848
>>715171467
speaking as a dev who made a bunch of derivative shit. will say pitching anything different also gets shot down even if you do come up with something new anyways so you just need to solo dev now.
Anonymous
7/11/2025, 6:24:53 PM No.715172279
4112c54875a5d14ca8e431326d87336d0c95f345c03dd20d
4112c54875a5d14ca8e431326d87336d0c95f345c03dd20d
md5: 4da4067eaf5208b2ea2d4c5e21853947๐Ÿ”
>>715170770
Funny how this isn't just true for game devving but also drawing, animating, composing and creating music, writing, snd editing pictures or videos, yet at thw same time a tool like AI comes out and we get lynchmobs offended at how easy art has become, as if the struggle of creating the art is directly proportional to the merit of a piece.
Replies: >>715174202 >>715195237
Anonymous
7/11/2025, 6:24:57 PM No.715172282
Being a gamedev is obviously hard, yeah. What kind of contrarianism have we reached where it isn't? If it's so easy, then why has /v/ never made a good game?
Replies: >>715172349 >>715180007
Anonymous
7/11/2025, 6:25:45 PM No.715172349
>>715172282
For some reason /v/ now hates game developers
Replies: >>715172435 >>715172562
Anonymous
7/11/2025, 6:26:49 PM No.715172435
>>715172349
>now
Replies: >>715172519
Anonymous
7/11/2025, 6:28:06 PM No.715172519
>>715172435
it keeps increasing over time
Anonymous
7/11/2025, 6:28:40 PM No.715172562
>>715172349
I just hate uppidty "artist" types who preach about the purity and importance of art but then don't have the true open mind to respect art that falls outside their purview.
Anonymous
7/11/2025, 6:29:25 PM No.715172626
>>715169876 (OP)
It's easier than ever before.
Anonymous
7/11/2025, 6:30:07 PM No.715172675
Everything is hard when you're a fifth rate hack who doesn't actually want to work or be good at things. Artistic types just want to sit around and be faggots on jewsky all day, so work is hard to them.
Anonymous
7/11/2025, 6:32:52 PM No.715172868
>>715171217
But they are lazy tranny niggers althoughbeit. Entire gaming industry is full of lazy tranny niggers, that's why so many new games have such dogshit gameplay and stories.
Replies: >>715172956
Anonymous
7/11/2025, 6:33:49 PM No.715172956
>>715172868
What's your resume?
Anonymous
7/11/2025, 6:34:21 PM No.715172993
>>715170159
>The only industry that hates people who support it
What about schoolteachers or doctors and nurses?
Replies: >>715173057 >>715173378
Anonymous
7/11/2025, 6:34:34 PM No.715173015
>>715170237
>My Headcanon>>>Your Headcanon
Replies: >>715183307
Anonymous
7/11/2025, 6:35:03 PM No.715173057
>>715172993
nope it's completely unique to game developers, it's their original sin
Anonymous
7/11/2025, 6:35:16 PM No.715173074
>>715171260
New skill ceiling is to coordinate with 50+ people in your coding department and pray that the 300+ SEA coders and their director that most stuff was outsourced to shares your vision and that the communication works.
And if you are indie, you pray your idea hasn't been done already.
Anonymous
7/11/2025, 6:36:48 PM No.715173181
efg-1141346509
efg-1141346509
md5: 6a8f5de389917022af76a08a17c8bfbe๐Ÿ”
>>715171792
Replies: >>715186039 >>715193824
Anonymous
7/11/2025, 6:36:52 PM No.715173189
>>715169876 (OP)
The hardest part is getting into it. If you can overcome the initial difficulty and haze of getting lost in tutorials, you can tough it out.

I'm thinking of getting into game Dev myself, and will probably use godot for its royalty policies. Just pick an engine and use YouTube tutorials to get an understanding of it.
Anonymous
7/11/2025, 6:36:52 PM No.715173190
>>715169876 (OP)
>Gamer is a bald manchild
Accurate
Replies: >>715173274
Anonymous
7/11/2025, 6:37:06 PM No.715173212
>>715169876 (OP)
>Is gamedev really that hard?
No.
What happens is that people aren't very good at estimating how much time they need to get things done, so they create huge scopes for their projects. Indie developers especially need to keep in mind that they're working with 10% of the manpower that people needed to make 5-level arcade games back in the day, and they needed 6 months to do that. If you don't significantly reduce the scope of your game, you'll spend 2 or 3 years working on a shitty early access shovelware that no one gives a fuck about.
Anonymous
7/11/2025, 6:37:15 PM No.715173225
>>715169876 (OP)
I'm a non-gaming backend dev and it's easy if you're talented. Game devs get paid less than me so I doubt it's any harder.
Anonymous
7/11/2025, 6:37:36 PM No.715173260
>>715171491
Movies are probably the hardest.
Replies: >>715174827
Anonymous
7/11/2025, 6:37:46 PM No.715173271
>>715170406
Kaboom
Anonymous
7/11/2025, 6:37:49 PM No.715173274
>>715173190
>gamedev is a queer who complains
Also accurate
Anonymous
7/11/2025, 6:39:04 PM No.715173378
>>715172993
That is an insanely retarded statement. The only reason you would ever become a teacher is because you love teaching. The ratio of hours to wages is some of the worst there is.
Replies: >>715173858 >>715174920 >>715181773
Anonymous
7/11/2025, 6:39:37 PM No.715173425
>>715169876 (OP)
Depends on the game
This example for example is completely ludicrous
>>715170072
FFXIV is a game where every expansion they make new assets and areas but the actual content stays the same. The effort she is talking about there is making a new story and cinematic experiences because they never actually โ€œdesignโ€ the dungeons from a gameplay standpoint. The same goes for the jobs which have been completely homogenized to the point where you can say โ€œthis is x tanks mitโ€ or โ€œthis is x jobs 2 minute buffโ€ nevermind how sterilized the rotations feel. You donโ€™t actually make decisions mid combat in this game only memorize rotations/placement/etc. the only effort they put is towards designing new jobs and they are ALWAYS very noticeably a template of an already existing job tweaked. All their โ€œeffortโ€ is style and no substance.
When the game dev says gamedevving is hard because of a story they have to write or some other bullshit like that and not designing gameplay then thats how you know they are full of hot air.
Also no I do not care for the hitler crowd crying about wuk lamatts tranny voice actor if anything they are actively making the game worse by complaining about that. FFXIVs problems are all gameplay and storyfaggots who got into the game with shb.
Anonymous
7/11/2025, 6:44:43 PM No.715173798
anyone got that webm of the female "game dev" showing a day in her life at her adult daycare "job"?
Replies: >>715173934 >>715181131
Anonymous
7/11/2025, 6:45:15 PM No.715173858
>>715173378
Clearly society doesn't love schoolteachers if they get paid the wages they do, you are correct about the salaries and what a thankless job it is. Not only that, go listen to any teacher and discover how entire administrations prevent them from doing their jobs and controlling problem students. Yet a parent won't listen to you say their kid has issues that need to be adressed partislly at home, they will side with the kid 9 times out of 10 and nothing gets done, if anything they get pissed off at the teacher for insinuating such a thing. So no support from faculty, children are more wild than ever, and parents come down on teachers even harder ontop of that. It's a masochist's job that you need a fucking bachelor's for. People verbally support the school teachers because why wouldnt you on paper? But see how people look at or treat teachers in their real lives and tell me they are supported.
Replies: >>715174730 >>715196083 >>715198971
Anonymous
7/11/2025, 6:45:30 PM No.715173872
>>715169876 (OP)
homer?
Anonymous
7/11/2025, 6:46:15 PM No.715173934
>>715173798
Was she a game dev or just a HR at twitter?
Replies: >>715174153
Anonymous
7/11/2025, 6:47:45 PM No.715174041
>>715169876 (OP)
It's not easy, but the vidya industry self-select poor devs. So many fuckwits are deadset on making devs that they push salaries down, which in turn push away any dev worth his salt because who would work crunch hours for a mediocre pay when you could get comfy 9-5 with no over time for twice as much? Hell, that's for a mediocre dev like me, a really good one can get twice that again.
Anonymous
7/11/2025, 6:49:07 PM No.715174153
>>715173934
i think she called herself a game dev but i doubt she did anything at all
Anonymous
7/11/2025, 6:49:44 PM No.715174202
>>715172279
it was fine when AI was replacing fast food workers or truck drivers but when the income flow from fetish porn for the mentally ill was threatened artists heeded the call
sorry artists, you can't make $4,000 scribbling some starfox characters the size of skyscrapers having anal sex anymore, but you're just going to have to accept that and move on to other aspirations
Replies: >>715194565
Anonymous
7/11/2025, 6:56:56 PM No.715174712
>>715169876 (OP)
Theyโ€™re both right.

Itโ€™s easy (producing a visual experience that responds to user inputs is trivial if you know how to program, and devs thinking it confers prestige or makes them special are hacks)

Itโ€™s hard (producing anything people would actually want to buy and seeing it to completion, the marketโ€™s a cruel place and gamers who only ever play winners donโ€™t get to see the pvp death battle it takes to be a winner these days)
Anonymous
7/11/2025, 6:57:19 PM No.715174730
>>715173858
Most teachers suck ass
Anonymous
7/11/2025, 6:58:31 PM No.715174827
>>715173260
nope
Anonymous
7/11/2025, 6:59:36 PM No.715174920
>>715173378
>The only reason you would ever become a teacher is because you love teaching
Lmao
People become teachers because it's an easy job to get into
Anonymous
7/11/2025, 7:04:48 PM No.715175305
>>715169876 (OP)
I don't care. Either make a good game and I will give you my money, or don't and I won't.
Anonymous
7/11/2025, 7:05:10 PM No.715175328
han
han
md5: 19902b3a726e0b3d90b94aab1af39379๐Ÿ”
>>715169876 (OP)
Not a gamedev but a software dev, the problem is clients have no idea what's hard and what isn't. Moreover, what's hard and what's easy can vary depending on how the existing codebase architecture.

As an example, I used to have a codebase where a single testrunner process would test a service and then post an incident if the test failed a certain number of times. The testrunner would log out test events and, because the testrunner itself posted and resolved incidents, those test events could also contain the incident status. Later on I refactored the codebase so that the testrunner only tested services and passed along the test data to a separate incident manager process which handled all the incident posting/resolution. As a result, the test events I was logging could no longer contain incident status because the incident manager handled incidents asynchronously so no singular test was responsible for the incident.

This caused a lot of managers and data analysts who had started consuming my test event logs without informing me to get really mad and demand I bring back incident status. Some of them understood when I explained the change, but others got even more pissed when I informed them that incident status would now be its own separate incident event log and they would have correlate test events with incidents themselves (they both include the service_id) if they wanted to infer a relationship.

Suffice to say, I sympathize with the gamdevs. Gamers, aka clients, are dumb.
Replies: >>715175773
Anonymous
7/11/2025, 7:05:35 PM No.715175348
>>715169876 (OP)
https://www.pcgamer.com/gaming-industry/veteran-indie-dev-says-success-on-steam-these-days-is-impossible-to-predict-why-did-balatro-take-off-you-could-write-a-million-f-ing-essays-and-none-of-them-will-be-definitely-right/
Replies: >>715177152
Anonymous
7/11/2025, 7:08:19 PM No.715175535
>>715169876 (OP)
Once you understand the basics, most games are easy to put together.
That doesn't mean it doesn't take a fucking eternity though. There's a fine line between difficult and long/tedious, and most software development (not just games) falls under the latter. Having to go back and constantly rewrite/troubleshoot code, having to remake/replace assets for one reason or another, it's a lot of work. And I don't care how autistic you are, everyone gets burnt out eventually and needs time to restore their own productivity.
Scripting complex things can be hard, yes. As can making good art and music. But more often than not it just takes a very long time. Animation for a game along can take months, which is why companies have such huge branches in their team dedicated to it.
Anonymous
7/11/2025, 7:10:45 PM No.715175708
>>715169876 (OP)
Itโ€™s hard if you want to make anything good. Itโ€™s exponentially harder if you try to do everything yourself (programming, art, writing etc)
Anonymous
7/11/2025, 7:11:42 PM No.715175773
>>715175328
I hope you recieve pay that is proportional to the education and experience you needed to get in order to be where you are, but at the same time I can understand the futility of trusting others to listen to your explination once and make judgement calls on valuing your work when they never understood exactly what you do to begin with. It's like being a building contractor and explaining why you need to run pipes and cables the way you do to someone who doesn't know what a breaker or crawlspace are.
Replies: >>715179230
Anonymous
7/11/2025, 7:18:55 PM No.715176307
1751608740439958
1751608740439958
md5: 354cb29f6d39ce08e427865accb00c45๐Ÿ”
>>715169876 (OP)
Niggers sit in an office chair, in an air conditioned office typing code on a computer for 7-8 hours a day, fucking kill and behead white collar faggots saying their "job" is hard.
Replies: >>715181105 >>715181393 >>715181669
Anonymous
7/11/2025, 7:31:01 PM No.715177152
ironic
ironic
md5: 1ec0c2c21522d5be2255a9cb9ceff112๐Ÿ”
>>715175348
Balatro's popularity can be partially attributed to its combo system reusing poker hands which everyone is already familiar with. It's more accessible for players to get into because they don't have to relearn a whole game system. This also makes it easier to design because the dev also doesn't have to create a new game system and doesn't have to teach players how it works.

And because it's more popular and more people engage with it, that also means that there's more people experiencing and appreciating the changes it does make. So paradoxically, iterating on a familiar formula means it also gets more praise for being "novel" and "revolutionary" than games that invent something wholly new.

This is why devs get pissy with gamers. Gamers tend to over-index on the already popular games and praise minute changes as being revolutionary whereas genuinely novel games that take a lot more work also have a much harder time gaining exposure.
Anonymous
7/11/2025, 7:39:03 PM No.715177758
What about assets for games? I can code or at least learn to code vidya games. Not AAA standards but I could probably learn how to make something like a 2d metroidvania game.

I can't create asserts and characters, how easy is it to create them or are there tools to create assets and characters for vidya?
Replies: >>715178108
Anonymous
7/11/2025, 7:44:21 PM No.715178108
>>715177758
What do you want to do? If you don't plan to sell the game, use someone else's assets. Go torrent an asset pack, gen something with AI, go to MS Paint and draw some shapes. If you want to make something impressive either learn or pay someone to do it. But a game is a complete package. I can make a msrvelous meal with 10 cent ramen packets and other ingrediants. Figure out if you want to make a grand meal and are willing to use modest ingrediants, or if learning how to make homemade noodles and broth is that integral.
Replies: >>715178550
Anonymous
7/11/2025, 7:46:46 PM No.715178306
>>715171217
You don't get to behave unprofessionally and then claim you deserve to be treated as a professional. If devs and the marketting roasties pretending to be devs want respect they need to act respectably
Replies: >>715200124
Anonymous
7/11/2025, 7:47:41 PM No.715178371
>>715169876 (OP)
No. It's just puzzle solving.

>how do I make the program/engine do the thing I want?
>idea 1, 2, 3 and 4 didn't work
>idea 5 works
>new problem, how do I make the program/engine stop doing the thing I don't want?
>idea 1-27 didn't work
>ask for help
>colleague suggests idea 28
>it works
>how do I do specific thing I don't know?
>research coding/engine; review other people's code
>learn how to do rhing
>it doesn't work
>repeat until it does
>this over and over

Gamedev is just puzzle solving where you maybe need to read the manual, read a guide, or ask a friend over and over until you're done.

At least the next time is easier because you already learned how to do a ton of stuff the first time.
Replies: >>715178443 >>715179390 >>715195946
Anonymous
7/11/2025, 7:48:42 PM No.715178443
>>715178371
>using summons to help woth your code
you did not make the game
Anonymous
7/11/2025, 7:48:57 PM No.715178460
>>715169876 (OP)
If game development is so easy, why are incels too stupid to make videogames?
Replies: >>715178664 >>715191634
Anonymous
7/11/2025, 7:50:10 PM No.715178550
>>715178108
I like web dev and do a bit of coding, wouldn't mind doing a bit of game dev. It's the art side of it I would suck at. Don't plan on selling it, just interested in trying to make a game as a side project.

Don't want to use other people's work even if I'm not going to publish it. Wouldn't be against buying some cheap asset packs, think I might even have some from some old humble bundles I bought years ago.
Replies: >>715179014
Anonymous
7/11/2025, 7:50:35 PM No.715178581
>>715169876 (OP)
Change the right to say
>"the game is bad"
Anonymous
7/11/2025, 7:51:49 PM No.715178664
>>715178460
Because it takes time and you have to learn how to code/draw/compose unless you want to have ask for help and have partners. They're too antisocial for that and don't like having to learn to accomplish anything.
Anonymous
7/11/2025, 7:56:50 PM No.715179014
>>715178550
Then do it. The only thing stopping you is yourself actually letting you try.

Check out "Thomas Was Alone", the game has zero art and the player character is a literal moving box.

Best thing you can do is try and make simple stuff to start. Moving character. Bouncing ball. Maybe single level platformer. Anything that you can learn stuff while making it, that's low stakes, and you have no pretense about releasing and making money from. Just view them as napkin sketches to practice new techniques and code.
Anonymous
7/11/2025, 7:57:43 PM No.715179087
>>715169876 (OP)
Nope. Pretty easy, it's just time consuming.
Anonymous
7/11/2025, 7:58:41 PM No.715179168
>>715169876 (OP)
AM I SILLY?
No
Yes
Replies: >>715179223
Anonymous
7/11/2025, 7:59:33 PM No.715179223
>>715179168
You reversed the order.
Anonymous
7/11/2025, 7:59:37 PM No.715179230
>>715175773
Well that's the upshot of performing a job that's difficult for others to understand. You get paid more because it requires a rarer skill set. I should also caveat that "dumb clients" aren't necessarily the problem. It's actually quite nice to work with bosses and clients who don't fully understand your work but trust you anyway and respect the degree of difficulty associated with the assignment. It's specifically the dumb assholes who have no respect for your work despite not understanding it at all that are insufferable.
Anonymous
7/11/2025, 8:01:36 PM No.715179390
>>715178371
>It's just puzzle solving.
So is math, but that filters more people than any other school subject.
Anonymous
7/11/2025, 8:02:39 PM No.715179479
>>715169876 (OP)
depends on how you define game dev, if it's the kind of guy who drag and drops shit together in unity or unreal engine while writing glue code then no, it's not hard and i wouldn't really call that developing, if it's some dude designing the game by writing code for the combat system, event handling, quest handling, networking and other stuff like that then yes, it's hard and gets really complex really fast
Anonymous
7/11/2025, 8:09:11 PM No.715180007
>>715172282
/v/ has made good games
Anonymous
7/11/2025, 8:18:02 PM No.715180701
SITTING ON MY ASS ALL DAY AT THE COMPUTER IS SO HECKING HARD BROS!!! PLEASE RESPECT MY PROFESSION!!!1
Replies: >>715186405
Anonymous
7/11/2025, 8:18:36 PM No.715180745
1730278776684711
1730278776684711
md5: 76e388c100b85ba5f664d8db430dcda2๐Ÿ”
>>715170237
nah the other guy was right, you're a fucking moron
Replies: >>715183307
Anonymous
7/11/2025, 8:20:01 PM No.715180864
>>715169961
>>715169876 (OP)
Who cares if it's easy? They're professionals, if they can't do it they're losers and don't deserve to get paid. Welcome to the real world man
Anonymous
7/11/2025, 8:22:21 PM No.715181050
You just need to look at the opinions here saying that devs are lazy, while never taking into consideration the kind of business practices being applied, crunch and whatnot
Anonymous
7/11/2025, 8:23:08 PM No.715181105
>>715176307
I've seen retards on here try to say that programming is more difficult on the body than roofing.
Anonymous
7/11/2025, 8:23:32 PM No.715181131
>>715173798
Why do you want to be angry? It's not even a female-exclusive thing. Male QA testers, artists who don't work on ingame assets, et ceteraโ€”hell, even community managers LARP as game devs too.
Replies: >>715181513
Anonymous
7/11/2025, 8:26:38 PM No.715181393
>>715176307
Using brain is hard. Moving body parts isn't.
Anonymous
7/11/2025, 8:27:32 PM No.715181469
>>715170226
You are better off googling tutorials and shit. Or using AI as trainer wheels (for something really simple).
Anonymous
7/11/2025, 8:28:13 PM No.715181513
>>715181131
>angry
I laugh at dumb shit like that
also get your fucking chatgpt response the fuck out of here
Replies: >>715184510
Anonymous
7/11/2025, 8:29:49 PM No.715181669
>>715176307
>typing code on a computer for 7-8 hours a day
you mean answering 1-2 emails per day
no one with a job is fucking coding 8 hours a day, that's for unemployed people
Anonymous
7/11/2025, 8:30:38 PM No.715181739
>>715171792
Why do trannies always take pictures like that? Turning their head a bit to the side.
Replies: >>715181890
Anonymous
7/11/2025, 8:31:06 PM No.715181773
>>715173378
My stupid programming teacher was just a retard that stayed on their seat and just followed a website instructions.
These people don't like teaching, they just wanna read the book and that's it
Anonymous
7/11/2025, 8:31:09 PM No.715181776
>>715169876 (OP)
Gamer here. I don't think it's easy. I just know it isn't as remotely difficult as the "vocal" gamedevs make it out to be.
The devs that claim it's hard try to make it seem like their 9 to 5 job is 9am to 5am instead of 9am to 5pm + several breaks and a lunch. Same devs also have irrelevant roles in the development team that don't actually fucking do anything to develop the game. Like HR or consultation. Made easy to realize since the internet has their positions in the dev team public 95% of the time and you can just comb through the credits of the bitchers to see they had no impact on physically coding the game at all and were instead nothing but hindrances the whole fucking time.

If Gamedev is hard. It's because of the people bitching that it's hard making it hard for the Devs that actually do the fucking work.
Anonymous
7/11/2025, 8:32:32 PM No.715181890
EEeXxjTXoAASsNv
EEeXxjTXoAASsNv
md5: 9b7d0181878dfc3c6d609059c96e2ed7๐Ÿ”
>>715181739
Replies: >>715181960
Anonymous
7/11/2025, 8:32:41 PM No.715181903
>>715169876 (OP)
as with everything, it depends. it can be easy, and it can be hard. there's also a different types of hard.

source: am a professional dev, and hobby gamedev
Anonymous
7/11/2025, 8:33:22 PM No.715181960
>>715181890
I'm talking about trannies, magatards with sunglasses is a subject for another thread.
Replies: >>715198562
Anonymous
7/11/2025, 8:33:52 PM No.715181994
>>715169876 (OP)
Professionals are judged by the standards set by their peers. If they are constantly falling behind or making mistakes while others seem to be managing just fine, "But it's hard, though!" is an excuse that rightfully falls on deaf ears.
Anonymous
7/11/2025, 8:34:35 PM No.715182053
1747150905549620
1747150905549620
md5: 445c5d001f41c524f1c61952038a9cbd๐Ÿ”
Still yet to be refuted.
Replies: >>715182304 >>715182325 >>715191067 >>715191456 >>715201434 >>715205639
Anonymous
7/11/2025, 8:35:10 PM No.715182110
>>715169876 (OP)
its a lot of work
and sometimes it can be hard yes
Anonymous
7/11/2025, 8:36:49 PM No.715182304
>>715182053
It's self-refuting. Jobs are what you do for money, hobbies are what you do for YOU.
Replies: >>715182638 >>715200981
Anonymous
7/11/2025, 8:37:03 PM No.715182325
>>715182053
nah thanks, gamedeve is literally a fool's job
Anonymous
7/11/2025, 8:38:55 PM No.715182482
If you ever created something like even a mod or custom map you learn pretty fast that some people are so retarded that it's just a matter who you wanna cater to.
Anonymous
7/11/2025, 8:40:42 PM No.715182638
>>715182304
Anyone actually competent at game dev could make 2-4x in other industries. So it is a hobby.
Replies: >>715182751 >>715200414
Anonymous
7/11/2025, 8:42:11 PM No.715182751
>>715182638
sure anon, all these gamedevs just do it out of the goodness of their hearts, those heroes!
fuck off
Anonymous
7/11/2025, 8:48:44 PM No.715183307
>>715170237
Why are you not responding to me!! How much more am I supposed to samefag?
>>715170406
>>715170424
>>715170807
>>715170952
>>715173015
>>715180745
Anonymous
7/11/2025, 9:05:08 PM No.715184510
>>715181513
>also get your fucking chatgpt response the fuck out of here
wat
Anonymous
7/11/2025, 9:07:11 PM No.715184659
>>715169876 (OP)
>Is gamedev really that hard?
No, it's just doing some math problems for the programmers, composing music and drawing/modeling the characters and environments.
The difficult part is making a good game, that's why all these talentless hacks keep releasing garbage time and time again.
Replies: >>715184961 >>715191221
Anonymous
7/11/2025, 9:11:07 PM No.715184961
>>715184659
yeah and painting is just throwing the brush around on some paper, anyone can do it
Replies: >>715185402 >>715191221
Anonymous
7/11/2025, 9:16:32 PM No.715185402
>>715184961
I'm a programmer myself, it's really not rocket science, I'm a retard for music composition and drawing, but in the field I know, unless your brain cannot get it, almost everyone is perfectly capable of learning it, you just need to put the right effort and have proper teachers throughout the process.
Anonymous
7/11/2025, 9:24:13 PM No.715186039
>>715173181
thanks for making me feel ancient faggot
Anonymous
7/11/2025, 9:27:27 PM No.715186361
How do I into C++?
Anonymous
7/11/2025, 9:27:54 PM No.715186405
>>715180701
any retard can stack shelves or pick vegetables or whatever dogshit manual labor job you have.

it takes a special well-attuned retard to stare at a box of lights and find a way to orchestrate it so it successfully shits dopamine directly into your brain
Anonymous
7/11/2025, 9:28:30 PM No.715186464
I don't doubt for a second that game dev is a hard job and I think anyone who assumes otherwise is retarded.
t. have never coded a single line of text
Anonymous
7/11/2025, 9:29:46 PM No.715186574
>>715169876 (OP)
Should be someone with a real job on the right
>nooo muh crunch
Can't even work a ten hour day without having a meltdown
Anonymous
7/11/2025, 9:34:51 PM No.715186987
>>715169876 (OP)
i made a retarded 2d game for college in c and it wasnt that hard, i'm sure the latest call of duty is just as easy to code
Anonymous
7/11/2025, 9:39:01 PM No.715187348
file
file
md5: d8e583236a4dd23e35e67d4d8ce6b474๐Ÿ”
>>715169876 (OP)
Replies: >>715194873 >>715195057 >>715196851
Anonymous
7/11/2025, 9:41:57 PM No.715187569
>>715169916
no, not really. some things take a huge amount of effort even if you know how to do them, including game dev.
Anonymous
7/11/2025, 9:42:45 PM No.715187653
>>715170159
customer*
to call someone a consumer is belittling them
Anonymous
7/11/2025, 9:52:03 PM No.715188478
gamedev
gamedev
md5: e17e032104642affdbc8d6608cbd0d64๐Ÿ”
>>715169876 (OP)
>>715170827
Replies: >>715198383
Anonymous
7/11/2025, 9:52:29 PM No.715188513
but while simple it is still hard
but while simple it is still hard
md5: 7338b8c0f06a7d8ba81c2f5bbd249943๐Ÿ”
>>715169961
isn't that john carmack
Anonymous
7/11/2025, 9:55:04 PM No.715188772
372452352
372452352
md5: 65d4a7a458750781cc139d80a655a89c๐Ÿ”
>>715169876 (OP)
Replies: >>715190594
Anonymous
7/11/2025, 10:14:55 PM No.715190594
>>715188772
Lol
Anonymous
7/11/2025, 10:15:03 PM No.715190615
>>715169876 (OP)
I'm too brainlet to solo dev. Right now I want to teach myself how to musicfag, and maybe get to point where I can do it for indie games.
Replies: >>715190889
Anonymous
7/11/2025, 10:18:12 PM No.715190889
>>715190615
Just use AI retard
Anonymous
7/11/2025, 10:20:01 PM No.715191056
It's certainly easier to avoid pitfalls than they make it out to be.
Anyone could have told you ten years ago that Concorde wasn't going to be a hit. Anyone could have told them to maybe split the budget several ways, and make a few smaller games instead.
Anyone could tell Rockstar that we don't really care if the horse testicles are realistically animated.
Anonymous
7/11/2025, 10:20:09 PM No.715191067
>>715182053
Strange, because when my corporate boss forces me to insert slot machines and online storefronts to charge 20$ for a blue skin on my gun all the care and love I had in my project goes out the window. Guess they are just a different breed...
Anonymous
7/11/2025, 10:22:00 PM No.715191221
>>715184961
>>715184659
Neither of the posts are wrong. The point of it sounding reductionist is because we want you to fucking get out there and see how easy it is to do. Your standards may make you feel like your skills won't match your expectations, but skill grows with time and you have to start at 0
Anonymous
7/11/2025, 10:24:32 PM No.715191456
>>715182053
post it
Replies: >>715201434
Anonymous
7/11/2025, 10:25:10 PM No.715191525
>>715169876 (OP)
Having a job takes work. FUCK! Who would've known?
Anonymous
7/11/2025, 10:25:28 PM No.715191547
>>715169876 (OP)
Stardew Valley was made by one guy, therefore nobody working in a "team" should every try and claim making games is hard.
Replies: >>715193082
Anonymous
7/11/2025, 10:26:29 PM No.715191634
>>715178460
If I had someone else's money to throw around, I'd surely fund a few.
I feel like I have some solid wisdom to throw around like "figure out who your audience is first, make sure they exist and will pay, and then pander hard to them", and "don't go nuts with feature bloat, stupid".
In fact what I'd probably do is make a game for chuds, and a game for full trannies. The secret is this audience is often the same people.
Anonymous
7/11/2025, 10:29:56 PM No.715192001
>>715170226
/agdg/ on /vg/ and literally look for "gamedev threads" here on /v/.
That said, don't expect any good information from those threads if you're a newbie.
Anonymous
7/11/2025, 10:35:58 PM No.715192512
>WHAT I DO IS REAAAALLY HARD
>LIKE, SUPER HARD
>I HAVE A DIFFICULT JOB
>I'D LIKE TO REMIND EVERYONE THAT WHAT I DO IS A VERY SKILLFUL AND DIFFICULT WORK
everytime someone says shit like this it's usually the opposite
i hate millenials so much (despite being one), they always spout this shit
Replies: >>715192764 >>715193217
Anonymous
7/11/2025, 10:39:05 PM No.715192764
>>715192512
It's just the people who actually have jobs at these companies. Who aren't particularly talented, but were able to pay their way into an education, and lucked out in making connections.
Replies: >>715193483
Anonymous
7/11/2025, 10:42:50 PM No.715193082
>>715191547
it took him many years and he almost gave up trying to do it several times. even he would call it "hard".

it takes time and dedication to learn all of the skills required, which includes art, music, programming, and design. most fags on /v/ don't even have one of those.
Replies: >>715193806
Anonymous
7/11/2025, 10:44:21 PM No.715193217
>>715192512
It is hard. Do you really think anybody can release a successful game just like that?
Replies: >>715193650
Anonymous
7/11/2025, 10:46:20 PM No.715193402
>>715169876 (OP)
i see countless proofs that gamedev is too hard for majority of modern game developers.
if people ware able to do something time and time again how can you make an good faith argument that it is hard? im not saying it easy but im saying that "impossible" is hard. and people do impossible all the time.
the issue is that modern game developers want to be highly specialize in a very narrow fields so they carry the responsibility for only the smallest parts in opposition to old game developers that ware generalists out of necessity, so they can carry as much responsibility/weight as it was necessary for the project to succeed.
we still see that with indie game developers. small teams put much more weight on the shoulders of individuals giving them chance to rise up to the occasion and thats how we get great things. when people have to carry the weight seemingly above their abilities because there just isint anyone else that can do that.
Anonymous
7/11/2025, 10:47:12 PM No.715193483
>>715192764
"Basketball is easy. The ones complaining just weren't born 6 foot 8..."
Replies: >>715193778
Anonymous
7/11/2025, 10:49:01 PM No.715193650
>>715193217
When you have a whole corporate structure to work with, you should at least be able to put out a competent game.
How hard is it to just say for example "we're making an MGS1 inspired game with five boss fights, and about ten hours of campaign, and our main character is called Claudius Wolf or something", and then just do it?

The problem is firstly the CEOs are morons, who have no idea what anyone wants, and are chasing windmills, and secondly, most of the employees are nepo-hires who don't argue.
Anonymous
7/11/2025, 10:50:07 PM No.715193778
>>715193483
I mean, if you select for people who can play basketball, then you can probably expect them to play basketball.
Anonymous
7/11/2025, 10:50:24 PM No.715193806
>>715193082
>carrying this 500 lbs box is really hard for me, therefore its also hard for a team of 10 people!
nothing that a single person can do by himself is "hard" for a group.
Replies: >>715194026
Anonymous
7/11/2025, 10:50:35 PM No.715193824
efg kills pedobear
efg kills pedobear
md5: 9d991f74990d5c6d23617e5090145c2e๐Ÿ”
>>715173181
good times
Replies: >>715196270
Anonymous
7/11/2025, 10:53:09 PM No.715194026
>>715193806
>he thinks throwing more people at something will make it easier to make a product
actual proof that you've never worked in the real world at all
Replies: >>715195630
Anonymous
7/11/2025, 10:53:24 PM No.715194048
actually developing must be hard, what people say its easy is more about making a good game.
>physics, pathing and the technical math shit?
even with engines simplifying it, still hard.
>not adding annoying mechanics(durability)
>not using tranny coded characters
>nerf the fun over some bullshit ON A SINGLEPLAYER GAME
all very very easy.
Replies: >>715194172
Anonymous
7/11/2025, 10:54:14 PM No.715194121
>>715169876 (OP)
how come I can tell the retard who made this comic never wrote a single line of code
Anonymous
7/11/2025, 10:54:49 PM No.715194172
>>715194048
You just hire people who know how to use the engine though.
Anonymous
7/11/2025, 10:55:27 PM No.715194259
Solo indie dev is hard
Corporate dev is easy
Anonymous
7/11/2025, 10:58:04 PM No.715194505
test
Anonymous
7/11/2025, 10:58:34 PM No.715194565
>>715174202
>tfw too embarrassed to prompt an ai to draw starfox characters the size of skyscrapers having anal sex
Anonymous
7/11/2025, 10:58:35 PM No.715194569
>>715169961
the correct response
Anonymous
7/11/2025, 10:59:42 PM No.715194683
>>715169916
Ask me how I know you haven't produced anything of value in your entire life
Replies: >>715194879
Anonymous
7/11/2025, 11:00:54 PM No.715194802
>>715169876 (OP)
the easy part is giving people what they want
but "gamedev" would rather die
Anonymous
7/11/2025, 11:00:57 PM No.715194804
1740439797229760
1740439797229760
md5: 5ba37f3c58847e722ca068e78f92f6a7๐Ÿ”
>>715169961
Anonymous
7/11/2025, 11:01:14 PM No.715194831
>>715170770
>// what the f***?
Who censored this and for what reason? Originally it just said fuck.
https://github.com/id-Software/Quake-III-Arena/blob/master/code/game/q_math.c#L561
Anonymous
7/11/2025, 11:01:47 PM No.715194873
1727356005000
1727356005000
md5: 5a041f22ac1d2bb69168b8acc900bc74๐Ÿ”
>>715187348
Based
Anonymous
7/11/2025, 11:01:51 PM No.715194879
>>715194683
Most people don't have the resources to just throw people at a project they want to bring to fruition. This isn't a reasonable criticism.
If I was Bobby Kotick, I'd produce better games than Bobby Kotick. I'm pretty secure in this belief.
Replies: >>715195147 >>715197045
Anonymous
7/11/2025, 11:01:51 PM No.715194880
>>715169876 (OP)
Easy to make something with a prebuilt engine? Yes.
Easy to make something good? Debatable.
Anonymous
7/11/2025, 11:03:19 PM No.715195001
>>715169876 (OP)
>Problem with extremely obvious solution exists
>Problem is never solved throughout a game's lifespan
There's a reason the AVGN's "WHAT WERE THEY THINKING" is still such a popular quote to this day.
That's why players think gamedev is easy and that devs are just retarded.
Like, obviously coding the game and making the assets and all that shit is hard. If it wasn't everyone would do it.
But the part where you make the game in a way that isn't retarded? Gamedevs seem to have a difficult time with that.
Anonymous
7/11/2025, 11:03:56 PM No.715195057
>>715187348
fucking this
It's insane how moders will do 100 times more work than a 200+ people studio like it's nothing.
Replies: >>715195262 >>715200393
Anonymous
7/11/2025, 11:05:00 PM No.715195147
>>715194879
>throw people at a project
Lmao there are plenty of indie games made by just one guy. Shut the fuck up you Dunning-Kruger midwit
Replies: >>715195207
Anonymous
7/11/2025, 11:05:43 PM No.715195207
>>715195147
So you're saying one guy *can* make better games than Bobby Kotick?
Replies: >>715195293 >>715195431 >>715197045
Anonymous
7/11/2025, 11:06:02 PM No.715195237
>>715172279
Drawing IS easy if you've spend more than 5 minutes learning to draw, it just take a fucking long time which is why corpos want to use AI.
Anonymous
7/11/2025, 11:06:20 PM No.715195262
>>715195057
Not hard when you have infinite time to set your own schedule and don't have to argue up the chain of command or mess with other moving parts.
Replies: >>715195427
Anonymous
7/11/2025, 11:06:27 PM No.715195273
The banishment of the "idea guys" in favor of the "third party creative consultants" has been disastrous for gaming.
Replies: >>715195372 >>715197581
Anonymous
7/11/2025, 11:06:45 PM No.715195293
>>715195207
>loaded question
I accept your concession
Replies: >>715195617
Anonymous
7/11/2025, 11:07:36 PM No.715195372
>>715195273
Idea guys still need tard wranglers.
Replies: >>715195467
Anonymous
7/11/2025, 11:08:15 PM No.715195427
>>715195262
Even indies are guilty of that. They just make shit decision constantly and refuse to work properly.
Anonymous
7/11/2025, 11:08:17 PM No.715195431
file
file
md5: 30d58d8f67fd2aa218cf57a0c6b2516f๐Ÿ”
>>715195207
>discussion is about being able to make indie games
>suddenly it's about making games with AAA levels of production quality
knew you were a retard from your first post but this confirms it
Anonymous
7/11/2025, 11:08:38 PM No.715195467
>>715195372
Yeah and instead of having the autistic idea guy and his wrangler, now we have "Third Party Consultation Firm" because the autistic idea guy looks and behaves like John Romero.
Anonymous
7/11/2025, 11:09:51 PM No.715195571
If you're a one man team you are responsible for

Programming
Graphics
Sound
Gameplay systems

Pretty hard to make a high quality product, takes talent and sacrificing years of your life
Anonymous
7/11/2025, 11:10:12 PM No.715195617
>>715195293
No, genuinely what's your point? That I haven't made a video game? I know that. I don't claim to be Toby Fox, or Jay Tholin, or any of those other mofos.

But if you're a big AAA company, and you have billions of dollars to throw at a thing, and you can still only produce a mess that no one wants to play, you're just incompetent. It's not that hard.
Replies: >>715195689
Anonymous
7/11/2025, 11:10:26 PM No.715195630
>>715194026
If ONE GUY can do it, then yeah it's probably faster with 4 guys. even just doing art and coding at the same time is an area where it will be absolutely obviously faster with two people than with one. obviously there's a point where more people just get in the way, but that point is way higher than fucking ONE.
Replies: >>715196518
Anonymous
7/11/2025, 11:11:07 PM No.715195689
>>715195617
>But if you're a big AAA company, and you have billions of dollars to throw at a thing, and you can still only produce a mess that no one wants to play, you're just incompetent. It's not that hard.
This was literally never part of the discussion. You brought triple-As out of nowhere, you fucking dumbass
Replies: >>715195778
Anonymous
7/11/2025, 11:12:10 PM No.715195778
>>715195689
So who is passive aggressively complaining about "gamers" today?
Is it passionate indie developers who actually do good work because they love games? Doubt it.
Replies: >>715195887 >>715195931
Anonymous
7/11/2025, 11:13:25 PM No.715195887
file
file
md5: ab6016e304908ea2bb156fb853f4e6d2๐Ÿ”
>>715195778
>So who is passive aggressively complaining about "gamers" today?
Why? What does that have to do with anything?
You're jumping from topic to topic, while being extremely ignorant about everything.

Shut the fuck up and learn a fucking skill in your life
Replies: >>715196252 >>715197408
Anonymous
7/11/2025, 11:14:03 PM No.715195931
>>715195778
>So who is passive aggressively complaining about "gamers" today?
A handful of nobodies working with 100 - 1000 other people on a game.
Replies: >>715196341
Anonymous
7/11/2025, 11:14:20 PM No.715195946
>>715178371
This is the underlying reason people get pissed off at software devs. It's not that they're all stupid, it's that they expect the experts in the room to know how to implement certain things in ways that are easy to parse by non-experts. I spent two years bitching at a music software company to implement tempo automation to a piece of drum machine hardware, and they kept telling me that it was too hard/I didn't know what I was asking of them. I told them that I didn't care and that it was their job to figure out how to implement something that is a basic facet of music composition and performance, and it was their job to figure out how to implement it when the product debuted. They eventually implemented the changes that I asked for.
Replies: >>715196313
Anonymous
7/11/2025, 11:14:55 PM No.715196001
>>715169876 (OP)
swap the labels
Anonymous
7/11/2025, 11:15:22 PM No.715196046
>>715169876 (OP)
No.
If Bethesda can do it anyone can.
Anonymous
7/11/2025, 11:15:37 PM No.715196060
>>715170159
retail
landlords
emt
nurses
Anonymous
7/11/2025, 11:15:58 PM No.715196083
>>715173858
Nigger, stop acting like every teacher is some passionate "I'll do anything for my kids" bleeding heart soap opera hero.
Most are in it for the paycheck, that's it. It's a consistent job with nice perks and if you still around long enough, you're nearly incapable of being fired. And you arguing that you need a bachelors degree for it as if that's a sign of it being a skilled job is laughable, especially considering how master degree holders are waiting tables or slinging drinks.
I've known three times more shitheads teachers than actual capable and passionate ones.
Anonymous
7/11/2025, 11:16:55 PM No.715196153
>>715169961
Of course its not easy if you're a retarded women
Anonymous
7/11/2025, 11:16:59 PM No.715196157
This is genuinely silly since outright you get people here that say they literally don't know or care how hard it is or what goes into making a game, it's people who only care at all about the result and not the process and thus clearly have no clue what it even is.
Anonymous
7/11/2025, 11:18:09 PM No.715196252
>>715195887
Who drew the comic?
Replies: >>715196340
Anonymous
7/11/2025, 11:18:19 PM No.715196270
>>715193824
I was around those times...we were so young, what the hell happened, where did life go
Anonymous
7/11/2025, 11:18:53 PM No.715196313
>>715195946
100% of the time when a dev say something is too hard it just mean he can't be assed to do it.
Either because he doesn't want to or because he want to work on something else first.
Never trust a dev.
t. dev
Replies: >>715196486
Anonymous
7/11/2025, 11:19:13 PM No.715196340
>>715196252
>I was merely pretending!
absolute state
Replies: >>715196464
Anonymous
7/11/2025, 11:19:13 PM No.715196341
>>715195931
Yeah, with that many people, there's no excuse for not being able to make a passable something. I'm sorry. You're bad at your job.
To be fair, it's mostly the boss' fault, but they need to start saying that.
Anonymous
7/11/2025, 11:20:14 PM No.715196428
i dont know or care how hard it is. if you want me to buy your game then it better not be shit
Anonymous
7/11/2025, 11:20:39 PM No.715196464
>>715196340
I don't even know what your angle is, but you sound annoying, so I'm not talking to you anymore.
Replies: >>715196580
Anonymous
7/11/2025, 11:20:47 PM No.715196483
>>715169961
you know that carmack had to do some insane tech wizard shit to get Commander Keen's smooth scrolling to work on computers back then, right? shit aint easy.
Replies: >>715200405
Anonymous
7/11/2025, 11:20:49 PM No.715196486
>>715196313
Or trying to do that one thing is too time consuming with whatever spaghetti code they are running on, that could have been instead used to make more of the game.
Anonymous
7/11/2025, 11:21:06 PM No.715196518
>>715195630
gamedev just isn't a field of work where qualifiers like "hard" work at all. if you're not a solo gamedev, you're just a cog in the machine and entirely at the whims of the machine. you barely have any input towards the quality of the game unless your team works really well.

the only way you can objectively describe difficulty is if you compare the number of released games to the number of successful games. and objectively, successful videogames are hard to make.
otherwise, /v/ wouldn't have a hateboner for gamedevs.
Replies: >>715196764
Anonymous
7/11/2025, 11:21:49 PM No.715196580
>>715196464
See how annoying it is when people act all random in a conversation?
You learned something today, for a change
Replies: >>715196764
Anonymous
7/11/2025, 11:24:02 PM No.715196764
>>715196518
Success is "hard" because they keep doing dumb shit like trying to make the next Overwatch, which anyone can tell them isn't going to work.
>>715196580
The problem is I'm smarter than you are, and I have a grasp of the larger topic in discussion, and you're confused by this.
Replies: >>715196820 >>715196927 >>715196984
Anonymous
7/11/2025, 11:24:43 PM No.715196820
>>715196764
>The problem is I'm smarter than you are, and I have a grasp of the larger topic in discussion, and you're confused by this.
This might work if you hadn't said objectively wrong shit multiple times
Replies: >>715196881
Anonymous
7/11/2025, 11:25:08 PM No.715196851
>>715187348
/thread
Anonymous
7/11/2025, 11:25:25 PM No.715196881
>>715196820
Where?
Replies: >>715197045
Anonymous
7/11/2025, 11:25:53 PM No.715196927
>>715196764
>Success is "hard" because they keep doing dumb shit like trying to make the next Overwatch, which anyone can tell them isn't going to work.
There's also the issue that there's just so much out there flooding things that being noticed at all is hard.
Replies: >>715197028
Anonymous
7/11/2025, 11:26:37 PM No.715196984
>>715196764
>The problem is I'm smarter than you are, and I have a grasp of the larger topic in discussion, and you're confused by this.
this has never been the case when someone has felt the need to say it out loud.
Anonymous
7/11/2025, 11:27:02 PM No.715197028
>>715196927
Find a niche that isn't being catered to currently, and start catering to them.
Anonymous
7/11/2025, 11:27:14 PM No.715197041
>>715169876 (OP)
Just make a good game
Anonymous
7/11/2025, 11:27:17 PM No.715197045
>>715196881
Here >>715169916. Example: even if you know animation, making a shitton of animations is not easy.
Here >>715194879 and here >>715195207. Randomly brought up triple-A levels of production quality out of nowhere.

>inb4 it wasnt le me
dont bother replying
Replies: >>715197241 >>715199405
Anonymous
7/11/2025, 11:28:02 PM No.715197106
>>715169876 (OP)
Game devs now can't do the shit game devs did in the 90's and 00's.
I mean, they cannot perform the same actions devs did in the past.

God did not come down from on High and suddenly curse game developers like Adam. It's not like the land suddenly became unyielding and hard and unwilling to easily give Game Devs the fruits of their labor.
I don't know how to fucking explain it, honestly.
I genuinely cannot put this situation to words, it's that fucking stupid.

It's as if someone walked up a flight of stairs and then 20 years later some new cunt sees them and goes A FLIGHT OF STAIRS!? DON'T YOU KNOW HOW HARD IT IS TO WALK UP A FLIGHT OF STAIRS!!?
NOBODY COULD DO THAT!!

Fuck I hate modern gamedevs so much.
I'm not suggesting it was easy for devs of the 90's, but they didn't sit there sobbing about how hard it was to make a game. They made games they loved to make.

The bureaucracy of modern game development is not the customer's fault.
>HURR BUT GAMERS WANT HIGH END GRAPHICS!
And?
People want all sorts of shit. But people buy what they can buy.
I'd love fresh seafood, but I live inland.
I don't starve, I just buy what's available.
Nobody is to blame for gamers wanting high-end products except the producers of those products. Stop producing them and expecations and demands will be tempered.
People want flying cars. We do not have flying cars. People buy cars.

If the industry creates games that are too hard for creators to create, stop creating those games.
Anonymous
7/11/2025, 11:28:12 PM No.715197124
>>715169876 (OP)
it's harder than most things in a similar space to it. other mediums are relatively easy to produce stuff in
Anonymous
7/11/2025, 11:29:37 PM No.715197241
>>715197045
Okay, well the first one wasn't me.
But yeah, I'd say if a CEO knows how to run his company, producing a video game should not be hard.
>oh but the engine is hard to work with
Hire people who know how to work with the engine.
Replies: >>715197324 >>715198993
Anonymous
7/11/2025, 11:30:37 PM No.715197324
>>715197241
>is game dev hard?
>yes
>b-BUT BOBBY KOTICK
please say you're trolling
Replies: >>715197520
Anonymous
7/11/2025, 11:31:51 PM No.715197408
1yjukkh
1yjukkh
md5: c4834c0d83eebf29338d6a305cf0eced๐Ÿ”
>>715195887
the issue is that modern developers are stuck in the valley of despair.
Replies: >>715197671
Anonymous
7/11/2025, 11:32:59 PM No.715197505
>>715169916
FPBP
>Have a great musician friend
>She's high off her ass one night while we're yapping into the early hours of the morning
>Suddenly asks if its okay if she plays guitar, and I ask as a meme if she can do the infamous Tornado of Souls solo
>She fucks up once, but the second attempt is flawless
>I was so stunned by the impromptu skills and dexterity (if you've ever seen a guitarist work the thing during a really rapid song, you know what I mean) that this became a permanent memory in my mind
If you're extremely skilled and smart, then some things are just easy. Kind of like when a writefag friend just shits out a masterpiece of prose as vivid imagery, but for him it's just a warmup.
Replies: >>715197679 >>715197893
Anonymous
7/11/2025, 11:33:10 PM No.715197520
>>715197324
How is it hard? Your job is to hire people who can operate Unreal Engine 5 (presumably), competent artists, competent writers, composers etc. And then to provide some kind of mission statement like "make me a narrative shooter that lasts about ten hours".
Just do it.

How is this a hard job, genuinely?
Replies: >>715197591
Anonymous
7/11/2025, 11:34:11 PM No.715197581
>>715195273
Both kinds are "idea guys" and do fuckall.
There should be more competent programmers, graphicsfags, map designers, composers, SFX...etc. in that order, instead of outsourcing them to jeets.
t. idea guy
Anonymous
7/11/2025, 11:34:11 PM No.715197582
>>715169876 (OP)
Genuine difficulty:
> 1. Music
If it sounds like shit no one will want to play with audio on. The greatest insult to a musician is to mute their original soundtrack and play something else.
> 2. Coding
Making the angry pixies dance on the silicon square.

Tedious Bullshit tier:
> 3. UV Unwrapping
If you know, you know.
> 4. 3D modelling
Studios use an army of third-world turd throwers from India, that should tell you how "difficult" making 3D models actually is.
> 5. User Experience testing
"Our play testers got confused and walked in circles here, so we removed the maze-like qualities of the cavern."

Baby-tier difficulty:
> 6. Art
Consistency in style is more important than just quality alone. Choose: AAA asset flips from the unity store, or an RPG Maker game with consistency?
> 7. UI Design
Making a nice UI art overlay is easy as fuck, it's just drawing a still image... But everyone seemingly chooses square boxes anyways.
> 8. Script writing
You DID learn to read and write, and follow the rules of grammar, and not confuse "your, you're, and yore" ...right?

>>715169916
this.
Replies: >>715200021 >>715201628
Anonymous
7/11/2025, 11:34:14 PM No.715197591
file
file
md5: 7b83dfea2fe4d44ba364adfccc08e58d๐Ÿ”
>>715197520
Replies: >>715197619 >>715197756 >>715199812
Anonymous
7/11/2025, 11:34:35 PM No.715197619
>>715197591
Nice Reddit meme.
Replies: >>715197673
Anonymous
7/11/2025, 11:35:11 PM No.715197671
>>715197408
yes and they are paid to move backwards
Anonymous
7/11/2025, 11:35:14 PM No.715197673
>>715197619
>I've never done this and have zero experience with it
>but I'm telling you, it's easy!!
Replies: >>715197743 >>715197750
Anonymous
7/11/2025, 11:35:18 PM No.715197679
>>715197505
reminds me of when some guitar bro at a party just impromptu played Wicker Man flawlessly when a friend of mine asked him to. some people are just THAT talented.
Replies: >>715197973
Anonymous
7/11/2025, 11:36:05 PM No.715197743
>>715197673
How would I have done it? I don't have billions worth of other people's money to give away.
Replies: >>715197879 >>715199587
Anonymous
7/11/2025, 11:36:07 PM No.715197750
>>715197673
If pajeets can do it then it can't be that difficult.
Replies: >>715197819 >>715197879
Anonymous
7/11/2025, 11:36:12 PM No.715197756
>>715197591
why were less people in the past able to do it better with less money and less advanced tools
Replies: >>715197879 >>715198042
Anonymous
7/11/2025, 11:37:01 PM No.715197819
>>715197750
go ahead, make a game then. if its so easy, do it.
Replies: >>715198119
Anonymous
7/11/2025, 11:37:40 PM No.715197879
>>715197743
The problem isn't that you didn't do it, it's that you're making bold claims about shit you know nothing about.

>>715197750
pajeets cannot make a good game

>>715197756
they were better. Today people go "durrrrr it's le easy, it's just game development" and fuck up because it's not easy
Replies: >>715197931
Anonymous
7/11/2025, 11:37:47 PM No.715197893
>>715197505
Yeah I'm sure your friend just woke up like that and it wasn't a dozen years of practice
Talent is the biggest cope on earth
Anonymous
7/11/2025, 11:38:24 PM No.715197931
>>715197879
I know that most corporate CEOs are not where they are because of talent or intuition.
Replies: >>715197973
Anonymous
7/11/2025, 11:39:00 PM No.715197973
>>715197679
He practiced beforehand.
You are useless and with no skills precisely because you buy into this shit that people are good randomly. They're not. They practiced, you didn't.

>>715197931
But I thought it was easy!!
Replies: >>715198095
Anonymous
7/11/2025, 11:39:46 PM No.715198042
>>715197756
They often still cost a lot though, most still got made under the time's equivalent of AAA budgets.
Anonymous
7/11/2025, 11:40:18 PM No.715198095
>>715197973
It is easy to be born into money and just have it, but most of us don't even have that open to us as an option,
Replies: >>715198216
Anonymous
7/11/2025, 11:40:34 PM No.715198119
>>715197819
>you can't have an opinion on x if you didn't do x
Anonymous
7/11/2025, 11:41:25 PM No.715198216
>>715198095
If you were born into money you still wouldn't be good at anything, because you can't fathom the idea of putting effort into getting better at something.
Replies: >>715198296
Anonymous
7/11/2025, 11:42:15 PM No.715198296
>>715198216
The corporate CEO in question isn't good at anything either, which is why he can't get games out the door, or make them sell.
Replies: >>715198339 >>715198531
Anonymous
7/11/2025, 11:42:46 PM No.715198339
>>715198296
Oh wait, so to be a CEO you do need to be good at something?
But I thought it was easy...?
Replies: >>715198387 >>715198531
Anonymous
7/11/2025, 11:43:17 PM No.715198383
>>715188478
>>715170827
>>715169876 (OP)
no, there is a reason they're paid a fraction of any other tech job
its because its dogshit and boring
Replies: >>715199667 >>715200135
Anonymous
7/11/2025, 11:43:20 PM No.715198387
>>715198339
No, you fucking spacker.
Go and read your Beano comics.
Replies: >>715198442
Anonymous
7/11/2025, 11:44:00 PM No.715198442
>>715198387
"No" what?
Is it easy or not to be a CEO?
Replies: >>715198520
Anonymous
7/11/2025, 11:44:56 PM No.715198520
>>715198442
Yes, it's easy. No, most of them aren't good at it. Because it's not a meritocracy, it's a rich faggot's club.
What are you struggling with?
Replies: >>715198569
Anonymous
7/11/2025, 11:45:00 PM No.715198531
>>715198296
>>715198339
Kek, good old fashioned btfo
Anonymous
7/11/2025, 11:45:26 PM No.715198562
>>715181960
its to hide the masquline cheakbones
see how his right cheekbone is hidden by the angle and his nose, while his left is facing the camera preventing assessment of depth?
Anonymous
7/11/2025, 11:45:31 PM No.715198569
>>715198520
>Yes, it's easy. No, most of them aren't good at it.
You just contradicted yourself.
Replies: >>715198637
Anonymous
7/11/2025, 11:46:14 PM No.715198637
>>715198569
I'm lost as to what your angle is.
Replies: >>715198702
Anonymous
7/11/2025, 11:46:55 PM No.715198702
>>715198637
Yes I know logic isn't your forte.
If something requires being good at it, then it's not easy.
Replies: >>715198848
Anonymous
7/11/2025, 11:48:29 PM No.715198848
>>715198702
The statement in question was "everything is easy if you know how".
Replies: >>715198993
Anonymous
7/11/2025, 11:49:27 PM No.715198971
>>715173858
Teachers would be paid more if they provided anything of value. There is a reason tutors make more than teachers.
Anonymous
7/11/2025, 11:49:37 PM No.715198993
>>715198848
Really? I thought you didn't make that statement. You said here it wasn't you >>715197241

>uhhh th-that's not me
Come on play that card again lmao
Replies: >>715199345
Anonymous
7/11/2025, 11:51:08 PM No.715199143
People don't understand how much a mess game dev is. Even old masterpieces like FF6 were a trash fire during development that came together by some miracle by the end, where they were like 60% through dev without any of the final half of the game post Kefka's victory even planned out.
Replies: >>715199230
Anonymous
7/11/2025, 11:52:04 PM No.715199230
>>715199143
>games by talented people with tight restrictions become better
whoa no way
Replies: >>715199296 >>715199416
Anonymous
7/11/2025, 11:52:46 PM No.715199296
>>715199230
So you think John Carmack was just born knowing how to program?
Anonymous
7/11/2025, 11:53:19 PM No.715199345
>>715198993
It wasn't me, but I stepped in to defend the sentiment.
Replies: >>715199405
Anonymous
7/11/2025, 11:54:11 PM No.715199405
>>715199345
ok, well then you can just look at the BTFO I gave it the first time, back when I got the first "it wasn't le me": >>715197045
>Example: even if you know animation, making a shitton of animations is not easy.
Replies: >>715199515 >>715199642
Anonymous
7/11/2025, 11:54:17 PM No.715199416
>>715199230
That logic literally resulted in multiple failures because devs who previously get by on that kind of luck came to rely on it as though it would always happen.
Anonymous
7/11/2025, 11:55:37 PM No.715199515
>>715199405
From my perspective, I'm winning.
Replies: >>715199559
Anonymous
7/11/2025, 11:56:09 PM No.715199559
>>715199515
I know, that's usually how the "big ego + low IQ" combo works
Anonymous
7/11/2025, 11:56:34 PM No.715199587
>>715197743
You sound like one of those commies who think anyone can be a CEO.
Replies: >>715199716
Anonymous
7/11/2025, 11:57:06 PM No.715199642
>>715199405
Also, what is that argument?
You either hire a reliable workhorse animator, or you hire as many as you need to get it done.
And if an animator can't animate stuff, you shouldn't be hiring them. They need to go back to school.
Replies: >>715199717
Anonymous
7/11/2025, 11:57:27 PM No.715199667
>>715198383
Its because game development attracts the sort of hopeful saps who will suffer through long hours, shit pay, and abuse just to realize their dream of actually working In video games, and when, inevitably, its too much and they get burnt out and quit, or get laid off, there's another dozen hopefuls ready to take their place.

My friend got chewed up and spat out by the games industry and he ardently tells people to never, ever work fro a video game company.
Replies: >>715199823
Anonymous
7/11/2025, 11:58:10 PM No.715199716
>>715199587
Not everyone can be good at it. Most of them aren't good at it, which is why we're where we are.
Anonymous
7/11/2025, 11:58:10 PM No.715199717
>>715199642
>it's easy
>just hire someone else to do it
I'm starting to see why you place so much importance on being born with money: you can't do shit yourself
Replies: >>715199786
Anonymous
7/11/2025, 11:59:11 PM No.715199786
>>715199717
That's your job as the boss, yes.
Replies: >>715199812
Anonymous
7/11/2025, 11:59:37 PM No.715199812
>>715199786
see>>715197591
Replies: >>715199947
Anonymous
7/11/2025, 11:59:49 PM No.715199823
>>715199667
NDAs are a bitch too. I've seen vas, artists, concept, modelers, anything say how any time a game gets cancelled, they literally can't share any of the work they did on the game. It's a permanent empty space in your portfolio forever and years and effort wasted.
Replies: >>715200330
Anonymous
7/12/2025, 12:01:22 AM No.715199947
>>715199812
From my perspective I'm right about everything.
I think you're not grasping the argument, and still trying to swerve back to "making games single-handedly is hard". Yeah, obviously. The boss doesn't make the game single-handedly.
Replies: >>715200014 >>715200098
Anonymous
7/12/2025, 12:02:01 AM No.715200014
>>715199947
If being a CEO is so easy why do they fuck up?
Replies: >>715200078 >>715200142 >>715204197 >>715204473 >>715205280
Anonymous
7/12/2025, 12:02:09 AM No.715200021
>>715197582
>Studios use an army of third-world turd throwers from India
Wow, that is actually good motivation to learn just about anything. If you ever feel like you can't learn something remember that you are losing to fucking jeets.
Anonymous
7/12/2025, 12:03:05 AM No.715200078
>>715200014
They're bad at it. They're bad at it, because it's a hard club to get into, and people's sons and nephews get favored over some guy out there who would maybe be good at it.
I'd be good at it, btw. I am very smart.
Replies: >>715200150 >>715200287
Anonymous
7/12/2025, 12:03:18 AM No.715200098
>>715199947
>man if only I was born with infinite money and everybody doing what I want...
bro you might legit be retarded
Replies: >>715200287 >>715200307
Anonymous
7/12/2025, 12:03:36 AM No.715200124
>>715178306
>insult someone
>attempt to take the high ground when they insult you back
Replies: >>715201523
Anonymous
7/12/2025, 12:03:42 AM No.715200135
>>715198383
No, game development pays shit because it attracts people with a passion for gaming. The exact same skill sets used elsewhere pay a shitload more. Teaching is the same way; there's a shitload of people in the career regardless of what it pays, so the pay scale for everyone in the field goes down. The opposite is true of jobs like garbage collectors.
Anonymous
7/12/2025, 12:03:50 AM No.715200142
>>715200014
By failing upward and firing everyone below you who take the blame instead.
Replies: >>715200209 >>715200287
Anonymous
7/12/2025, 12:03:56 AM No.715200150
>>715200078
Ok smart guy. Shareholder says you can't do something you want to do. What now
Replies: >>715200380
Anonymous
7/12/2025, 12:04:30 AM No.715200209
>>715200142
Doesn't sound easy
Anonymous
7/12/2025, 12:05:26 AM No.715200283
>>715169876 (OP)
Its easy if you have the talent and somebody to pay all your bills
Anonymous
7/12/2025, 12:05:33 AM No.715200287
>>715200078
>>715200098
>>715200142
Would you mind posting evidence to support this claim
Replies: >>715200584
Anonymous
7/12/2025, 12:05:54 AM No.715200307
>>715200098
Some people are that person.
Replies: >>715200347
Anonymous
7/12/2025, 12:06:13 AM No.715200330
>>715199823
ive never dealt with and nda taking up a lot of my professional life
are they really that big of a barrier if its just 1-2 years? i feel like most hiring managers understand that so long as you at least can show some type of contribution along the line
Anonymous
7/12/2025, 12:06:29 AM No.715200347
>>715200307
And then there's you...
Anonymous
7/12/2025, 12:07:06 AM No.715200380
>>715200150
The shareholders are also your boss. Your just shifting the blame to another moneyed retard.
Replies: >>715200418
Anonymous
7/12/2025, 12:07:14 AM No.715200393
>>715195057
most of the time they really dont
modding shit is so much easier than actually coming up with a game and setting all up with a proper vision. The issue is that the developers sometimes end up getting lost worrying too much with tech/making the content exist, having played their own game too much, the directors not being very avid videogame players or having not played any game other than their own in the last several years, or maybe they hyperfocus on unit tests when in dev hell/rushing to get shit done instead of actually looking at the whole, shit like that. so eventually it takes 1 autistic enough player to give the nuanced qualities/balances the game was lacking
Anonymous
7/12/2025, 12:07:21 AM No.715200405
>>715196483
>shit aint easy.
For you.
Anonymous
7/12/2025, 12:07:30 AM No.715200414
>>715182638
>Anyone actually competent
so not them?
Anonymous
7/12/2025, 12:07:33 AM No.715200418
>>715200380
You didnt answer the question
Replies: >>715200663
Anonymous
7/12/2025, 12:08:00 AM No.715200452
>>715169876 (OP)
Coming up with a neat gameplay idea and shitting out a prototype is easy.
Committing to the idea with proper assets and a full scope of content is hard.
Replies: >>715200506
Anonymous
7/12/2025, 12:08:23 AM No.715200492
>>715171260
not really, palworld has 0 unique mechanics yet it sold millions
Anonymous
7/12/2025, 12:08:35 AM No.715200506
>>715200452
There we go, finally someone sane
Anonymous
7/12/2025, 12:09:38 AM No.715200584
>>715200287
Well, with just a few minutes of research, I found out the CEO of Nintendo attended the same University was eight Prime Ministers of Japan.
So yeah, rich boy's club.
Replies: >>715200739
Anonymous
7/12/2025, 12:10:28 AM No.715200643
GlaWFS-bAAAm39f
GlaWFS-bAAAm39f
md5: b7e400a5053f043a9334e2e0a50ce498๐Ÿ”
>>715169876 (OP)
Gamedev is not easy, but actually looking at what people want and doing it is, unless you have retards under control demanding you do the next concord because it makes the stock price go up. (actual profit or viability of the company is not actually important)
Anonymous
7/12/2025, 12:10:40 AM No.715200663
>>715200418
I did. You're too dim to understand.
Replies: >>715200784
Anonymous
7/12/2025, 12:11:42 AM No.715200739
>>715200584
>Did you know this really successful businessman went to this really prestigious university!?
Shocking
Replies: >>715200858
Anonymous
7/12/2025, 12:11:53 AM No.715200759
>people literally in here defending CEOs and shareholders, and saying they earned all of their wealth
You hate gamers that much, huh?
Replies: >>715200954 >>715201030
Anonymous
7/12/2025, 12:12:08 AM No.715200784
>>715200663
You'll die a nobody, bro.
Anonymous
7/12/2025, 12:12:57 AM No.715200845
>>715169876 (OP)
I don't care.
Anonymous
7/12/2025, 12:13:01 AM No.715200858
>>715200739
How do you get into those places without being born into money?
Replies: >>715200936
Anonymous
7/12/2025, 12:13:43 AM No.715200915
>>715169876 (OP)
I remember I edited that pic saying is rapedev easy or something like that... wonder where I left that pic,
Replies: >>715201484
Anonymous
7/12/2025, 12:13:59 AM No.715200936
>>715200858
>https://en.wikipedia.org/wiki/Scholarship
>A scholarship is a form of financial aid awarded to students for further education. Generally, scholarships are awarded based on a set of criteria such as academic merit, diversity and inclusion, athletic skill, and financial need, research experience or specific professional experience.
Replies: >>715201064
Anonymous
7/12/2025, 12:14:13 AM No.715200954
shareholders
shareholders
md5: 5438198bbe2e22baa85d30e2484c9b7a๐Ÿ”
>>715200759
Reminder
Replies: >>715201065
Anonymous
7/12/2025, 12:14:33 AM No.715200981
>>715182304
if you get into gamedev for the money you are positively retarded. the skills you use in gamedev could be used for a myriad of other things that would pay you 3x more. im pretty sure gamedevs are aware of this
Anonymous
7/12/2025, 12:15:10 AM No.715201030
>>715200759
>saying they earned all of their wealth
Nobody said that.
Anonymous
7/12/2025, 12:15:40 AM No.715201064
>>715200936
How many gutter kids are getting into these places?
Replies: >>715201490
Anonymous
7/12/2025, 12:15:40 AM No.715201065
SPIDEY THOUGHT
SPIDEY THOUGHT
md5: ffbf7f92c12648104632b2101b4e91f9๐Ÿ”
>>715200954
These are the kind of people who try to push their influence on things with their positions.
Anonymous
7/12/2025, 12:20:45 AM No.715201434
1750054752456954
1750054752456954
md5: 5c5a4a381b89c23a3ed11e0a27d8ea09๐Ÿ”
>>715191456
>>715182053
Anonymous
7/12/2025, 12:21:20 AM No.715201484
1722977195737369
1722977195737369
md5: ca331537e90b5e44b52805eb8cdec15e๐Ÿ”
>>715169876 (OP)
>>715200915
oh, it was, "it's rape easy?"
Anonymous
7/12/2025, 12:21:24 AM No.715201490
>>715201064
>gutter kids
Japan has a relatively low official homeless population compared to many other developed nations. In 2024, the official count was around 2,820 people, which is less than 0.003% of the population
Replies: >>715201558
Anonymous
7/12/2025, 12:21:52 AM No.715201523
>>715200124
>Get into an industry that you don't belong in.
>Ruin franchises by self inserting and forcing your identity politics into them.
>Make lazy uninspired games with 'that' art style and make gameplay as bland and boring as possible.
>"Why is everyone insulting me?!?"

You faggots were never GAMERS. You are lazy fucking artschool graduates that should be making dumbass minimalist paintings or cannabis store employees. Stay the fuck out of gaming.
Anonymous
7/12/2025, 12:22:21 AM No.715201558
>>715201490
How many kids whose dad ran a noodle shop?
Anonymous
7/12/2025, 12:23:07 AM No.715201628
>>715197582
imagine being this fucking pathetic
Anonymous
7/12/2025, 12:23:29 AM No.715201657
>>715170237
All these KWABBERINO replies because you decided to refuse the bait, you really set that stupid nigger off
Anonymous
7/12/2025, 12:24:25 AM No.715201753
>>715169876 (OP)
Yeah. But people complaining about their job/hobby being difficult makes me want to bully them so I'll keep pretending it's easy.
Anonymous
7/12/2025, 12:25:42 AM No.715201857
>>715169916
agreed but you also need to love your work, and all the faggot replying to you are obviously butt hurt cause they need to tell everyone round them how hard they work.

These type of people are not fun to be around. It's always a competition
Anonymous
7/12/2025, 12:35:42 AM No.715202650
>>715169876 (OP)
i think writing novel, brilliant code is hard, but designing levels, writing stories and making assets aren't, but i never worked in the industry i just do it as a hobby to further my understanding of what goes in to game design so idk, maybe being an asset monkey in a big studio is hard in a soul crushing way like how working on an assembly line isn't hard but it's mentally hard because you're trying to avoid killing yourself
Replies: >>715203579
Anonymous
7/12/2025, 12:45:36 AM No.715203406
>>715169876 (OP)
no.
the hard part, however, is not being lazy (help)
Anonymous
7/12/2025, 12:47:38 AM No.715203579
>>715202650
I think the biggest mistakes companies make over and over again is making a game that isn't really for anyone, and setting out to make something way too big, which then gets stuck in development hell.
To me, those really don't seem like such big pitfalls to avoid, but what do I know?

Literally my first move if I was any kind of boss would be to pin point a few different niches (say survival horror, stealth, arcade racer, turn based strategy), and then just rattle off very modestly sized games, and try to get a release out every two years at least.
Replies: >>715203961
Anonymous
7/12/2025, 12:53:24 AM No.715203961
>>715203579
yea i think that's the sensible idea, if someone came along and made a rush 2: 2, silent hill 1: 2, thief 2: 2, etc., on parity with ps2 graphically, they'd probably do fairly well
speaking from personal experience, since like i say i do it as a hobby and i do every part myself, i think small ps2-level games are entirely reasonable for small teams to pump out
i actually don't really understand why devs are so seemingly incapable of this, but also i do just do it on the side while working a real job that's miserable and soul crushing, and i wonder if that kind of thing is required for you to be motivated at any hobby; perhaps you can't be a "work horse" if your only work in life has been extremely easy
Anonymous
7/12/2025, 12:55:08 AM No.715204087
Gamedev isn't easy but compared to a lot of other software fields it is.
There is a lower expectation with game code.
Replies: >>715204305 >>715206550
Anonymous
7/12/2025, 12:56:37 AM No.715204197
>>715200014
i believe its because they are forced to listen to the shareholders. they literally cannot do anything that mitigates sales in anyway or else they can just fire your ass, demote your ass, or even sue you. legit the job of the ceo is just being the face of the company while the shareholders are the real ((((people))))) in charge behind the scenes
Anonymous
7/12/2025, 12:57:58 AM No.715204305
>>715204087
It's not rocket science after all
Anonymous
7/12/2025, 1:00:11 AM No.715204461
1589187181538
1589187181538
md5: 016b88f93da9cb7b011952599de903fc๐Ÿ”
>>715170072
It's almost like people expect results proportional to the price tag.
When you want to charge me for each expansion as if it were a new game, ask for monthly payments and then also make things that could be in-game rewards overpriced microtransactions bullshit, then yeah I will expect a constant stream of amazing updates.
When you take 5 MONTHS to develop an update, it technically costs you 50 fucking bucks per update, I could buy plenty of actually good video games to play for this or invest in other hobbies.

If they weren't such kikes, people wouldn't be so vocal about slow dev cycle but when you have MILLIONS of player paying at the very least 10 bucks a month, you have zero fucking excuse.
Anonymous
7/12/2025, 1:00:22 AM No.715204473
>>715200014
Because companies reward behavior that leads to short term gain but destroy long term sustainability. CEOs rarely fuck up even though it appears they do to rational actors. Share holder's interests are often irrational, and the CEO is groomed to obey their interests.
Anonymous
7/12/2025, 1:04:21 AM No.715204757
>>715170072
If they're not lazy them they're just low IQ low efficiency workers. Pick your poison.. I think I'd rather be lazy than be a full retard giving my best and still delivering crap.
Anonymous
7/12/2025, 1:10:37 AM No.715205280
>>715200014
Because:
>Only way to get there is to be nepofag with big connections, which eliminates a lot of capable people
>You have to listen to genuinely retarded shareholders due to genuinely retarded burger laws, so even if a competent person passed the first step of being nepofag, now they are dragged down by literal retards and need to somehow operate with that in mind
>Now, if you passed all the previous steps, it's more beneficial to the CEO to do short term thinking retarded decisions because he will benefit immensely then jump off on a golden parachute and get a new job thanks to his connection, getting ridiculous gains without any drawbacks to himself because it's the workers that will suffer when company goes under, meaning that the person also can't be greedy
So, you need nepotism, know how to be a tardwrangler and then also actually want to run the company rather than use your position as a get rich(er) quick scheme.
It's not difficult, it's just that most competent people would never get a chance and then most competent people are constantly incentivized to run off with the money rather than actually do their job.
Anonymous
7/12/2025, 1:15:31 AM No.715205639
>>715182053
i spend my time in games for fun
they do it for money
so i care more
Anonymous
7/12/2025, 1:27:08 AM No.715206550
>>715204087
Software devs in any industry act like programming is the highest IQ job on the planet but software in general is in such a bad state. Every program is now slow, full of bloat, and crashes frequently and they push shitty updates that just change the UI and break things. Software in general has super low expectations, at some point you lose the right to point the finger at any particular field.
Replies: >>715206637
Anonymous
7/12/2025, 1:28:10 AM No.715206637
>>715206550
True, I'm just saying in terms of the rung, people are more forgiving of vidya code than say database server code.
Anonymous
7/12/2025, 1:30:32 AM No.715206828
>>715169916
Iโ€™m a wagie who works at a grocery store. I know how to do road sign but it pisses me off so I wouldnโ€™t say itโ€™s easy.