Thread 715208845 - /v/ [Archived: 356 hours ago]

Anonymous
7/12/2025, 1:56:40 AM No.715208845
Sonic_Mega_Collection-title
Sonic_Mega_Collection-title
md5: 0c4e89168e9687b66b4dabd13d1c2e9d๐Ÿ”
Game collections will never be this good again
Replies: >>715209601 >>715211426 >>715212146 >>715212163 >>715212286 >>715212332 >>715212706 >>715213209 >>715223182 >>715228030 >>715231182
Anonymous
7/12/2025, 2:06:33 AM No.715209601
maxresdefault
maxresdefault
md5: 416d16a95183398be1cbbd3da16d8684๐Ÿ”
>>715208845 (OP)
mogged by plus
Replies: >>715210787 >>715210939 >>715210995 >>715212146 >>715216028 >>715223847
Anonymous
7/12/2025, 2:22:50 AM No.715210787
>>715209601
Definitely not. Plus has unbearable input lag.
Anonymous
7/12/2025, 2:24:55 AM No.715210934
SMC isn't very special.
Anonymous
7/12/2025, 2:25:01 AM No.715210939
>>715209601
The UI doesn't look as good
Anonymous
7/12/2025, 2:25:38 AM No.715210987
Amazing how Sonic Team can resell the same roms this many times
Replies: >>715211154
Anonymous
7/12/2025, 2:25:42 AM No.715210995
>>715209601
Based
Anonymous
7/12/2025, 2:27:54 AM No.715211154
>>715210987
Sonic Jam and Sonic Origins aren't "ROMs", you FUCKING TWAT.
Replies: >>715223972 >>715234484
Anonymous
7/12/2025, 2:31:37 AM No.715211426
>>715208845 (OP)
>Playing the MegaMan collections on PS2/gc
>Randomly unlocking power battle 1 and 2/MegaMan battle and chase on the classic/x collections respectively
Shit was just a different time
Anonymous
7/12/2025, 2:41:38 AM No.715212146
1724452114631700
1724452114631700
md5: 396a6f91c11c5fe13f7c3d9b09ec275f๐Ÿ”
>>715208845 (OP)
>>715209601
Both wrong. Let me guess, you need more?
Replies: >>715220724 >>715222239 >>715229582 >>715231523 >>715234367
Anonymous
7/12/2025, 2:41:53 AM No.715212163
>>715208845 (OP)
Gems collection was dope too
Those 2 games, plus SA1+2 (yes, yes, I know the dreamcast versions are arguably better), and heroes helped the gc feel like the definitive sonic game console
Replies: >>715216387
Anonymous
7/12/2025, 2:43:23 AM No.715212286
>>715208845 (OP)
I do love the soundtrack for this.
https://www.youtube.com/watch?v=EmFsRw6zGi0
https://www.youtube.com/watch?v=m4DP-N9ZAfA
https://www.youtube.com/watch?v=HD4UY7xHHlg
https://www.youtube.com/watch?v=iRuyPJ339cs
Replies: >>715214513 >>715214610 >>715216143 >>715221475 >>715230542
Anonymous
7/12/2025, 2:43:59 AM No.715212332
>>715208845 (OP)
I could barely ever get past level 2 in mean bean machine, game went from zero to fuck you in an instant
Replies: >>715212615
Anonymous
7/12/2025, 2:47:53 AM No.715212615
>>715212332
You either need to work on your split second decision making skills, or try to fake it until you make it with elaborate setups that hopefully results in chain reactions
Keep at it, anon
Anonymous
7/12/2025, 2:49:09 AM No.715212706
>>715208845 (OP)
>generic roms and stolen emulators
anon...
did you really 'pay' for this? kek
Replies: >>715215516 >>715216134
Anonymous
7/12/2025, 2:55:58 AM No.715213209
>>715208845 (OP)
Got this for my 13th birthday in 2002. Played the absolute shit out of it. Such a great compilation.
Anonymous
7/12/2025, 3:13:05 AM No.715214513
>>715212286
seriously, who the fuck makes music this good for a glorified emulator with a dozen roms?
Anonymous
7/12/2025, 3:14:27 AM No.715214610
1373661277950
1373661277950
md5: 9d0d781f135f6f8e5b8733dc22f0f10c๐Ÿ”
>>715212286
>https://www.youtube.com/watch?v=EmFsRw6zGi0
No other vidya song hits like this one I tell ya hwat
Replies: >>715217564 >>715218603 >>715221475 >>715224341 >>715224509 >>715224838
Anonymous
7/12/2025, 3:26:32 AM No.715215516
>>715212706
>stolen emulators
Cite your sources for that claim please.
Replies: >>715215678
Anonymous
7/12/2025, 3:28:36 AM No.715215678
>>715215516
>takes free licensed software
>bro buy it this is okay. Really it's okay since we're a big big company so pay us for what we stole haha we're a big company so it's okay

hello, wannabe law student in the US
Replies: >>715216000 >>715223972
Anonymous
7/12/2025, 3:33:03 AM No.715216000
>>715215678
>free licensed software
Name it and provide proof that it's what Sonic Team used.
Replies: >>715216360
Anonymous
7/12/2025, 3:33:19 AM No.715216028
>>715209601
based
https://www.youtube.com/watch?v=G1hs7-T05Zc
Replies: >>715230818
Anonymous
7/12/2025, 3:34:41 AM No.715216134
>>715212706
I thought that was Sonic Classic Collection on DS.
Replies: >>715216360
Anonymous
7/12/2025, 3:34:55 AM No.715216143
>>715212286
The extras theme and the title theme hit me with nostalgia more than any other piece of vidya music and I don't know why. This wasn't even close to being my first game, but I just have a lot of nostalgia for it
Replies: >>715226681
Anonymous
7/12/2025, 3:37:33 AM No.715216360
>>715216000
Hello law student from the US
Do you kindly into the code sir?

>>715216134
They're been using the gens enulator for a long, long time.
Anonymous
7/12/2025, 3:37:53 AM No.715216387
>>715212163
dreamcast version of sa1 is definitely far better than DX but honestly i think sa2b is better than the original
Anonymous
7/12/2025, 3:54:51 AM No.715217564
>>715214610
my childhood in a song
Anonymous
7/12/2025, 4:09:08 AM No.715218603
>>715214610
Reminds me of PSO
Anonymous
7/12/2025, 4:37:18 AM No.715220724
>>715212146
a hard mode would be nice
Anonymous
7/12/2025, 4:47:49 AM No.715221475
>>715212286
>>715214610
How do you make a game collection ost slap so hard at the intro?
Anonymous
7/12/2025, 4:59:29 AM No.715222239
1743843210869375
1743843210869375
md5: 51a6b2d85d842c35eb66e19f719cc380๐Ÿ”
>>715212146
>FOUR SONIC CLASSICS
>Classics
>When Sonic & Knuckles was less than 3 years old at the time
Replies: >>715222347 >>715234536
Anonymous
7/12/2025, 5:00:59 AM No.715222347
>>715222239
Back then 3 years was like 30 years.
Replies: >>715231570
Anonymous
7/12/2025, 5:03:21 AM No.715222504
1000026819
1000026819
md5: a0b20e51f4a6411d266dd3f096164109๐Ÿ”
Bought for MK2/3, stayed to play APB and Rampage. I fucking loved this collection as a kid.
Replies: >>715223503
Anonymous
7/12/2025, 5:13:24 AM No.715223182
>>715208845 (OP)
people hated this when it came out
Replies: >>715223623 >>715224041
Anonymous
7/12/2025, 5:18:24 AM No.715223503
>>715222504
I had this collection as well. Why wasn't Mortal Kombat 1 a part of it? Was it in the first collection (which I never had) or something?
Replies: >>715223551 >>715223690
Anonymous
7/12/2025, 5:19:13 AM No.715223551
>>715223503
yes
Anonymous
7/12/2025, 5:20:11 AM No.715223623
>>715223182
>source: your ass
Replies: >>715223690
Anonymous
7/12/2025, 5:21:07 AM No.715223690
>>715223623
>>715223503
my bad but it was on Deception's "kollectors" edition
Anonymous
7/12/2025, 5:23:43 AM No.715223847
>>715209601
I mean obviously. Though the UI was downgraded.
Anonymous
7/12/2025, 5:25:36 AM No.715223972
>>715211154
Origins Plus has game gear roms.

>>715215678
if it's licensed for commercial use and properly credited then they did nothing wrong. if it's not licensed for commercial use they could still work with the original guy who made it to get an exception. Considering situations like that get taken massively seriously and every single instance of it going to court has resulted in the big company losing, I'm absolutely gonna need to see a citation.
Anonymous
7/12/2025, 5:26:37 AM No.715224041
file
file
md5: 9c66fb4559c854c71e9b40f5a3c57e17๐Ÿ”
>>715223182
you're possibly thinking of gems collection? even then I think it was advertised as a collection of obscure sonic games so I don't think people could be too mad.
Replies: >>715224228 >>715225467
Anonymous
7/12/2025, 5:29:28 AM No.715224228
>>715224041
The only thing wrong with it is Sonic CD being region-locked, otherwise it has just as much soul as Mega Collection
Anonymous
7/12/2025, 5:30:56 AM No.715224341
>>715214610
The only video game music I can cry to. Its that emotional too me. The soundtrack is legendary.
Replies: >>715224509
Anonymous
7/12/2025, 5:33:17 AM No.715224509
>>715214610
>>715224341
This is the only theme in vidya so far that I can say that to me, perfectly encapsulates the concept and feeling of "nostalgia".
Anonymous
7/12/2025, 5:38:16 AM No.715224838
>>715214610
I was never a comicfag but I did like reading the ones they threw in, some of the covers had cool artwork and they probably picked up a bunch of new readers just from the extras
Anonymous
7/12/2025, 5:48:18 AM No.715225467
>>715224041
>Gems Collection was a GameCube exclusive in North America while Japan and PAL regions got the game on PS2 as well
Why was this? Did Nintendo of America pay for exclusivity or something? If so, why bother for a simple collection like this?
Replies: >>715225678 >>715230972
Anonymous
7/12/2025, 5:50:54 AM No.715225678
>>715225467
gems collection sold ~126,579 copies worldwide so it was probably the right decision
Replies: >>715225861
Anonymous
7/12/2025, 5:53:56 AM No.715225861
>>715225678
That number would've been higher if they sold the PS2 version in North America though.
Replies: >>715225889
Anonymous
7/12/2025, 5:54:28 AM No.715225889
>>715225861
it'd probably only hit like 200,000
Anonymous
7/12/2025, 6:02:14 AM No.715226346
1742466947549113
1742466947549113
md5: 7b059a00529cce56fd46e1cb8c00db6a๐Ÿ”
>48 games for $30
Modern companies could never.
Replies: >>715226861 >>715231057 >>715233879
Anonymous
7/12/2025, 6:08:11 AM No.715226681
>>715216143
Because that's what the music inherently and purposefully evokes, it's literally a soundtrack for a classics collection and it does exactly what it's going for
I was like fucking 13 when I first played this and it was already making me feel like the past was a home I could never return to
Replies: >>715226861
Anonymous
7/12/2025, 6:11:06 AM No.715226861
>>715226346
i remember playing this on the 360 along w generations back in the day and being disappointed about the lack of s3k but yeah can't beat that deal
>>715226681
at the time i when i first played it, i DIDN't have a home i could return to
Replies: >>715231057
Anonymous
7/12/2025, 6:31:11 AM No.715228030
>>715208845 (OP)
>that main menu theme

Take me back...
Anonymous
7/12/2025, 6:59:45 AM No.715229582
yuji-naka-img.900x
yuji-naka-img.900x
md5: 07d14b668ec7fd2d696dfbcfeb17c859๐Ÿ”
>>715212146
Just a reminder.

>1991 - Naka and Ohshima create Sonic 1
>1992 - Sonic 2, the Japanese Sonic Team flew over to America to work with the American team, hoping that the Americans would learn a thing or two on game development. But it didn't work out and there was a culture clash
>Sonic 2 had around half and half Japanese and American developers, Yuji Naka often saying "baka"
>Tom Kalinske made Sega go from 0,3% of market share to 40% in less than 5 years, made Sega compete with Nintendo with the Genesis, managed to make loads of special deals with the gaming industry
>Kalinske's plan for a console price drop, and to include Sonic as pack-in
>1993 - Sonic 3, Yuji Naka refused to work with the Americans at all. In fact, he demanded security cards so that the Americans couldn't get into their office. So the American team made Sonic Spinball while the Japs made Sonic 3 & Knuckles
>Sonic 3 was planned with SVP, the special calculation chip used in the Mega Drive version of Virtua Racing, for Sonic 3D
>They were working on a 3D isometric version of Sonic 3 for Sega's SVP chip, a competitor to Nintendo's Super FX, but Sega of Japan cut costs on the chip and Sonic Team had to walk away from the project.
>Right as they did that, Sega America revealed they had sealed a deal with McDonalds for Sonic 3 toys in Feb of 1994 and the game had to be out in less than 9 months. So Sonic Team had to really mega-crunch to make the biggest game of their careers in a very short amount of time
>1994 - 32X is created as a quick response to the Atari Jaguar, two 32-bit SuperH-2 processors, the same as those that would be used in the Saturn but with a lower clock speed
>Genesis owners that invested in the Sega CD and 32X add-on were sorely disappointed
>1995 - Saturn releases, was designed around a new Hitachi CPU, but it's bad for 3D
>Sega lost so much money on the Saturn years that the company just couldn't afford to remain in the console wars.
>1997 - One last hope. Dreamcast
Replies: >>715229646 >>715230924 >>715234452
Anonymous
7/12/2025, 7:00:49 AM No.715229646
1721907346020
1721907346020
md5: 5259381879213b9644519a51c19e7def๐Ÿ”
>>715229582
>1995 - Saturn releases, was designed around a new Hitachi CPU, SH-2
>1996 - Bernie Stolar gave STI the NiGHTS engine to mess around with for a few weeks while they were making X-treme, but Yuji Naka threw a temper tantrum and threatened to quit Sega in response, so they had to let go of it
>1997 - Dreamcast with SH-4 as a joint venture between Sega and Hitachi
>Sonic Jam is released for the Saturn, containing Sonic 1-3 ported by Naka himself to SH-2 and elements from the then-forthcoming Adventure
>Sonic Adventure begins development as a showcase for Dreamcast hardware. Adventure fields, 10 Sonic stages, transparencies, lighting, FMVs, voice acting, etc
>Chaos according to Iizuka the director was made to shock, surprise people, something you would say "this is only posible on the Dreamcast"
>Genesis can't do transparency, Saturn can't do transparency, Dreamcast goes all out on transparency and lighting, supports 8-bit destination alpha blending with 24-bit sourcing 32-bit z-buffer
>SA1-2 used diffuse+specular lightning based on palette indices like some Saturn games
>SA1 was a game made by a maximum of 100 people, and only 11 people went to the US. Then, it was no longer possible to make 2 on that scale. I was hoping to make a small-scale game in the U.S., but at the time, Naka told me, โ€œYou can take our Japanese members with you and just make 2.โ€ So when it came time to make 2, the starting point of the project was โ€œHow can we make 2 with this (small) number of people?โ€
>1999 - Iizuka goes to USA to patch up SA1 and begin SA2
>Iizuka: I had these ideas in my mind from when I was making Sonic Adventure 1 that if I were to make a second game, I wanted to have a โ€œrival character who looked exactly like Sonicโ€ and to be able to play two scenarios, one with Sonic and the other with the rival character
>2000 - Dreamcast was flopping hard. Iizuka was determined to sell it on the Dreamcast at any cost
Replies: >>715229828
Anonymous
7/12/2025, 7:04:27 AM No.715229828
sonic-06-statues-at-e3-for-sonics-15th-anniversary-v0-p5qflzri4iy81
>>715229646
>SA2 released on hardware that had been withdrawn and completely flopped, prompting the SA2B GameCube port, because he thought, โ€œIf Segaโ€™s hardware is no longer available, I want to release it on Nintendoโ€™s hardware.โ€
>2001 - Iizuka sends a request to Nintendo of America for a GameCube dev kit, ports SA2 and begins Heroes development
>Iizuka conceived Sonic Advance, but was understaffed on employees familiar with the GBA hardware and so recruited Dimps former Neo Geo Pocket Color dev to work on Sonic Advance 1-3 and Sonic Rush
>Iizuka pretty much makes Heroes by himself for 3 consoles with radically different hardware (PS2, GC, Xbox)
>2003 - SADX GameCube port, Heroes, Sonic X
>2004 - Sonic Team was making like 5-6 different games with only 20-30 people on each project, and all Sonic products were given 2 years by Sega
>Iizuka plays Jak II and Ratchet and Clank and is inspired to create Shadow 05
>2005 - Xbox 360 releases. Very easy to make games for, like Dreamcast. Next gen begins. Sonic 06 begins development as a showcase for Xbox 360 hardware.
>2006 - PS3 releases. They were given the CELL without any information on how to get up and running and were just expected to figure it out. Wii is basically a GameCube 1.5 with motion controls.
>Yuji Naka and a sizable portion of Sonic Team abandoned 06 development and the company
>the remaining team is split up into two portions, one that works on 06 and the other that works on Secret Rings (formerly the Sonic 06 Wii port)
>Sega insisted on a holiday release for 06 despite barely over a year in the oven and all this other shit going down
>Build that shipped is actually less polished than the Xbox 360 demo because they could not finish off their current build.
>Sonic Adventure formula is considered a laughing stock because of 06 development
Replies: >>715231464 >>715235702
Anonymous
7/12/2025, 7:18:25 AM No.715230542
1670523595523255
1670523595523255
md5: e86c004091a197664466688aafad6a4f๐Ÿ”
>>715212286
oh god the nostalgia, where did it all go so wrong
Anonymous
7/12/2025, 7:24:26 AM No.715230818
>>715216028
sovl...
Anonymous
7/12/2025, 7:26:34 AM No.715230924
1730381256315281
1730381256315281
md5: fd805c07fab9b97de0f0752ccd9b1107๐Ÿ”
>>715229582
>>1993 - Sonic 3, Yuji Naka refused to work with the Americans at all. In fact, he demanded security cards so that the Americans couldn't get into their office. So the American team made Sonic Spinball while the Japs made Sonic 3 & Knuckles
How can 1 man be so based? More Japanese need to learn from this.

>>1995 - Saturn releases, was designed around a new Hitachi CPU, but it's bad for 3D
Because both NA Sega and JP Sega branches were butting heads. Almost like Americans were fucking up everything along the way. Which is an ongoing pattern to this very day.
Replies: >>715231432
Anonymous
7/12/2025, 7:27:31 AM No.715230972
>>715225467
>Did Nintendo of America pay for exclusivity or something?
looking at that "Only For" on the box maybe
an NTSC english version exists that boots if you put the jap copy in an american ps2
Anonymous
7/12/2025, 7:29:17 AM No.715231057
>>715226346
seriously this shit was a fantastic deal even back then
>>715226861
it has sonic 3k
Replies: >>715234227
Anonymous
7/12/2025, 7:32:20 AM No.715231182
sonic-mega-collection-extras-menu
sonic-mega-collection-extras-menu
md5: f3b5ed3eba46dfcc2fc839102fde2d6d๐Ÿ”
>>715208845 (OP)
>Flipping through all the comic covers thinking they look epic as hell and wishing I could read them
>Actually reading them as an adult and being extremely disappointed
The storylines I imagined for them in my head were a lot more exciting
Anonymous
7/12/2025, 7:37:10 AM No.715231432
>>715230924
>wouldn't work with americans
>yet there are americans who worked on it anyway and most famously, also had collaberation from michael fucking jackson
This nigga is not only retarded and his seething plan failed, but completely tries to sabotage his own work since the beginning. He's a born fucking snake.
Anonymous
7/12/2025, 7:37:41 AM No.715231464
>>715229828
>>Yuji Naka and a sizable portion of Sonic Team abandoned 06 development and the company
And then went on to become a failure who never made anything worthwhile again for the rest of his career. Should have stayed at sega, but alas.. his ego got to him
Anonymous
7/12/2025, 7:38:42 AM No.715231523
>>715212146
based in truth
Anonymous
7/12/2025, 7:39:43 AM No.715231570
>>715222347
kek true, plus the Saturn was literally a generation ahead so anything in a prior gen was lightyears ago in relativity
Replies: >>715231665
Anonymous
7/12/2025, 7:41:37 AM No.715231665
>>715231570
Don't forget that backwards compatibility wasn't a thing until PS2
Anonymous
7/12/2025, 8:23:17 AM No.715233879
SF_Camp
SF_Camp
md5: 090e308f8bfee2510d727152b55cf84b๐Ÿ”
>>715226346
I am glad this game got me to play Shining Force.
Anonymous
7/12/2025, 8:26:35 AM No.715234043
ws987yzbr1591
ws987yzbr1591
md5: 2813183c28714750691a1cc495c1c585๐Ÿ”
more collections should have done what namco museum did, let you explore a virtual museum with exhibit rooms that theme to the game
Replies: >>715234367 >>715234802
Anonymous
7/12/2025, 8:29:58 AM No.715234227
Screenshot 2025-07-12 012919
Screenshot 2025-07-12 012919
md5: 81a57a72319e159c931f46b595a8e034๐Ÿ”
>>715231057
wikipedia and my faulty memory can't be wrong
Anonymous
7/12/2025, 8:33:01 AM No.715234367
1731604435380653
1731604435380653
md5: 034ae76ef96912cdee4be11c5e419ce7๐Ÿ”
>>715234043
Sonic Jam>>715212146 was a lot like this and how I learned of the other sonic games and anime OVA as a kid. I never would have known about the 3D fighting and racing game if it wasn't for Jam's museum. Hell I wouldn't have known about the Sega CD if it wasn't for that game. Sonic World was cool as shit for a collection game.
Anonymous
7/12/2025, 8:34:49 AM No.715234452
>>715229582
why was naka such a diva to work with? was it just regular xenophobia against americans or did he think he was such hot shit for making sonic 1 that it felt beneath him to work with anyone outside sonic team? in hindsight though it does explain how we ended up with shit like balan from him down the line
Anonymous
7/12/2025, 8:35:31 AM No.715234484
>>715211154
Origins is a collection of romhacks though
Anonymous
7/12/2025, 8:36:31 AM No.715234536
>>715222239
>what is instant classic
Anonymous
7/12/2025, 8:42:08 AM No.715234802
>>715234043
it was so cool seeing this
Anonymous
7/12/2025, 8:59:40 AM No.715235702
>>715229828
>Shadow 05 and Sonic 2006 damaged the franchise for a while. IGN hated Sonic's "Shitty" Friends
>Sonic gets a soft-reboot. Shadow and Silver are wiped out.
>2007 - Hedgehog Engine was basically built from the ground up to emulate movie-quality lighting and rendering
>2008 - Unleashed is a passion project for Sega, they hired an entirely new team, new blood, which then developed the hedgehog engine. They're still using the same engine to this day
>2009 - Sonic Colors began as a Generations Wii version, built stop of the Secret Rings codebase for Wii, became Morio Kishimoto's Sonic Colors
>2009 - Sonic Generations begins development, built directly atop the Sonic Unleashed codebase for Xbox 360 hardware
>2009 - Project Needlemouse is announced. "Sonic 4". Completely flops and is completely forgotten. Not even Iizuka remembers it.
>2011 - Sonic Generations releases as a love letter to Sonic
>2011 - SEGA sign the contract with Nintendo which made them release Sonic Lost World, Sonic Boom Wii U and Sonic Boom 3DS
>2011 - Sonic Lost World was developed for the PC first before they started the contract work to make it work on the Wii U, directed by Morio Kishimoto
>2016 - Sonic Mania was a fan project that was successfully pitched to Iizuka during development
>2016 - Sonic Forces and Sonic Mania are announced. Sega spent 3 years upgrading the Hedgehog Engine to Hedgehog Engine 2, and 1 year to develop the game
>2017 - Sonic Mania is kino. Sonic Forces flops.
>Morio Kishimoto spends 5 years development Frontiers. Iizuka wants Frontiers to be ambitious, just like Sonic 1 and Sonic Adventure 1 were.
>"Open zone" inspired by SA1's adventure fields
>2022 - Shadow Generations is built directly atop of the Frontiers codebase.
>2026 - Frontiers 2 will probably be built directly stop of the Shadow Generations codebase
Replies: >>715235774
Anonymous
7/12/2025, 9:01:20 AM No.715235774
>>715235702
Can't wait to see how the fuck up Frontiers 2 even harder.