>>715284696OP's not going to respond to this because he didn't actually write that - I did. It's taken a bit out of context because it was in response to someone noting that TP was a particularly "epic" game, to which I said that has a lot to do with its emphasis on setpieces. That all said, I meant TP's adherence to setpiece moments isn't very Zelda-like, the way it guides the player from cinematic moment to cinematic moment isn't something you would associate with pre-OoT Zelda, and even then it's far more focused on them than the N64 Zeldas ever were. OoT guides the player through its world with Navi, not so much its setpieces, and Navi is ignorable while TP's guidance really isn't. WW set a new standard for cinematic guidance within the series, especially in its first half, and TP kinda follows suit while making that decision make way more sense through its setpieces. Now if we're talking checklist gameplay elements then sure, TP is very much a Zelda game through and through, but for better or worse the focus on setpieces is what sets it apart from the rest of the series up to that point.