Why do modern gamers shit on "jump scares"? How else can a game be actually scary? No one jumps out of their chair in fright because of an "unnerving atmosphere"
>>715262893 (OP) Don't over use it, keep it little, sounds, visual abnormalities, gaslighting, redherring, delusions, keep it little, almost unnoticable, make player question, shiver, anticipate, fear, but don't show. Make every single gameplay different, keep it little. Drop the curtain in the most juxtapositioned moment.