Anonymous
7/13/2025, 2:48:51 AM No.715309642
https://nintendoeverything.com/donkey-kong-bananza-frame-rate-drops-director/
>โThere are several factors to consider. First, we intentionally used effects like hit-stop and slow motion to emphasize impacts. Second, because we use voxel technology, there are times when there are major changes and destruction in the environment. Weโre aware that performance may drop slightly at these times. However, as you say, overall the game is smooth, and at points where large-scale changes occur, we prioritized fun and playability.โ
YOU SPENT MONEY TO OWN THIS PRODUCT. NEVER FORGET THAT. NEVER FORGET YOU PAID FOR SOMETHING EVEN IN-HOUSE DEVELOPERS ARE ADMITTING HAS PERFORMANCE CEILINGS THEY CAN'T OVERCOME.
FUCKING.
PATHETIC.
>โThere are several factors to consider. First, we intentionally used effects like hit-stop and slow motion to emphasize impacts. Second, because we use voxel technology, there are times when there are major changes and destruction in the environment. Weโre aware that performance may drop slightly at these times. However, as you say, overall the game is smooth, and at points where large-scale changes occur, we prioritized fun and playability.โ
YOU SPENT MONEY TO OWN THIS PRODUCT. NEVER FORGET THAT. NEVER FORGET YOU PAID FOR SOMETHING EVEN IN-HOUSE DEVELOPERS ARE ADMITTING HAS PERFORMANCE CEILINGS THEY CAN'T OVERCOME.
FUCKING.
PATHETIC.
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