>>715318396
>1 has the same style of gameplay, it's just worse at it.
No, it doesn't, you fucking moron. Strafing and weapon upgrades fundamentally change the core mechanics.
Each weapon has a specific niche, including the wrench (which is near useless in later games), and are far better balanced because you don't have to constantly keep every weapon fully upgraded to be viable. The game takes place at much closer range, where Ratchet's position and direction in real space actually matter and you must dodge enemies and try to weave attacks in between.
Compare that to the later games where you can just safely pick off enemies from a distance while strafing to avoid all attacks. There is a reason Ratchet 1 is the only game that had any semblance of challenge. Ratchet 1 feels closer to DMC or NG, except with a focus on more ranged attacks, while the sequels clearly put the focus on just showing off weapon effects rather than actually creating challenging encounters to overcome.
>Oh yes because an important part of the hero's journey is complaining about the whole thing for 90% of the game.
Oh shut the fuck up you retarded faggot. Not every narrative has to adhere exactly to the strict formulaic template, and it's not even anywhere near 90%, they are mad at each other for less than a quarter of the game.
Ratchet has a rocky relationship with Clank because they are strangers, he starts to warm up to him, before Clank keeps stringing him along and almost gets him killed, before they finally find common ground, overcome their differences, and become friends.