>>715329707 (OP)Because i'm not suitable for solo dev process, and i'm not nearly motivated enough to make a serious multi-people project. I was making all kinds of shit in unity, and every time it was ending up in the exact same way
>write logic for gameplay gimmick i was interested in>now it's time for boring parts>struggle through boring parts, sometimes even successfully>now it's time to replace placeholders with actual stuff and fill the game with content>near instant surrenderI'm just not cut out for it. I lack motivation to finish the entire thing, various aspects of the game that don't interest me are always half-assed, and that's an issue when the game itself is not the part of the project i'm interested in. Once you see half-assed results of your work, it's hard to keep believing it has any worth whatsoever.
but i've made some money on selling one of my miraculously finished gimmicks on asset store, that felt nice