>>715342105 (OP)Between 2007 and 2010, the video game industry underwent a direct and transformative transitional phase from a landscape dominated by hobbyist studios and publishers producing content organically, often for demographics to which they themselves belonged, to an era increasingly shaped by external financial, and eventually political, interests.
What had once been a medium guided primarily by intrinsic passion and community rooted creativity gradually came under the influence of commercially-oriented professionals, many of whom had no substantive engagement with the medium itself. These individuals sales strategists, marketing experts, and financial overseers gained disproportionate influence within publishing houses, ushering in a corporate logic that privileged market expansion and monetization over artistic or experiential depth.
In parallel, and often as a consequence of this shift, doors were opened to ideologically motivated initiatives, whose implementation reflected less an organic evolution of the medium than the calculated insertion of activist frameworks, frequently grounded in opaque financial or sociopolitical interests.
The cumulative result was a dual erosion: both of the quality of the games produced and of the medium's essential spirit. Where once developers crafted games as expressions of daydreams, desires, and a kind of necessity born of joy and creative compulsion, we now encounter a professional class whose primary concern is the monthly paycheck individuals largely disengaged from the deeper impulses that once animated the medium.
In short, what unfolded was a structural and cultural reconfiguration across the industry one that redefined success almost exclusively in financial terms, thereby subordinating artistic ambition to the imperatives of corporate growth.