>>715355404
the art is nice, but trying too hard to look good.. you can't tell the foreground from the background because it's all so uniformly detailed, ridiculous levels of noise
>>715355595
the first section is more of an adventure game with levels ala castlevania 2 or zelda 2 before turning into an SOTN-like with a large castle area.
this game has a level of soul most people can't even recognize. instead of leaning on retro-coded aesthetics, the game uses fully artisanal high rez pixel art. while this can lead to it looking like a flash game or something at first glance real heads will appreciate that migami simply needed more pixels to fully convey the sense of horror and adventure
>>715353993 (OP)
the game just isn't fun, it doesn't have the TRVE Castlevania feel, it's hard yes but with little to actually justify the struggle, it's just one boring screens after another
>>715365305 >Who thought that Castlevania 2 should be mimicked?
I think Castlevania 2 has sort of a cult following, where people will look at the game and want to expand on what's there. Which is why there's so many fangames and original games that use elements from it.
>>715365305
Castlevania 2 fascinates a lot of people because its obvious there's a lot of untapped potential in its design. Honestly its not even that bad of a game in an adventure game sense.
>>715369415
It feels a bit like a proto-survival horror when it comes to stuff like the day-night cycle or the time limit for endings. It even gets kind of tense when you're hoofing it from a mansion to a merchant in town with a bunch of hearts, one life left, and the clock ticking.
>>715378172
I remember getting killed by that petrifying room. Didn't really expect that they would put a trap indoor. Lost some progress and had to replay it again. Pretty annoying desu. I'm still shocked there wasn't a fake save room too.
>>715353993 (OP)
What does movement progression look like? Are there any interesting options available or is it just limited to double jump and some type of flight at endgame?
>>715381528
Out of order: Air dash, double jump, slide, a lot of key-like one time use items, walking on water, walking on lava, walking through thorns, using air jets for high jumps, walking on tightropes, breathing under water, swimming through underwater currents, enabling certain platforms to move, temporary invincibility
You eventually get three air dashes and two double jumps