Why texture in older games looks so good
actual working anisotropic filtering. this has actually broken with a lot of modern games and modern gpus.
>>715416831Post what you consider a good looking game then
>>715416779 (OP)Because they don't look like one of two things
1-unity garbage
2-hyperrealistic slop
>>715416779 (OP)Less polygons means the surfaces are flatter and the textures are more clear.
no PBR, no shitty postprocessing making the entire image muddy and low contrast
>>715416779 (OP)lighting baked into textures, so it's free detail that takes up no rendering time at all.
>>715417524>no pbri don't have them anymore, but i redid a couple of old game textures with pbr, and it looked fantastic. just gotta do it right.
>>715416779 (OP)Modern games are regressing visually so it looks good by comparison.