>>715427989nta but it's pretty damn boring. The gameplay is solid and feels good enough but there's no fun techniques outside of jump scouting which I'm surprised is still in the game at all. The maps are all bland as hell too in the name of "balance" for the competitive scene, going as far as to remove long-time iconic features of various maps (suicide removed from Dust 2, no vent onto B site on Nuke, heaven gone from Train and you can't go under the trains anymore). All the fun boosts are pretty much gone too. Some maps were REMOVED outright (cs_assault, dust1). For a brief time too there was a silly two-man setup you could do in CS2 Office that wasn't super useful but physics were enabled on one of the vending machines so you could block off a doorway with a grenade and some negev fire.
Outside of that, I think the real killer for CS has been Valve's push to consolidate everything into matchmaking services which phases out the plethora of community servers and content like maps, plugins, etc. which was the whole appeal of Counter-Strike. Now you've basically no option but to play the same stock shit with random shiteaters on ranked for eternity while desperately sucking at Valve's tit waiting for any new content. This has been a problem with gaming as a whole for more than the last decade. It's part of a larger push to diminish player ownership, sell microtransactions/cosmetics/skinnerboxes and remove competition with free player-created content.