How do we fix horror games?
I want it set in a factory of some kind, make said factory cartoonishly massive, smear colorful memorabilia everywhere, break the game into multiple parts, have only one monster for each part, make the monsters the central part of the game but have no plot significance, have all the plot significant characters be long dead before the game ever started, hide the story in a handful of audio logs, make the story about a big bad ceo, give the player some random gimmick tool that makes no sense, make the monster a "victim" in some way or not at fault.
>>715447689 (OP)Everytime I see this pic it gets more shopped kek
>>715447689 (OP)Where are her facial features?
>>715447689 (OP)for me, I think we need relationship horror. like your character pulls a girl way out of your league and the game is about keeping her interested in you, beating off other suitors, and keeping her from cheating on you/dumping you