>>715460617 (OP) It’s not inherently bad, but the way some devs force it in can undermine the game’s core identity. Like, if a game is built around challenge and failure as part of the experience, watering that down for broad appeal can ruin the vision. It’s the difference between giving players options and redesigning the entire game so no one ever feels left out. There’s a line between making it inclusive and turning it into a bland sandbox with no stakes.