Thread 715467916 - /v/ [Archived: 301 hours ago]

Anonymous
7/14/2025, 10:06:09 PM No.715467916
1751841094868
1751841094868
md5: d3f7e7f20288d97f10b64b73354797b5🔍
Indiefags have neglected environment design and it sucks
Replies: >>715468439 >>715471534 >>715475037 >>715475147 >>715475279 >>715475429 >>715476091 >>715477770
Anonymous
7/14/2025, 10:13:20 PM No.715468439
>>715467916 (OP)
They neglect level design in general
Replies: >>715474502
Anonymous
7/14/2025, 10:16:47 PM No.715468691
Square and neatly laid out if how most modern collection games feel. Feels like I'm exploring on a grid.
Anonymous
7/14/2025, 10:33:14 PM No.715469952
Indie games are just as much derivative trash slop as AAA games are.

Maybe you get one original game every 10 years like Minecraft, among us, FNAF etc...
Anonymous
7/14/2025, 10:42:25 PM No.715470676
left was made with the intention of making a good game
right was made with the intention of appealing to animal fucking coomers with no attempt at actually making a good game
Replies: >>715472426 >>715472426
Anonymous
7/14/2025, 10:54:30 PM No.715471534
>>715467916 (OP)
i like both though it's foolish to try and say that a game that is clearly inspired by one (and doesn't pretend that it isn't) is better. pseudo had fun movement and challenges around that mixed with open ended exploration. though the combat was ass, and the bleak world doesn't haven any real charm. Games of yesteryear were fun, cartoony, colourful, joyful and charming. That said, It's okay to enjoy games that are inspired by past game.
Anonymous
7/14/2025, 11:06:17 PM No.715472426
>>715470676
>>715470676
Anonymous
7/14/2025, 11:29:25 PM No.715474230
Indiefags have neglected everything
Anonymous
7/14/2025, 11:32:45 PM No.715474502
>>715468439
to be fair, only spyro 1 has good level design. All 3 are very aesthetic, but 2 and 3 just end up being circles
Replies: >>715474701 >>715475382 >>715481138
Anonymous
7/14/2025, 11:35:16 PM No.715474701
>>715474502
circles are fun
modern indie games can't even do that
Anonymous
7/14/2025, 11:39:28 PM No.715475037
>>715467916 (OP)
Neither are memorable
Anonymous
7/14/2025, 11:40:49 PM No.715475147
file(1)
file(1)
md5: 76d85bf3fbb7e3564b69c8a19d6168ab🔍
>>715467916 (OP)
Right is a real game? I thought it was a porn project
Anonymous
7/14/2025, 11:42:37 PM No.715475279
>>715467916 (OP)
Isn't left just the title screen for 3.....
Replies: >>715475415
Anonymous
7/14/2025, 11:43:58 PM No.715475382
>>715474502
well yeah. Spyro 1 is a 3d platformer with a bit of item collecting sprinkled in while 2 and 3 are collectathons with a bit of 3d platforming.
Anonymous
7/14/2025, 11:44:28 PM No.715475415
>>715475279
The title screen is in fact part of a full level, Fireworks Factory.
Anonymous
7/14/2025, 11:44:35 PM No.715475429
1747923528166296
1747923528166296
md5: 22b4f5fe439fe85d898d3302e5f8c044🔍
>>715467916 (OP)
If you wanted a Sybil thread you could have just said so
Anonymous
7/14/2025, 11:48:38 PM No.715475724
The one on the right is a 4 dollars game made for a competition full of shit gamedevs to make metroidvania shit
Anonymous
7/14/2025, 11:53:53 PM No.715476091
>>715467916 (OP)
The new generation of indie devs were raised by surrogate speedtroon parents. That poison is never gonna come out.
Anonymous
7/15/2025, 12:16:06 AM No.715477770
>>715467916 (OP)
Your generalization is mostly untrue but I do agree that Pseudoregalia has ugly and forgettable levels. It's kinda crazy that I never see that mentioned when I hear people talking about this game.
Anonymous
7/15/2025, 12:29:58 AM No.715478816
Spyro's LOD is only ever mentioned as a technical feat but I also think it was an artistically inspired choice as well

For example look at the factory in the backgrounds and how it's rendered with just a few simple shapes and textured with one color overlaid with vertex lighting to imply the lava glow hitting the walls and roof undersides, with no unnecessary details or distractions since at this distance they'd just be visual noise

It looks beautiful, it's impactful and memorable as hell, and it's an effect that you could probably only alternatively get by making it 2D drawn skybox like a cartoon background, if you removed the LOD and rendered the close up model at every distance (which is the supposed ideal) it would genuinely look worse, not to mention the modern alternative of rendering an incredibly high detail high fidelity model with a ton of intricacies for a ridiculous distance before the LOD model kicks in, it makes shit look like a mess
Anonymous
7/15/2025, 1:01:41 AM No.715481138
>>715474502
That's too reductive, using that logic you could say SM64 is just mountains and square obstacle courses