Indiefags have neglected environment design and it sucks
>>715467916 (OP)They neglect level design in general
Square and neatly laid out if how most modern collection games feel. Feels like I'm exploring on a grid.
Indie games are just as much derivative trash slop as AAA games are.
Maybe you get one original game every 10 years like Minecraft, among us, FNAF etc...
left was made with the intention of making a good game
right was made with the intention of appealing to animal fucking coomers with no attempt at actually making a good game
>>715467916 (OP)i like both though it's foolish to try and say that a game that is clearly inspired by one (and doesn't pretend that it isn't) is better. pseudo had fun movement and challenges around that mixed with open ended exploration. though the combat was ass, and the bleak world doesn't haven any real charm. Games of yesteryear were fun, cartoony, colourful, joyful and charming. That said, It's okay to enjoy games that are inspired by past game.
Indiefags have neglected everything
>>715468439to be fair, only spyro 1 has good level design. All 3 are very aesthetic, but 2 and 3 just end up being circles
>>715474502circles are fun
modern indie games can't even do that
file(1)
md5: 76d85bf3fbb7e3564b69c8a19d6168ab
🔍
>>715467916 (OP)Right is a real game? I thought it was a porn project
>>715467916 (OP)Isn't left just the title screen for 3.....
>>715474502well yeah. Spyro 1 is a 3d platformer with a bit of item collecting sprinkled in while 2 and 3 are collectathons with a bit of 3d platforming.
>>715475279The title screen is in fact part of a full level, Fireworks Factory.
>>715467916 (OP)If you wanted a Sybil thread you could have just said so
The one on the right is a 4 dollars game made for a competition full of shit gamedevs to make metroidvania shit
>>715467916 (OP)The new generation of indie devs were raised by surrogate speedtroon parents. That poison is never gonna come out.
>>715467916 (OP)Your generalization is mostly untrue but I do agree that Pseudoregalia has ugly and forgettable levels. It's kinda crazy that I never see that mentioned when I hear people talking about this game.
Spyro's LOD is only ever mentioned as a technical feat but I also think it was an artistically inspired choice as well
For example look at the factory in the backgrounds and how it's rendered with just a few simple shapes and textured with one color overlaid with vertex lighting to imply the lava glow hitting the walls and roof undersides, with no unnecessary details or distractions since at this distance they'd just be visual noise
It looks beautiful, it's impactful and memorable as hell, and it's an effect that you could probably only alternatively get by making it 2D drawn skybox like a cartoon background, if you removed the LOD and rendered the close up model at every distance (which is the supposed ideal) it would genuinely look worse, not to mention the modern alternative of rendering an incredibly high detail high fidelity model with a ton of intricacies for a ridiculous distance before the LOD model kicks in, it makes shit look like a mess
>>715474502That's too reductive, using that logic you could say SM64 is just mountains and square obstacle courses