The director of the upcoming Donkey Kong Bananza has acknowledged "performance" issues, while saying the team prioritized "fun and playability" during development.
In an interview with La Vanguardia, director Kazuya Takahashi responded to performance issues noticed by a journalist whilst previewing the game.
>"There are several factors to consider," Takahashi said when asked about the issues. "First, we intentionally used effects like hit-stop and slow motion to emphasize impacts. Second, because we use voxel technology, there are times when there are major changes and destruction in the environment.
>"We're aware that performance may drop at these times," Takahashi added. "However, as [the journalist says], overall the game is smooth, and at points where large-scale changes occur, we prioritized fun and playability."
>"I think Bananza is on track to be one of the most gorgeous Nintendo games Iโve seen," we wrote in IGN's Donkey Kong Bananza preview. "It really does take advantage of Switch 2's hardware โ the environments are beautiful and DKโs animations are wonderfully expressive, and I left feeling like the next generation of first-party Nintendo games had truly arrived."
>>715478389 (OP)Sounds like a reasonable choice.
>>715478389 (OP)It looks about the same as odyssey how the fuck cabt switch 2 run it??
>>715478389 (OP)So what was the point of the 120 fps display?
>>715478479>We're focused on playability>*game runs like shit*Not focused very hard I guess
>>715478389 (OP)I'm having a blast
It's a return to form
Seeing the rest, it doesn't sound like theres any actual problem here, it's unusual for a developer to be so upfront when asked.
They themselves remark "overall the game is smooth" but you just know people who never play the game will post this for the next month and claim it's unplayably bad
>It's okay when Nintendo does it
>>715478569Marketing. The screen is cheap dogshit, but it allows them to advertise certain things.
The games runs really well from everything I saw from the leak.
The framerate drop only happens when you check map. So itโs just a minor concern
Nintendo looked at Scarlet/Violet on the Switch 1 and said yup ship it
>>715478479Odyssey paid for a dedicated optimization team to make sure it ran acceptably at all times as a demonstration that running on mobile hardware wasn't an inherently terrible idea for high-budget console games. Hence the weird checkerboard-adjacent rendering it does in handheld mode.
>>715478872But itโs not out yet.
>>715478479Nintendo improves on gameplay, not on graphics, destroyable terrain and TOTK style interactive open world is pretty demanding.
looks like it's up to PChads to get an emulator out and fix this mess to a playable state, again.
>>715479028Oh boy I can't wait for tranny foundry to see 25fps drop from 30 (or 55 drops from 60fps) during very hectic parts of the game and call it "unplayably atrocious" while defending shit like picrel.
Why the fuck are these nip retards not using DLSS? It's baked into the SoC
>>715479929>muh fake framesno thanks, i would rather have the occasional 5 framedip below the locked vsync rate than use that goyslop
>>715479870why do you only post this bait webm with the framerate in quality mode + the resolution in performance mode? why don't you actually show what performance mode looks like?
>>715480117why don't you?
>>715480034not framerate interpolation, just the resolution upscaling part. virtually every game on competing consoles uses it and they broke the bank making new hardware to support it.
>>715480034DLSS isn't fake frames you tard
>>715478389 (OP)>>We know it runs like shit but we prioritized fun and playability.Buzzword, buzzword, jargon, corporate line.
That's rough body I hope the game is fun.
>>715480034Then you're a fucking retard given that DLSS Performance on the new Transformer model is better than native image quality with TSR (which everyone uses).
Also you're especially dumb since DLSS does not inherently mean frame generation.
>>715480196because i don't get inordinately mad at digital foundry saying a game that runs poorly on every platform runs slightly better on PS5 than PC, but you seem to for some reason.
>>715478389 (OP)What the fuck are they talking about, Bad performance is literally the opposite of "Fun and Playability".
>>715480282>no bro the goytech is totally amazing and perfect this time i sweari heard that last DLSS version too
>FRAMERATE FRAMERATE
Don't care, I will have fun and obsess over Pauline's cute little feet.
>>715478389 (OP)So actually reading it, ti seems that there are frame drops when you destroy an absurd amount of stuff and that's because they are using voxel technology.
Pretty sure the same thing happens for other games like Minecraft when detonating a crapton of TNT.
So not really sure, is it just a nothingburger?
To me it sounds like they're describing frame dips under heavy CPU loads, or generally "when too much is happening at once".
That's, fine? As long as it's not distracting, we'll see soon enough.
I mean, Tears of the Kingdom, it was possible to make the frame rate chug and even trigger a "panic blood moon" (RAM flush) if you did things like use a 5x bow and shot loads of water arrows at rock pile ups during bullet-time.
>>715480416I believe my own eyes. I have it running on my 4K OLED monitor you fucking idiot.
It's really funny seeing newfags call hitstop framedrops though, guessing we'll see even more of it after this interview from seething trannies playing E33.
>>715480534besides hitstop, surely you noticed the drops to 30fps from double buffered vsync visible in trailers and demos?
>>715478479Odyssey doesn't have completely destructible environments. They aren't even close
>>715480282>DLSS Performance>On the switch 2You are now playing games in 360p in 2025.
>>715480482That's not even lse tho the granularity of Minecraft, and Minecraft is on fucking java. Even 5 bucks indie games do this and graphically dk is at best a switch game
>>715478479The terrain destruction alone is what is causing the famerate drops, if you do a lot of it at once.
They could have limited how much you could do at once in order to make the frame rate not drop but I think that goes against the idea of 'fun and playability'.
>>715480680Tears of the Kingdom and Breath of the Wild both do 4K/60
DLSS 4K/Performance is 1080p. Pretty sure the Switch 2 could handle 1080p/60 for most games.
>>715480727I was just trying to see if it would work as an exmaple, I guess another would be like spawning a ton of stuff on Skyrim and the game deciding to chug as they all roll all over the place? I'm not really sure.
>Even 5 bucks indie games do thisYou got any examples? Off the top of my head I don't actually know that many for that price.
>>715478389 (OP)Steam Deck 2 will run this at 60fps
>>715480635Do you always talk like a sperg?
>>715481029sperg website, video game board, thread about game performance
>>715481029this isnt even sperg talk. vrr and vsync is common normie shit since GTX. if you arent aware, GTX is fucking discontinued thats how old it is.
>>715480791If the machine is not powerful enough (it is btw, even the 3ds could do this) they could have done the terrain calculations on the impact frames, they are literal extra frames. Unless it takes more than 1 second (it shouldn't even in the worst optimization case), then the worst case it just freezes like it does rn.
With that hardware and that price i won't be surprised if they just decided to cut corners on the development too
switch 2 supports VRR in handheld form so why should i care?
>>715481003I've seen plenty but rn only comes to mind teardown, the mining dwarfs one, the DQ Minecraft clone, ...
What I mean is that dk doesn't even has physics or complex lighting with the voxels. And they are huge, there is no technical reason for that game to not run on switch 1. Having drops as the flag ship title is just absurd.
>>715481003Forgot, but there is a neat voxels section on steam for this kind of games in case you like to check
>>715478389 (OP)Teardown also shits the bed when a lot is going on.
Bananza is probably nowhere near as demanding as Teardown in that Bananza's chunks appear to be full larger than Teardown's rather tiny voxels.
But the principle holds. Your game shouldn't break, but fun is absolutely more important than the game staying stable at all times.
Noita is another example of a game that shits the bed if too much is going on but otherwise runs fine normally.
>>715481854Don't bother, this is what the copers will latch onto when reviews come out.
>>715481540If I recall teardown also has some drops if too much happens at once as well.
I can't speak about the other two though.
>>715481532because it doesn't docked because nintendo is retarded, and i want to play docked so i can use a better screen
>>715481185voxel terrain AND dynamic lighting? it's quite a big ask for modern hardware to keep up with that.
>>715481185>If the machine is not powerful enoughAnon, the PS5 can't even do it without dropping frames. That's why playing games like Sparking Zero on it is horrendous.
were are my 120 fps furukawa?
>>715478389 (OP)>ps4 hardware>ps3 visuals at 1080p>FPS dropsHow the fuck...
>>715482091Teardown is literal voxel simulation, it even uses it for path tracing lighting. Every voxel has physics and fluid simulations. They are like 10 cm3. The amount of voxels in a single level its on a completely different level.
I think df has a video on it.
>>715481854Destructibility in Bananza is literally the same we had in Worms 3D 20 years ago. Voxels lmao, what are you talking about. Ain't no voxels in this
>>715482728Forgot to read the () ?
>>715482547
>>715478479>>715478389 (OP)Nintenbabies LITERALLY paid 500$ plus 80$ per game plus 15$ a month to play PS4 quality games LMAOOOooooooooo
>>715481185Are you retarded?
Noita a game made with voxels much like DK Bonanza makes 5090 drop on their knees.
Voxels are the future, but our GPUs are shit with them
>>715482547What dynamic lighting? That one directional light that fades 20 m away?
>GRAPHICS DON'T MATTER! ONLY FUN DOES!
>...which is why you have to spend 500 bucks on this graphical update, anyway!
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>>715482858>Voxels lmao, what are you talking about. Ain't no voxels in thisHoly shit way to show you didn't read fucking shit anon you blind dense motherfucker.
At least READ the articles on it.
>>715482928This game is kinda like Knack for you Snoyfags but people will actually care about it and it will have good reviews.
>>715482876No, we just know more than you. Hell, do you even know a 3DS game that has freeform destruction that doesn't just have one animation and has the objects disappear after?
>>715482950Jesus you must be just retarded. How many voxels do you think noita has? And physically simulated no less with Many different materials.
It's like ranting about Alan wake 2 having polygons so it's pretty demanding. There are more pixels on a 100x100 pixel square of noita than on the entirety of dk level, even with the cubic scaling
>>715482950Noita is fucking insane with how much it does at any point.
>>715482858>Ain't no voxels in thisThey said voxels in the interview. So either the dev used the wrong word or the translator fucked up.
But it could very well be voxels. Depending on how they've programmed the chunks. Could be that the chunks genuinely are voxels and that the smoother and more malleable surfaces are just visual flare surrounding the voxels.
>>715482743mario wonder switch 2 edition will be 120fps but they're pretending it doesn't exist even though they used it to demonstrate 120fps and HDR because they're faggots
This is the first time I've ever seen Nintendo acknowledge performance issues prior to release. Normally they don't even mention framerate drops AFTER release.
>>715478479can you break the environement in odyssey?
>>715483109For clarification, voxel doesn't mean shit. It's only data on a 3d. Like pixels are on 2d
>>715483196Anon, Minecraft it's on the 3ds. Ffs just download voxelstein and run it on your toaster.
>>715483365New director, prease undastandu
>>715483446Yeah in a few levels in a limited manner, that's why they wanted to use it to the fullest in this
BABE
NEW NINTENDO FUD JUST DROPPED
>>715483545>Minecraft it's on the 3ds.In other words you can't. You just hyper fixated on the word "voxel" and didn't listen to anything else. Not to mention Minecraft on 3DS is a 60fps game that drops to sub 30 when the game actually starts and it doesn't have any of the additional effects Bananza or SZ have.
You are a complete and utter retard. Leave.
>>715478389 (OP)This reminds me of how I deliberately crashed my Gamecube by destroying too much terrain at once in Worms 3D.
>>715483545They said it has no voxels used in the game despite the OP's article explicitly mentioning it.
At this point it's more to prove they didn't read anything and was confidently and proudly wrong despite having the internet to look into it themselves.
>>715483912Can you explain wtf you want to prove? What dk does it's not demanding at all. The voxels are huge and only small parts are recalculated. I don't know what that retarded question of no animation and "free form" means. If you want to use technical terms we can, go ahead it will make things easier.
>>715483545>Minecraft it's on the 3ds.Anon, you know Minecraft doesn't actually use voxels for rendering, right?
>>715484064you ever do the "black hole glitch" in melee? was fun to mess with but very easy to crash the game.
>>715484157Oh great, we're talking to a fucking ESL.
>>715484157NTA but you know how when something blows up it blows up in a completely random way every time?
>>715484159They are voxels, you mean the meshing? Cause Minecraft does exactly that, only without interpolation.
>>715484265So you don't know what you are talking about, ok.
>>715484426You mean like Minecraft?
>>715484680>You mean like Minecraft?No because minecraft doesn't do that.
Have you actually played it before?
>>715484792Yes it does, are you saying that Minecraft is precalculated? Or that dk tech is somehow more advanced?
>>715484680>They are voxelsThey aren't, everything in the game is made with regular old polygons. It only uses voxels for world generation and that's it.
>>715484241Nah, I played melee before the internet was a big thing so there's no way I'd hear about something like that.
>>715484961So you mean the meshing around the actual voxels that define the behavior of the meshing?
Your point? Bait for "they are pixels"
>>715478389 (OP)Nintendo continuing using 15 year old hardware huh?
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>>715478389 (OP)>Already outdated Yep, Nintendo hardware.
>>715485627Way to show you didn't read any of the greentext in the OP to see why and went full on shitpost mode instead.
>>715485494I'm going a bit off topic but I wish all devs built games around 15 year old hardware. Fuck all the bloated hardware prices nowadays man.
>>715480223"All frames are fake, chud." is literally the line nvidia shills use to dismiss calling out frame gen for being fake frames. Not real resolution not real frames. Calling dlss fake frames is fitting for the deception nvidia uses to market it with.
>>715478389 (OP)the terrain textures are so fucking bad...
>>715478389 (OP)>Nintendo Is Aware Of Performance Drops In Bananza, Team Prioritized 'Fun & Playability'False dichotomy. The fun isn't causing framedrops, graphical effects are. Downgrade the graphics or optimize the game engine. Jusr capitulating to shit performance is what shitty game studios do. The nintendo of old is long gone.
>>715485902Voxel calculations are not graphics you retarded faggot
OOPS! All cracks, no facade.
>>715480916>Tears of the Kingdom and Breath of the Wild both do 4K/60 No, they are both 1440p
>>715482950Retarded faggot. Red faction had more advanced destruction than wokey kong and that was 24 years ago
>>715485902>punches banana for 30 seconds to pick it up
>>715478569cheapest display had it
Another fartendo flop game hahaha and don't forget pokeshit it will be worse lmao what a terrible year for fartendo
>>715486018Retarded tendiebaby. Red faction did this 24 years ago and it ran on a fucking ps2
https://youtu.be/o8KeFgzqsPQ
>>715487376They are fanatics, don't bother
>>715487376you should add some pics of the destrucible terrain from the trailers. they are like 360p
wtf, this physics based game has fps drops when a lot of physics happen? No way
>>715478389 (OP)Still buying a Switch 2
>>715478389 (OP)>GODyssey runs at 900p/60fps on a worse console with better texturesMario won.
>>715487693There are no physics, just environmental destruction
>>715485902nigga noita drops to 10 fps on my 5090 + 9800x3d rig sometimes. You're simply retarded and never played a game with physics shit. the calculations get exponentially harder when you really have a lot of shit happening and there is no way to change that other than cucking what you can do
between playing a cucked physics game that doesn't actually let me do what I want with the physics or playing a game that actually has fun physics, this is indeed a dichotomy between performance and fun
dam yall this games looks so good rn
>new switch console
>think games will finally run well
>literally 1 month later that's not true
i mean props to nintendo for trying to push the hardware to the limit but still, that's not looking good for the future of the console.
>>715478389 (OP)Works on my machine
>>715487851There are no physics in the game retard. Just environmental destruction. Nothing falls apart because you removed its supports or whatever. The game drops frames everytime there are particle effects on screen, the game runs like a ps3 multiplat game
>>715487376You have posted a video showing that it did not in fact have voxel based destruction.
>>715488032>The game drops frames everytime there are particle effects on screen, >>Second, because we use voxel technology, there are times when there are major changes and destruction in the environment.
>if you destroy a lot of shit at once your fps will drop
>WTF BUT I WANT THE FPS!
so dont destroy a lot of shit at once
this is how every game with destructible environments in the history of mankind has worked
>>715488120Neither game uses voxels you fucking luddite retard
>if you don't want the switch 2 to run like shit
>don't play the games
>>715488283Lmao, what's your point? There are no physics. Particle effects or destruction has nothing to do with physics simulation retard
>>715488340Even just hitting the golden banana kills the framerate and no im not talking about the disgusting freeze frame on hit artistic decision
>>715487965Pushing to the limits is bad. Always leave headroom for unexpected issues.
>>715488425Except DK does.
Also Red faction has no actual animations, it just makes a hole and there's about 3 to 7 small objects created with anything going off screen just disappearing forever.
Not very good at this shitposting thing are you.
>>715488425>devs confirm it uses voxels>"uhhh no it doesn't"
>>715488637>Except DK does. >>715488687It doesn't you fucking retarded luddites. You faggots have never even heard of voxels and dont know what they are before you read that mistranslated interview
>, it just makes a hole and there's about 3 to 7 small objects created with anything going off screen just disappearing forever. What the fuck are you even trying to say? Nothing disappeard after going off screen, you are smoking crack
>>715488893I've known what it is since before you even were born you fucking faggot, keep seething about it nigger.
>>715488893>mistranslated interviewAnon, you can't mistranslate the word "voxel" because it's literally just voxel. Do you think it was just mentioned at random or something?
>Nothing disappeard after going off screenSo you didn't watch your own video properly? wow. Some of the rocks even despawn in front of the player. The only thing that doesn't is the glass.
>>715489482You dumb faggot not a single voxel is visible in any wokey kong bananza footage whatsoever
>inb4 these delusional tendies claim that nintendo just made the highesr resolution voxel game of all time to the point that the voxels are sub-pixel size, something that would require a pc from 2045
>>715489619>Some of the rocks even despawn in front of the player.So just like donkey kong? You blow up a wall in red faction and the wall disappears, you smash a wall in donkey kong and the wall disappears. Cultist.
>>715488893Son of a bitch, this fanatic nintensisters are retarded but you have no fucking idea what a voxel is. You are talking about voxel rendering, but voxels are not just rendering. Voxels is data on a uniform grid in 3d space. Same as a pixel is on a 2d space.
Stop being retard, this games use voxels because it's the simplest way to store volume data
>>715489748>You blow up a wall in red faction and the wall disappears, you smash a wall in donkey kong and the wall disappears.The only difference is that the assets in DK actually stick around while they don't in red faction. You know this was just explained to you, right?
>>715486638>Red faction had more advanced destruction than wokey kongLol, lmao look at this retard.
>>715489842Going by that definition red faction from 24 years uses voxels as well
>>715489859No, they don't. The terrain disappears. You are talking about dk grabbing terrain, that's just a hole and they spawn a mesh on dk to grab. Dk rock it's a mesh, which they then remove and add back a filled voxel to the terrain. It's computational simple and inexpensive. There is no simulation of any kind
>>715489859No assets disappeared in the red faction video. Those rocks are just effects, like the particle effects that appear and disapepar when you hit rocks in wokey kong
>>715490082Yes?what makes you think it doesn't?
The asspain the 96 on metacritic causes will be legendary.
>>715490218They'll latch to the one they/them that rates it 7/10 because it didn't have enough gays in my platformer game for kids and call it a day.
>>715490186The tendies are saying wokey kong is an amazing technological achievement brcause it uses voxels, and that red faction from 2001 did not use voxels because it wasnt made by nintendo
>>715489651>retarded faggot on 4chan>developer of some the best games ever made Yeah I'm not going to entertain you. Kill yourself. Keep thinking it's not voxels because they're not a cube like Minecraft you brain damaged faggot.
>>715490332Nintendo is woke these days
>>715490350>The tendies are saying wokey kong is an amazing technological achievement brcause it uses voxelsWho the fuck said that?
>>715490394>its only voxels if the glorious nintengods shat it out!ok cultist
>>715490439>Le Pikmin censorshipThat's not what woke means retard
>>715490535Yes it is, wokesnoytendie
>performance issues on a first party launch title
>>715479228>The framerate drop only happens when you check map.Why on earth would that of all things cause it to lag?
>So itโs just a minor concernSo you say. Low performance, especially in UI elements, can be a real pain in the ass.
>>715479929Voxels are handled on the cpu dlss won't help dumbass
>>715490535Changing it because they found the original script to be offensive to women is in fact woke.
Frame drops = worse, more inconisistent feeling and less responsive to inputs.
How is that prioritizing playability it's literally the opposite
>/v/ thinks voxels have to be cubes
the absolute state of this board
>>715490535Putting "le" in front of something doesn't invalidate it
>>715479791I always chuckle when pcfags pretend like theyโre the ones writing the emulators rather than clicking one button on a website
Didn't these nintendo trannies shitpost about Shitch 2 games bein 4k/120 fps? lmao
>>715488498We call that hitstop
>>715491949In a year we will be enjoying Wokey Kong Bucknanza in 8k 240fps. For free! While snoytendies are stuck with their 1080p 30 fps (with constant drops to 20 fps) and they paid $530 for the privilege
>>715492624should we tell him?
>>715491949>I always chuckle when pcfags pretend like theyโre the ones writing the emulators rather than clicking one button on a websiteSo true my friend. Nintendo is the real deal when it comes to programming pc emulators on the switch. They even use a complicated language with motion controls and all.
>>715490517You're a brainlet
>>715492446Viva!
Y Viva la libertad carajo!
>>715488498Another retard showing they're a newfag. Reddit is a better option for you.
>>715492767Youโre tilting at the wrong windmill retard
>>715487376Stop with this dumbass comparison. Youre not proving any point other than you being a jackass.
>this game can't just be expensive to run in principle!
>no, devs must be retarded!
I appreciate the reflexive negativity, but this is why non-technicals need to stop commenting on technical matters. Gamers feel entitled to a certain standard of gameplay and high level fidelity, both of which are fine by themselves, but together create problems. But muh "red faction did it" fags don't understand that what's changed between that release and this one include
>bananza's destroyed geometry has to be much more consistent in resolving complicated collision than red faction's
>polycount is way higher
>lighting engine is heavier and more complicated
Either way all the article seems to suggest is that rapidly destroying everything in every direction probably drops frames, just like reloading a new instance of an area, and so there will be drops if you try and stress the destruction too quickly, but platforming gameplay is otherwise smooth.
>>715495304Frame drops means bad planning. Doesn't matter where the idea came from someone was a retard and that's all that maters.