Thread 715492107 - /v/ [Archived: 531 hours ago]

Anonymous
7/15/2025, 3:37:50 AM No.715492107
1752473561624553
1752473561624553
md5: ec2a1f1a15c0d4a9b4f07ea835d849de🔍
>"I grew up playing single-player games," Levine said.
>"And I grew up before [...] certain types of monetisation existed. I'm not here at all to say this is bad, or this is good, right? That's not really my thing.
>I know the kinds of games I like to make, and so we never made a game... like, Juas is a very old-school game," Levine told Nightdive's Lawrence Sonntag in a recent interview.
>"You buy the game and you get the whole thing. There's no online component.
>There's no live service, because everything we do is in service of telling the story and transporting the player somewhere.
>"We're very fortunate. This is no diss on any developers who have done that, because look, games are expensive to make, and we're very fortunate to work at a company where they believe in us enough that they say, 'Okay, you've been working on this thing for a long time, it's gonna cost a reasonable amount of money, and we're not gonna push any of that stuff on you.'"
How suspiciously un-jewish of him
Anonymous
7/15/2025, 3:41:41 AM No.715492346
Is it just me, or does Clockwork Revolution seem way more interesting so far than Judas?
Anonymous
7/15/2025, 3:43:34 AM No.715492469
It's kinda fucking sad when this is the best marketing idea they can come up with.
Anonymous
7/15/2025, 4:02:45 AM No.715493660
>making a regular singleplayer game is now newsworthy
grim