Which style would be more commercially successful in an indie game
both are forced soul.
as is anything blatantly derivative of another style.
make something new jackass or else your game is just a product and nothing more.
>focusing on commercial appeal instead of doing what seem best to you
deemed to fail
>>715524998Name some non-derivative indie games
>>715524859 (OP)Out of those two examples in your pic? Left is just plain ugly so I hope you're not serious here.
>>715524859 (OP)both look bad
Are you trying to develop a game?
>>715524859 (OP)>left...is that the fucking pool house from the Cartoon Network Summer Resort flash game?
nobody cares about pixelshit anymore
gotta put some actual effort into your game and make it ps1/n64 style
>>715525198>o-other people are derivative and soulless so it's okay for me to be too!!!you will never make a great game.
>>715524859 (OP)the left has perspective issues. you can't tell that the house is down the cliffside. it just looks like an outhouse over a wall
>>715524859 (OP)I know who you are I can smell you through the screen.
steam
md5: 34b40eff9e9abd2b6a4401630f417c29
🔍
Rad Codex is a dev that's a good example for the left image. He makes great games, enough to have a tiny cult following. But one look at a screenshot explains itself.
>>715526089not disagreeing with you but
>posting a picture of an area from a mod
>>715524859 (OP)left because they spent no money on the art
>>715525454The fact that you can't name even ONE title means you're full of shit
Kill yourself