Its so much more relaxing than TotK - /v/ (#715547802) [Archived: 289 hours ago]

Anonymous
7/15/2025, 8:02:42 PM No.715547802
zeldabotw
zeldabotw
md5: efd676b29812eba0d451714bd8b4e4c5๐Ÿ”
Everything is slower, and there is less constant stimulation. Traversing the world takes time. You can't just build a rocket car
Replies: >>715548318 >>715548576 >>715549070 >>715549956 >>715554582 >>715555019 >>715558495 >>715558882
Anonymous
7/15/2025, 8:06:25 PM No.715548079
Legend Of Zanzibart: Breath Of The Wife's Boyfriend sucks and flopped
Anonymous
7/15/2025, 8:09:28 PM No.715548318
>>715547802 (OP)
It feels empty.
Open world is like in genshin, but worse.
Genshin is bad in many ways but open world and exploration is far better than zelda botw
Anonymous
7/15/2025, 8:12:35 PM No.715548576
maxresdefault (7)
maxresdefault (7)
md5: f6f6f8cf0e043b94f99bf29fccab0fb6๐Ÿ”
>>715547802 (OP)
I agree, however Zelda shouldn't be about relaxing. they should be about feeling like you're on a meaningful quest where you go into ominous dungeons and get to plot twist moments where Hyrule changes midway through the game, and then it becomes more and more epic leading up to a final showdown with Ganondorf.
That's what Zelda means to me. I was kind of shocked to learn that Zelda on NES was as barren as it was. Reminded me a bit of E.T. on the Atari 2600.
Replies: >>715552234
Anonymous
7/15/2025, 8:14:29 PM No.715548712
Sean Murphy called, he wants his game back.
Anonymous
7/15/2025, 8:16:16 PM No.715548850
botw had a great oppressive atmosphere until you fight your first guardian and realize they are chumps
Replies: >>715548962 >>715560532
Anonymous
7/15/2025, 8:17:51 PM No.715548962
>>715548850
they one shot at early game. theyre pretty Lethal when you dont know how to play against them
Replies: >>715549589
Anonymous
7/15/2025, 8:19:06 PM No.715549070
>>715547802 (OP)
If you showed me screenshots from both games, I don't think I can tell the difference
Replies: >>715549479
Anonymous
7/15/2025, 8:23:52 PM No.715549479
>>715549070
I can pretty easily. There are subtle markers. I have hundreds of hours in both games though.
Anonymous
7/15/2025, 8:25:28 PM No.715549589
jermy
jermy
md5: 23bd3e7979191daba0604c72378b2c17๐Ÿ”
>>715548962
You can just not play against them. They never gatekeep your progression. Ever. Just walk around them, or do a 360 and moonwalk away. Alternatively, you can die and respawn to 30 seconds before you entered their aggro.
This game and its successor quite literally have zero consequences, both in story and gameplay. It's thematically a limbo for losers. You never feel like you're winning, but you also can't lose, so these faggots feel slightly better about themselves.
Replies: >>715550049 >>715550093 >>715552234
Anonymous
7/15/2025, 8:29:45 PM No.715549956
>>715547802 (OP)
It's also a significantly more coherent experience that knows and understands exactly what it is.

But despite all of this, it didn't age well. The world was largely empty, comprised of recycled concepts, quests, set pieces and activities, and is even outclassed by most modern triple-A gacha games in this regard.
Replies: >>715550057
Anonymous
7/15/2025, 8:31:00 PM No.715550049
>>715549589
>pseud nonsense
>le heckin br*tish car guy reaction image
Replies: >>715550140
Anonymous
7/15/2025, 8:31:03 PM No.715550057
Screenshot_20250623_141623_Chrome
Screenshot_20250623_141623_Chrome
md5: d7b76ef50ac9b0efe13defcbf3c1f15f๐Ÿ”
>>715549956
>it didn't age well
Replies: >>715550281
Anonymous
7/15/2025, 8:31:39 PM No.715550093
>>715549589
>This game and its successor quite literally have zero consequences, both in story and gameplay. It's thematically a limbo for losers. You never feel like you're winning, but you also can't lose, so these faggots feel slightly better about themselves.

This is the case for the majority of Nintendo's IPs and games these days. The only exception being their competitive multiplayer titles like Smash or Mario Kart (and IMO the underlying reason why they sell so well.)
Anonymous
7/15/2025, 8:32:18 PM No.715550140
Falcon and the Dunhier Soldier
Falcon and the Dunhier Soldier
md5: 310b2a49311f448981d5bf0cbfaf5c17๐Ÿ”
>>715550049
Here's somethin' more your style
Replies: >>715550185
Anonymous
7/15/2025, 8:33:00 PM No.715550185
>>715550140
>has gay nigger shit saved
Replies: >>715550278
Anonymous
7/15/2025, 8:33:56 PM No.715550278
1726217773079678
1726217773079678
md5: 0dd938d923b0ed8b4a859515aa49d979๐Ÿ”
>>715550185
don't fret, I have gay cockasians as well
Replies: >>715550389
Anonymous
7/15/2025, 8:34:01 PM No.715550281
>>715550057
It didn't. As I've already mentioned, its world is largely outclassed by fucking mobile gacha games now, and it's only been 7-8 years.
Replies: >>715550367
Anonymous
7/15/2025, 8:35:08 PM No.715550367
Screenshot_20231005_115641_Chrome
Screenshot_20231005_115641_Chrome
md5: 1d4baa7bafdc9c2a3bd9b450f0cd3618๐Ÿ”
>>715550281
>It didn't

You need to seethe harder than that.
Replies: >>715550885 >>715550980
Anonymous
7/15/2025, 8:35:25 PM No.715550389
>>715550278
>admitting to being brown
Nice, you are the exact type of /v/igger that I hate the most
Replies: >>715550690
Anonymous
7/15/2025, 8:36:03 PM No.715550448
Both games cater to the Wii Fit crowd, you have to appreciate how many lifestyle devices and party games Nintendo made before turning their Zelda title into a kind of starbucks/3rd location type game for people after a workout or on a work trip while they hit their dab pen in their hotel room. Zelda belongs to fans so much now there is so much fancraft and cosplay. Nintendo is smart not to make another adventure game, these sort of incense burner collect and chill games are bringing them back into the mainstream after the Gamecube era of more hardcore gamer titles.
Replies: >>715550742
Anonymous
7/15/2025, 8:38:57 PM No.715550690
1752355837535517
1752355837535517
md5: 104a9caf5d6342b88cf0a7e1bb6096c7๐Ÿ”
>>715550389
>he hates gerudo
Anonymous
7/15/2025, 8:39:18 PM No.715550718
The next Zelda should just copy Elden Ring. Make it babyโ€™s first elden ring with brighter colors
Replies: >>715550826
Anonymous
7/15/2025, 8:39:28 PM No.715550742
>>715550448
This is an interesting take
Anonymous
7/15/2025, 8:40:32 PM No.715550826
miyazakiZelda2
miyazakiZelda2
md5: 96ae971c1db82a4c1a7e91f6336d5a86๐Ÿ”
>>715550718
Anonymous
7/15/2025, 8:41:24 PM No.715550885
>>715550367
I will always love Nintendo for making this game. BotW raped and humiliated this board more than any other game. They'll never get over it.
Anonymous
7/15/2025, 8:42:40 PM No.715550980
>>715550367
Yes, it's still in the top 10 thanks to its impact on the gaming industry, much like OoT left and impact on the gaming industry.
But at the end of the day, neither of those games aged well, while others like ALTTP did. The OoT formula was inevitably outclassed to open-world trends some around a decade or so later, while BoTW was already outclassed within 5 years thanks to the open-world gacha market with Genshin Impact.

Nintendo can keep the open-world formula, but they'll actually have to implement substantial, meaningful content into these games from this point if they want to compete with the newfound AAA freemium gacha market, which already offer polished BoTW-like experiences on average. The Building mechanic was an interesting idea, but poorly implemented and time-consuming to develop for. It was also a massive mistake that they recycled the old overworld without developing a new one with the building mechanics in mind.
Anonymous
7/15/2025, 8:57:59 PM No.715552234
>>715548576
>>715549589
Yep, these anons nail it.
Older Zelda feel like structured coming-of-age adventures that weren't afraid to put the player through confusing, tense, stressful or obnoxious situations at times - be it gameplay, atmosphere or story-related.
The new ones largely lack that, despite the best moments and sections of these games being those that utilize constrained elements and mechanics that were present in the classic games.
Replies: >>715553363 >>715554051 >>715557385
Anonymous
7/15/2025, 9:12:02 PM No.715553363
>>715552234
Those times are over. Zelda has moved on. You should too.
Anonymous
7/15/2025, 9:21:18 PM No.715554051
alittlelandnamedhyrule.original
alittlelandnamedhyrule.original
md5: 8446de087d97d14bb36825867f58e53f๐Ÿ”
>>715552234
Pic-related is what Zelda is supposed to be.

Not a fucking railroaded path of check points to trudge though.
Anonymous
7/15/2025, 9:28:26 PM No.715554582
>>715547802 (OP)
It's also worse in many other aspects:

Bosses
Story Finale
Use of Mats (meaning there is actually a reason to fight)
Dungeons (Even if both are lacking)
Music
Sidequest

The stuff that actually matters in Zelda( even if again, both still are a bit lacking). But honestly, everyone knew this would happen. Suddenly BotW is this quaint tranquil masterpiece after years of being called "tech demo" "empty" "boring" etc etc. How will TotK suddenly be looked back upon when the next game comes out I wonder?
Replies: >>715555185 >>715556539 >>715558038
Anonymous
7/15/2025, 9:34:21 PM No.715555019
>>715547802 (OP)
I wish it had TotK's caves and enemies (besides gloom hands) retroactively transplanted into it.
Anonymous
7/15/2025, 9:36:42 PM No.715555185
>>715554582
I've always loved BotW. I think TotK is a more complete experience, but BotW is still great
Anonymous
7/15/2025, 9:54:55 PM No.715556539
>>715554582
>BotW
>worse music
lolwut
Best TotK music is just remixes of BotW stuff
Replies: >>715557615
Anonymous
7/15/2025, 10:06:21 PM No.715557385
>>715552234
They felt like Disney's 90s cartoons. OoT is simply a monomyth and it has a lot of "The Sword in the Stone" in it. There's similar themes in Disney's Tarzan, and I certainly think Hercules inspired Wind Waker's artistic pivot.
Zelda was pretty cool as BotW at first but I loathe the feeling that it's going to go further down that route and essentially turn into a "Live Service Grind" style of game.
Anonymous
7/15/2025, 10:09:23 PM No.715557615
>>715556539
They're both pretty weak, but I'd give BotW the edge personally. TotK everyone glazed the "Colgera" theme but so much of that is just a bombastic arrangement of the Rito theme from BotW, which was already a remix of the Dragon Roost theme from Wind Waker. I automatically disqualify music that isn't original, and BotW actually had a bunch of it that made it feel really independent.
The best ones:
https://www.youtube.com/watch?v=sc025TRVSHE
https://www.youtube.com/watch?v=RhKROT_P7xo
https://www.youtube.com/watch?v=Tps4EqjLyiQ
https://www.youtube.com/watch?v=fynGjkpO92I
Anonymous
7/15/2025, 10:15:13 PM No.715558038
>>715554582
Botw is and will always be a tech demo in my eyes. Tears of the $70 dlc isnโ€™t much better. I will admit Iโ€™m having a really fun time with it now though compared to 2 years ago. Not sure if the switch 2 performance patch (that they had the audacity to charge for) made it better or if it suddenly just clicked for me but Iโ€™m actually enjoying it.
Replies: >>715558858
Anonymous
7/15/2025, 10:22:07 PM No.715558495
>>715547802 (OP)
I also find Tears of the Kingdom to be overstimulating compared to Breath of the Wild. BotW is a very zen-like experience, while in TotK there's far too much shit demanding your attention at any given time. Debris falling from the sky, smoke signals, and the sign guy are all guaranteed to be on screen no matter where you turn the camera. Even on replays, my journey through BotW feels a lot more natural and self-guided.
Anonymous
7/15/2025, 10:27:25 PM No.715558858
>>715558038
I completely agree. I really love BotW in the same way I love a bunch of games that I know aren't perfect, but they're so concise and simple that they're enjoyable. Sonic Colors comes to mind, as a "good" Sonic game, that I know isn't that great, but I really love it for its vibe and just getting more out of replaying its levels.

BotW is like that to me. I find depth in the game out of starting new playthroughs and taking a different approach or creating fun rules for myself, and then I enjoy how basic it is.

But the idea that it's a "masterpiece" always rubbed me the wrong way. I see missed opportunities and "things Nintendo DIDN'T do" everywhere in Breath of the Wild.
>Hyrule Castle has elements of what a proper dungeon could look like in BotW style
But it's really slim design, and you can skip 99% of it very easily which doesn't make it feel like great design.
>Calamity Ganon is just some centipede monster with 50% HP if you did the main story
Imagine if the game actually culminated in a majestic dungeon, and a dramatic confrontation with Calamity Ganon instead of this crap
>Everywhere you go just leads to Shrines
You start the game suspecting each corner of Hyrule to have really cool and secret stuff, but it's always Shrines at the end of the path.
It's "Boilerplate: The Game" and it suffers for it. It feels like a tech demo but you can see them attempt to create Old-Zelda puzzle encounters using the new physics-based engine they've made, and i still hope they intend to iterate upon this way of creating Zelda until they make actual "old-Zelda" using real physics and seamlessly connected locations like BotW. It has potential but TotK also shows a temptation of Nintendo to just create "more content" using the same cheap boilerplate systems, so that the game is technically "bigger" and longer. The same crap approach we've seen from Ubisoft, and that's what always bothered me about the conception of Breath of the Wild.
Anonymous
7/15/2025, 10:27:50 PM No.715558882
>>715547802 (OP)
It's better than TOTK. The underground stuff was useless as well as those sky temples. New traversal powers were great but made the game too easy, and the lego mechanics feels off place. Too much talking in TOTK, too.

I think Nintendo didn't understand what made BOTW so good.
Replies: >>715559338
Anonymous
7/15/2025, 10:33:58 PM No.715559338
>>715558882
>It's better than TOTK. The underground stuff was useless as well as those sky temples. New traversal powers were great but made the game too easy, and the lego mechanics feels off place. Too much talking in TOTK, too.
It's no more useless than the overworld locations always leading nowhere but more Shrines.
It really only expands the same principle. The Shrines contain most of the actual level-design in BotW, and so do the added Caves in TotK, most of them unique from each other, and having some sort of theme you have to play into, and it improves upon Shrines by being seamlessly part of the Overworld.
I really hate to see it take TotK for Zelda players to say "When does the game REWARD me bro?" when TotK merely repeats all the same problems of design as BotW already did in 2017 but on a larger scale. It's as if Nintendo had to spell it out before anyone realized their intent with this way of producing Zelda isn't to make it more "real or immersive" but to find a cheaper way to mass-produce "Zelda-like" content in a sandbox.
Anonymous
7/15/2025, 10:49:26 PM No.715560532
>>715548850
Actually it loses that atmosphere the moment you upgrade armor and nothing can hurt you.

I still think BotW would have been even greater if it was MORE oppressive. Think a mix between what we have now and Death Stranding. Weapons are rare and you don't always have one. Less free teleporting around making you fel the distance between spots. Weather actually playing a significant role instead of buying one piece of armor that cancels it out.
Replies: >>715560883
Anonymous
7/15/2025, 10:54:36 PM No.715560883
>>715560532
I think so much could be accomplished if they took their wriitng more seriously. It doesn't have to be dripped in an air of "MUH DARKNESS" but both Ocarina of Time and Wind Waker managed to have very comical and whimiscal worlds but also make it feel like there was something at stake.
Every NPC you meet early in BotW as it tells you to go to Kakariko and Hateno basically shrug off the Calamity-impending-doom as "Oh well, things are actually kinda comfy now, BING BING, WAHOO!" and it culminates in Purah up in the Shiekah hut being a "Kawaii FUNNY" character.
That's the tone of BotW/TotK. They're only serious when Ganon is on the screen, and otherwise it's shenanigans or really meandering and pointless dialogue between Zelda or "Champions".

I'm replaying BotW right now with Voice Memories from the Zelda Notes app. It's really just meandering, superfluous fluff from Zelda most of the time, like "The Riverside Stables? Once my father told me to get off a horse, but I kept riding. HAHA!"
Completely useless writing. The writing really isn't that good in BotW.
Anonymous
7/15/2025, 11:23:18 PM No.715563049
Link tried to see Zelda naked right?