Thread 715568845 - /v/ [Archived: 314 hours ago]

Anonymous
7/16/2025, 12:41:18 AM No.715568845
stranger-of-paradise-button-fn-1644883544038_jpg
stranger-of-paradise-button-fn-1644883544038_jpg
md5: 9024511b87b9c4c8e3e1bf5edeb0cd55🔍
How do I have fun with weapons besides greatsword/katana/knuckles? Also is it normal to get a comical amount of exp shards a few missions into the game just from disassembling gear?
Replies: >>715569307 >>715569423 >>715569890 >>715569897 >>715570071 >>715570076 >>715572181 >>715572417 >>715573573 >>715579575 >>715589245 >>715591583 >>715592376
Anonymous
7/16/2025, 12:47:11 AM No.715569307
>>715568845 (OP)
i had more fun playing mage in this game than i have in pretty much any other game. something about the spell system is super satisfying
Replies: >>715570213
Anonymous
7/16/2025, 12:48:37 AM No.715569423
>>715568845 (OP)
for me, it's GUN
Replies: >>715570213
Anonymous
7/16/2025, 12:54:29 AM No.715569890
>>715568845 (OP)
>Also is it normal to get a comical amount of exp shards a few missions into the game just from disassembling gear?
If you have the DLC installed, it fucks with base-game progression.
Replies: >>715570213
Anonymous
7/16/2025, 12:54:34 AM No.715569897
>>715568845 (OP)
All the weapons and jobs are overpowered and fun. The axe is stupid strong, enough to down bosses in couple of hits in normal difficulty.
Jobs have a cap of 30 on your first run, and you'll hit that on most of them just by swapping and testing them all. I only used shards on the second difficulty to level up the couple of jobs that I didn't get to play as much.
Anonymous
7/16/2025, 12:56:57 AM No.715570071
1751747147612996
1751747147612996
md5: 3d1c450109ea84e0d3fbe5ef322f4d96🔍
>>715568845 (OP)
Anonymous
7/16/2025, 12:57:02 AM No.715570076
>>715568845 (OP)
Dual daggers are fun and they've got some nice action abilities. They pair really with ninja since they have poison/paralysis combo links that can regain ninja tools.
Anonymous
7/16/2025, 12:58:50 AM No.715570213
>>715569307
the magic is part of the job itself though instead of the weapon so I've been just using my 2nd job as the MP battery whenever I have a mage (usually knuckle)
>>715569423
I read that guns are just kind of broken statwise before you start doing the DLC they were introduced in so I haven't fucked around too much, it just turns the game into a TPS right or is there some cool tech?
>>715569890
ah well, on the bright side it let me do my edgelord dark knight/paladin build sooner
Replies: >>715570597 >>715574078 >>715576579
Anonymous
7/16/2025, 12:59:38 AM No.715570270
I thought the whole loot system was fucking retarded.
Replies: >>715577480
Anonymous
7/16/2025, 1:04:05 AM No.715570597
>>715570213
Guns are really strong, but it's a mix of a third person shooter with the games usual combat, directional attacks, combos, melee hits, and many different skills and shit. It's a ton of fun and you can swap from a gun job to a melee job any time you like for more kino.
DLC fucks with base game progression a little bit, but more in the way that you have to grind less. In the base games endgame you'll be showered with shit for the dlc regardless
Anonymous
7/16/2025, 1:08:52 AM No.715570935
I just remember the game kicking my ass on the regular difficulty on the bosses. You were forced to learn the dodge/parry timings.
Anonymous
7/16/2025, 1:25:59 AM No.715572181
>>715568845 (OP)
It's a post base game story thing but summoner (Aka bahamut mode) was mad fun in this game
Anonymous
7/16/2025, 1:29:00 AM No.715572417
>>715568845 (OP)
I personally find it impossible to kill any bosses on bahamut difficulty or above with out using sage and sword fighter combo.
Anonymous
7/16/2025, 1:44:52 AM No.715573573
>>715568845 (OP)
I fucking hate lancer the directional moves just never work for me
Anonymous
7/16/2025, 1:46:25 AM No.715573685
This game was real bad and I am a Team Ninja apologist.
Replies: >>715574195 >>715575293
Anonymous
7/16/2025, 1:51:31 AM No.715574078
>>715570213
Guns are just broken because it's a dlc range weapon and the game's enemies aren't designed to deal with range weapon. I still pull out my gun for tonberry though. Those tonberry nigger deserves the gun or get fucked by void knight shield
Replies: >>715574301
Anonymous
7/16/2025, 1:53:18 AM No.715574195
>>715573685
BULLSHIT
Replies: >>715575021
Anonymous
7/16/2025, 1:54:39 AM No.715574301
>>715574078
for me its erasing them with ultima they aren't that bad if you use the greatsword enhanced block to no sell all the projectile bullshit though
Anonymous
7/16/2025, 2:04:08 AM No.715575021
>>715574195
>mostly linear levels
>like 5 kinds of enemies
>majority of the jobs are shit and/or severely outclasses
>abhorrently clunky multiplayer
>nonexistent story "grrr chaos. grr hope this mustache twirler doesn't betray us"
>retarded ai
>tying stamina loss to being hit is pants on head retarded
Replies: >>715575452 >>715575568 >>715575581 >>715575672 >>715576204
Anonymous
7/16/2025, 2:07:11 AM No.715575293
>>715573685
Game is a released beta. Shit was clearly rushed, likely due to S-E's mishandling than it was Team Ninja's staff.
Anonymous
7/16/2025, 2:08:49 AM No.715575452
>>715575021
>mostly linear levels
welcome to the genre, bud. no one who engages with these hack n slash/beat em ups are complaining about how there is not metroidvania style looping maps. it isn't the focus of the game, dog.
>like 5 kinds of enemies
did you play just the first level?
>majority of the jobs are shit and/or severely outclasses
it is called upgrading, dingus. you get to new jobs by leveling old ones and come up with funky combos. you level up even suboptimal jobs to get abilities that can transfer over to other jobs. it isn't that complicated.
>abhorrently clunky multiplayer
who cares? i play it solo.
>nonexistent story "grrr chaos. grr hope this mustache twirler doesn't betray us"
i much prefer stranger of paradise's story to some "we were the walking dead all along" bullshit.
>retarded ai
>tying stamina loss to being hit is pants on head retarded
no.
Replies: >>715576523 >>715578849
Anonymous
7/16/2025, 2:10:19 AM No.715575568
>>715575021
>every team ninja game
>every team ninja game
>just because they're suboptimal doesn't mean they're shit, they exist for people who really want to do 1 thing and/or roleplay so you do dragoon/lancer
>every team ninja game
>every team ninja game
>every team ninja game
>you have two jobs with distinct break bars and a bunch of ways to get break back faster and you only use it for blocking, stop being bad
Replies: >>715576523
Anonymous
7/16/2025, 2:10:31 AM No.715575581
>>715575021
>nonexistant story
Lmao
You didn't beat the game.
Replies: >>715576523
Anonymous
7/16/2025, 2:11:33 AM No.715575672
>>715575021
Master levels fix most bad jobs
Anonymous
7/16/2025, 2:19:08 AM No.715576204
>>715575021
>abhorrently clunky multiplayer
I didnt even know it hd multiplayer
Is it like Nioh?
Replies: >>715592548
Anonymous
7/16/2025, 2:24:08 AM No.715576523
>>715575568
But other TN games aren't so poorly balanced, short, and lacking depth.

>>715575581
lmao nice counter point o w8.

>>715575452
Other TN games areas are far better to look at, better music, etc etc.

Goblin, Sahagin, Skeleton, Coeurl, flan, elemental, bomb, wolf, ahriman. i am maybe forgetting a couple and yeah you run into like a behemoth and iron giant a couple times towards the end. Their move sets are also laughably shallow compared to other TN games.

No, it's not even next tier jobs being better (which they aren't always). There will be jobs that BTFO all the others in tiers and some earlier tier jobs that are just flat out better than next tier ones due to kit and skill. Berserker for example BTFOs most of the end game jobs.

Good for you. Don't have multiplayer functionality if you're going to make it utter ass.

Good for you. You have the mind of a child.

Yes. The AI fucks off, does nothing etc. And losing stamina from being hit is doubly punishing which, fine, but it utterly kills the momentum which inherently makes it worse than other TN games. Also being able to be killed while prone before you can even get up is also laughably retarded. Just make the attack a one shot.

Yall are clearly TN tourists, prob FF weebs. Jog on.
Replies: >>715576895 >>715577097 >>715577640 >>715583236
Anonymous
7/16/2025, 2:24:59 AM No.715576579
>>715570213
>or is there some cool tech?
there are a bunch of ways to get into firing stance that make it very engaging to use. it kind of reminds me of elphelt in xrd.
Anonymous
7/16/2025, 2:27:58 AM No.715576774
I just hate that there's no way to change the control layout when using magic. I hate the shoulder-buttons-to-attack system, but when you switch it to use face buttons instead, you're gimping your aiming during spell casts.
Anonymous
7/16/2025, 2:29:08 AM No.715576845
Crystal Chronicles if made by virgins.
Anonymous
7/16/2025, 2:29:47 AM No.715576895
>>715576523
The story is initially very barebones to trick you into thinking that its a certain way, but is infact something else entirely.

Actual spoiler
If Jack hadn't gone through with his plans, they would have just kept repeating that cliche storyline forever and ever. The story is about volition, and the will to make sacrifices to break free from the cycle.
Replies: >>715577245
Anonymous
7/16/2025, 2:32:41 AM No.715577097
>>715576523
you have two entire jobs of breaker meter
you can lightbringer out of OTG (or have someone heal you with a party wide healing spell)
you are bad
>weebs
you have strong opinions about magic samurai simulators by a company called team ninja
Anonymous
7/16/2025, 2:35:03 AM No.715577245
>>715576895
What a coincidence. If I didn't scratch the disc up and sell it to Gamestop some poor sap would also be subjected to this same dogshit story over and over. Seems it was I who truly beat Chaos.
Replies: >>715579021
Anonymous
7/16/2025, 2:37:58 AM No.715577480
>>715570270
Lack of good auto dismantle and the initial onboarding of bahamut difficulty are my only two complaints about the game. I can power through the loot, and while I had an okay time with bahamut difficulty, it's cause i played at launch and had a full build for chaos difficulty prior. The pacing of it as it is now just kinda incentivizes people to rush through with extra to unlock the DLC2 smithing stuff.
Anonymous
7/16/2025, 2:38:57 AM No.715577540
Is SoP Deluxe worth $24?
Replies: >>715577772 >>715577804
Anonymous
7/16/2025, 2:40:18 AM No.715577640
>>715576523
>Good for you. You have the mind of a child.
didn't say the story was necessarily good, just that it is much preferable to a boring pseud melodrama that doesn't actually say anything interesting but tries to give itself weight by having nothing lighthearted about it or by adding some "dark" backstory to the characters.
Anonymous
7/16/2025, 2:42:40 AM No.715577772
>>715577540
if that includes all the DLC, then yes. but the DLC progression is extremely convolution and unnecessarily confusing, so I'd recommend looking up how it works so you don't waste a bunch of time doing shit that doesn't matter
Replies: >>715578698
Anonymous
7/16/2025, 2:43:10 AM No.715577804
>>715577540
I paid $15 for a physical PS4 version and didn't regret it, despite the game's clear shortcomings with regards to how unfinished it is in spots, and the ass inventory system.
Replies: >>715578698
Anonymous
7/16/2025, 2:57:59 AM No.715578698
>>715577772
Deluxe includes all the DLCs.
>>715577804
Hated the Diablo loot bloat in Nioh 1/2, but I liked the combat system so I finished both but never played NG+.
Replies: >>715578913 >>715579425
Anonymous
7/16/2025, 3:00:22 AM No.715578849
>>715575452
> no one who engages with these hack n slash/beat em ups are complaining about how there is not metroidvania style looping maps. it isn't the focus of the game, dog.
It’s a Soulslike, you retard. You can’t make a linear Soulslike. Metroidvanian design is required
Replies: >>715578919 >>715581691
Anonymous
7/16/2025, 3:01:27 AM No.715578913
>>715578698
>Hated the Diablo loot bloat in Nioh 1/2, but I liked the combat system so I finished both but never played NG+.
SoP does the worst possible thing and ties NG+/NG++/etc to the DLCs themselves. There is a bandaid fix with warrior of light armor and an infinite health mode but it's not great.
Anonymous
7/16/2025, 3:01:29 AM No.715578919
>>715578849
Demon's Souls
Replies: >>715579065
Anonymous
7/16/2025, 3:01:32 AM No.715578923
I like the base game but SoP’s DLC is probably the worst DLC I’ve ever seen in any game ever. It should be criminal to charge $15 for that shit
Anonymous
7/16/2025, 3:03:07 AM No.715579021
>>715577245
Well, now we know the problem, you're too retarded to even be literate.
That would have been the case IF NOT FOR THE EVENTS OF THE GAME. There is no repetition of story in the actual game.
Replies: >>715579338
Anonymous
7/16/2025, 3:03:52 AM No.715579065
>>715578919
Not linear. Not only are the archstones themselves all Metroidvanian dungeons, but the fact that you can do them in any order you want makes it extremely nonlinear
Replies: >>715579575
Anonymous
7/16/2025, 3:08:43 AM No.715579338
>>715579021
Don't bother.
Anyone who doesn't understand the story of SoP is a hylic.
Anonymous
7/16/2025, 3:10:19 AM No.715579425
>>715578698
The updates at least gave you more granular control over what to auto-ditch gearwise after every mission, but it was still a hassle babysitting it every few item levels to ensure it's dropping shit that's now no longer relevant to you.
Anonymous
7/16/2025, 3:12:52 AM No.715579575
>>715568845 (OP)
I loved using Axes and Maces with mage jobs in general. Blood weapon and some red mage affinity or whatever for the charge speed boost meant I could trade blows with most enemies pretty easily, and then setting up a Seal of Blood to follow up with an Orbital Collision just fucked enemies UP. Juggling enemies you didn't want to deal with using air magic was also very helpful.

End game in general opens up SO much. You get to stack so many different bonuses you really can start doing whatever the fuck you want.

>>715579065
If you want to be a dunce about it there are branching mission choices and hidden side missions in SoP too so it is also non-linear. Even more so after the initial clear because then you are free to do stages in any order you want while in Demons Souls you still have to do each stone from start to finish.

Don't be such a goober.
Replies: >>715579973
Anonymous
7/16/2025, 3:20:21 AM No.715579973
>>715579575
The “””side content””” is lazy repetitive bullshit. And you think just because it lets you fucking replay missions that makes it nonlinear compared to a real Metroidvania? A game can still be good despite having shitty level design, you know. You don’t HAVE to defend obvious weaknesses
Replies: >>715580534
Anonymous
7/16/2025, 3:31:05 AM No.715580534
>>715579973
No one was trying to pass SoP off as a metroidvania you total goof. But trying to praise Demons Souls for being non linear is like praising megaman for being non linear. Fuck, Megaman games have EIGHT areas to pick from so they are even LESS linear than Demons Souls!

Point being it's not what people play this shit for.
Replies: >>715580631 >>715581653
Anonymous
7/16/2025, 3:32:46 AM No.715580631
>>715580534
>level design is not what people play Soulslikes for
I’m sorry but that’s just plain fucking retarded of you to say. Absurd
Replies: >>715581052
Anonymous
7/16/2025, 3:33:23 AM No.715580659
I found the katana classes to be kind of shit, but god damn is stunning an enemy with rush down daggers some crazyshit. It's genuinely like l4d Hunter; I get on you; you die.
It also has an interesting way of dealing with parries,that a lot of games now a days could learn a thing about. Parries being a genuine high risk high reward deal where you can extra mana meter if you land it but even when you do using a parry lowers your block gauge meaning the next hit is going to knock your dumb ass out. Good stuff.
Really a fine game I think people looked past this one because of the memes but it's a solid spin off.
Replies: >>715581986 >>715582681
Anonymous
7/16/2025, 3:40:13 AM No.715581052
>>715580631
Comes right back to the point of the original Demons Souls also having liner levels. Didn't stop it from kicking off a successful series.
Replies: >>715581367
Anonymous
7/16/2025, 3:46:01 AM No.715581367
>>715581052
>This ONE Souls game is slightly less linear than usual, so that means it’s okay when Soulslikes have shitty level design
Demon Souls also has easy, mostly shitty bosses too. Does that mean it’s okay when a Soulslike has easy bosses? Dark Souls 1 is the standard for Soulslikes. DeS was the prototype
Anonymous
7/16/2025, 3:51:10 AM No.715581653
>>715580534
Megaman deserves way more praise than it gets for non-linear progression. It solved that nearly 40 years ago and game devs still think it is impossible.
Anonymous
7/16/2025, 3:51:36 AM No.715581691
>>715578849
>It’s a Soulslike
it isn't. that also doesn't change the fact that the game design is not about metroidvania gameplay.
>You can’t make a linear Soulslike
demons souls and dark souls 3 were both very linear.

your "criticism" reminds me of a quote from northrop frye that might help explain to you what a mental midget you are
>Critical statements with "must" or "should" in their predicates are either pedantries or tautologies, depending on whether they are taken seriously or not. Thus a dramatic critic may wish to say "all plays must have unity of action." If he is a pedant, he will then try to define unity of action in specific terms. But creative power is versatile, and he is sure to find himself sooner or later asserting that some perfectly reputable dramatist, whose effectiveness on the stage has been proved over and over again, does not exhibit the unity of action he has defined, and is consequently not writing what he regards as plays at all. The critic who attempts to apply such principles in a more liberal or more cautious spirit will soon have to broaden his conceptions to the point, not of course of saying, but of trying to conceal the fact that he is saying, "all plays that have unity of action must have unity of action," or, more simply and more commonly, "all good plays must be good plays."
Replies: >>715583102 >>715584803
Anonymous
7/16/2025, 3:56:14 AM No.715581986
>>715580659
Parry being high risk is exactly why parry is always a shit mechanic. You shouldn't be fighting an enemy enough times to learn its personal animations well enough to parry anything.
Parry should parry when pressed at any time during the opponent's attack, or at the very start of the attack. Putting it at the point you get hit is fucking retarded and has lead to delayed enemy animations that intend to make it easier but just make all the movements unaturally delayed which is why parrying is so impossibly fucked.
No shield = not soulslike
Replies: >>715582351 >>715582681
Anonymous
7/16/2025, 3:58:43 AM No.715582131
Love this game so much bros.
the characters, story, dialogue, combat and music all amazing.
Replies: >>715583090
Anonymous
7/16/2025, 4:02:06 AM No.715582351
>>715581986
You can live in a blocking world too you know. Hell if you like blocking, there is a class made for you, Warrior. Its class ability lets you reflect damage when blocking which is a hard mode solo clear in of itself.
You can also choose to parry attacks that you really feel you got the rhythm down and especially for attacks that you can steal to throw back at the enemy for super damage. it's fun.
Anonymous
7/16/2025, 4:07:18 AM No.715582681
>>715581986
>>715580659
you guys do know that soul shield isn’t considered a parry right? there is an actual parry by blocking just as youre about to get hit.
higher difficulties absolutely require you to use this parry more than soul shield.
Replies: >>715583012
Anonymous
7/16/2025, 4:12:37 AM No.715583012
>>715582681
I stopped at floor 21 omega weapon (whatever they called it). No parrying at all. Lots of soul shield obviously.
Great game. Will always hate parrying.
Anonymous
7/16/2025, 4:14:01 AM No.715583090
>>715582131
The music is fucking great. Shame that most players don't experience one of the best tracks in the entire game long enough for it to properly crescendo. This track is my favorite but it takes 4 minutes of build up to get to the best bit.
https://www.youtube.com/watch?v=b2aMjAr-uPQ
Replies: >>715583907
Anonymous
7/16/2025, 4:14:12 AM No.715583102
>>715581691
>it isn't
It is. It’s clearly meant to be a mechanical continuation of what TN established in Nioh. They regressed
>dark souls 3 was very linear
Yeah and that’s why it sucked, dipshit
Replies: >>715583343 >>715583358
Anonymous
7/16/2025, 4:16:30 AM No.715583236
>>715576523
>yall
Anonymous
7/16/2025, 4:18:25 AM No.715583343
>>715583102
>doesn't have character stats you personally increase every level up
>doesn't have a stamina meter that drains for attacking/dodging, instead it has a special move meter you fill by attacking and a defensive shield meter you lose by defending. you can R1/dodge as much as you want
>detestably doesn't even have "builds" because you have to pick from preset classes that can only do specific things
>no jump button

it's not a souls game. it takes the mechanics and the loot pinatas of nioh but it removes all of the souls inspired shit from it for something closer to kingdom hearts
Replies: >>715583487
Anonymous
7/16/2025, 4:18:35 AM No.715583358
>>715583102
you either did not read or did not understand the northrop frye quote.
Replies: >>715583553
Anonymous
7/16/2025, 4:21:13 AM No.715583487
>>715583343
Sekiro doesn’t have any of that shit either, but it’s still a Soulslike. And I’m sure there are plenty of other Soulslikes with similar omissions, like AI Limit or Wo Long. Also what the fuck do Soulslikes have to do with jump buttons?
Replies: >>715583601
Anonymous
7/16/2025, 4:22:15 AM No.715583553
>>715583358
I unironically didn’t read it, and I never will. I read the rest of your post but I didn’t read all of that green text
Replies: >>715583757
Anonymous
7/16/2025, 4:23:11 AM No.715583601
>>715583487
>Sekiro doesn’t have any of that shit either, but it’s still a Soulslike.
nigga, you just went full retard.
Anonymous
7/16/2025, 4:24:20 AM No.715583652
IMG_2038
IMG_2038
md5: 55c6ac80ea5d4937c0fd88f7ed243bdd🔍
jack is literally me
Replies: >>715586334
Anonymous
7/16/2025, 4:26:14 AM No.715583757
>>715583553
because you are a mental midget and it perfectly counters your claims about what SoP "needs" to be a "proper soulslike".
Replies: >>715583932
Anonymous
7/16/2025, 4:26:23 AM No.715583768
I accidentally deleted the Garland armor. Fuck this game and its shitty ass loot system
Replies: >>715583787
Anonymous
7/16/2025, 4:26:50 AM No.715583787
>>715583768
It randomly drops. But you should have locked the gear, anon.
Anonymous
7/16/2025, 4:29:14 AM No.715583907
>>715583090
https://youtu.be/BNI9F3GtIRw
Replies: >>715583973
Anonymous
7/16/2025, 4:29:39 AM No.715583932
>>715583757
I don’t care about your pseud quote. SoP feels incomplete without satisfying nonlinear level design tying it all together. It nailed the combat, progression, and bosses, but without good level design, that combination is like a burger without the buns. It fails as a Soulslike and it fails as a Final Fantasy game for the same reason
Replies: >>715584035
Anonymous
7/16/2025, 4:30:32 AM No.715583973
>>715583907
I have probably 50 hours listening to just this as I handled build shit. God I love this game.
Anonymous
7/16/2025, 4:31:33 AM No.715584035
>>715583932
>I don’t care about your pseud quote.
ironic
Anonymous
7/16/2025, 4:36:05 AM No.715584283
Has anyone ever actually beaten the Emperor without overpowered cheese or extra mode? I genuinely don't think so
Anonymous
7/16/2025, 4:44:42 AM No.715584803
>>715581691
This is one of the most pretentious pseudposts I've ever seen on this dogshit board
Replies: >>715585436
Anonymous
7/16/2025, 4:46:22 AM No.715584912
story's great but i wish they had more time to flesh out the four fiends to make their heel turn hit even more for jack
Anonymous
7/16/2025, 4:54:59 AM No.715585436
>>715584803
>didn't read or understand award
Replies: >>715585537
Anonymous
7/16/2025, 4:56:37 AM No.715585537
>>715585436
Hey, anon, if you're actually intelligent, why don't you try to communicate using your own words? I doubt you're capable of it.
Replies: >>715586973
Anonymous
7/16/2025, 5:10:04 AM No.715586334
file
file
md5: 29a3cdb61ef1513da3bc0accd895f2cf🔍
>>715583652
Take a gander at my Jack.
Replies: >>715586412 >>715587024
Anonymous
7/16/2025, 5:11:24 AM No.715586412
file
file
md5: 5c32d0a013f591e27fe99119c9ec552e🔍
>>715586334
And the other job.
Replies: >>715587024
Anonymous
7/16/2025, 5:20:01 AM No.715586973
>>715585537
that anon was making claims about what SoP is (he claims it is a soulslike) and the makes claims about what a soulslike needs (he claims it needs "metroidvania" looping level design). that does nothing to speak of the objective quality of the thing being analyzed. there are always outliers to categories. he is trying to say that SoP is bad because it doesn't fit in his predetermined box of what the genre requires, which is especially funny because several of the games of which the "genre" get their name from don't adhere to the borders of his imagined box of what the genre is. it is like if someone complained about a fantasy movie not having elves in it because his conception of what fantasy NEEDS is elves. or if someone criticized a death metal song for not following with genre conventions because it uses smooth vocals instead of growls and screams. it is a fool's errand (or a pedant's errand) to be nitpicking little details to make claims about what it is not while also claiming that it is. it does not really say anything about the work at all, but it does say something about the critic's limited scope and unwillingness to actually engage.
Replies: >>715587264
Anonymous
7/16/2025, 5:20:51 AM No.715587024
>>715586334
>>715586412
I still get my ass handed against Omega/The Transient and The Emperor. Been doing their boss fights in a mission with floor level 100.
Even with the beefy paladin job, two hits, and I'm out.
Replies: >>715593510
Anonymous
7/16/2025, 5:25:07 AM No.715587264
>>715586973
Shit, now that I think about it, it's not even a Soulslike thing. It's just an RPG thing in general. It's the same reason people hated FFXIII (or at least the first 10 hours of it). It's linear. The whole point of an RPG is to explore. SoP doesn't even have a fucking town. No one buys a Final Fantasy game for hack n slash gameplay in a hallway
Replies: >>715589173 >>715589389
Anonymous
7/16/2025, 5:59:39 AM No.715589173
>>715587264
>doing the exact thing that i am telling you makes you pedant with a poor understanding of critique
Replies: >>715589352
Anonymous
7/16/2025, 6:01:20 AM No.715589245
>>715568845 (OP)
Wish the team ninja games would have an option to toggle off loot scores and just have you auto balanced to the mission
Anonymous
7/16/2025, 6:03:31 AM No.715589352
>>715589173
Yeah, you're right. Fighting games shouldn't have combos. Shooters shouldn't have guns. Platformers shouldn't have jumping. Words don't matter. You're not allowed to criticize anything or hold anything to a basic standard. Just consume uncritically
Replies: >>715590118
Anonymous
7/16/2025, 6:04:11 AM No.715589389
>>715587264
You're not wrong about the linearity being jarring-especially coming from a franchise that used to pride itself on worldmaps and weird side content like Blitzball or chocobo breeding. But SoP was never pitching itself as a traditional FF. It was literally meme-marketed with "chaos" screaming and nu-metal vibes. It's more like a Team Ninja action RPG cosplaying as a Final Fantasy game. Expecting towns and open areas is like being mad Devil May Cry 5 doesn’t have fishing minigames. You’re coming at it with the wrong lens. It’s not Soulslike, not classic FF-it’s its own flavor of dumb fun, and honestly? That’s kinda the charm.
Replies: >>715589623
Anonymous
7/16/2025, 6:08:46 AM No.715589623
>>715589389
I get classic hack n slashes like Ninja Gaiden are super linear and mission-based too. But the thing is, those games are extremely stylish and cuhrazy. The combat is so high octane, spectacular, and complex that it singlehandedly carries the entire game and every other factor, like level design, is irrelevant. Do you genuinely think the combat of SoP is good enough to carry the entire game the way, say, Ninja Gaiden II does? That's subjective, obviously, but I really don't think so. SoP's combat is more like Dark Souls where it's good, but not good to singlehandedly carry the entire game
Replies: >>715590116 >>715590536
Anonymous
7/16/2025, 6:19:04 AM No.715590116
>>715589623
I think the combat is better than Ninja Gaiden, actually.
Replies: >>715590442
Anonymous
7/16/2025, 6:19:06 AM No.715590118
>>715589352
>Fighting games shouldn't have combos. Shooters shouldn't have guns. Platformers shouldn't have jumping.
>didn't understand it award
it isn't saying these things "shouldn't" have them, it is trying to ascribe what things "must" have. when you start to say "X or Y must have 1 or 2, else it is a failure", then you are showing your own limitations of understanding rather than grappling with what is actually there.
>Words don't matter.
words do matter but they are a not an entirely precise tool, language is fluid and everchanging. categories and the borders that define those categories are crude, and there is almost always something that exists outside of those boundaries that still "fits" the category.
>You're not allowed to criticize anything or hold anything to a basic standard. Just consume uncritically
that isn't what i said. what i said is that the criticism is pedantic and poor. you can criticize, but i can also criticize your criticism. welcome to discourse, motherfucker.
Replies: >>715590536
Anonymous
7/16/2025, 6:25:50 AM No.715590442
>>715590116
How can you even say that? Frankly, it's close to a button masher. 99% of the time, you're just pressing RB
Replies: >>715590538
Anonymous
7/16/2025, 6:27:47 AM No.715590536
>>715590118
As I said here >>715589623, SoP is not a hack n slash. Its combat system isn't complex or satisfying enough to warrant neglecting level design. Nonlinear level design can work for some games, but it simply doesn't work for action RPGs with combat systems like SoP. It leaves the game feeling like it's missing something vital
Replies: >>715591639
Anonymous
7/16/2025, 6:27:48 AM No.715590538
>>715590442
Ninja Gaiden is far, far, far, more of a repetitive button masher than SoP. And I beat NG2 on Master Ninja.
Replies: >>715590816
Anonymous
7/16/2025, 6:33:11 AM No.715590816
>>715590538
You're insane. SoP's combat system is lock on to enemy, press RB until they're dead. Maybe throw in a block or MP attack in there. With Ninja Gaiden, you're doing combos, mixing together light attacks and heavy attacks, blocking, dodging, jumping around, juggling, slam attacks, sniping rocket enemies with your arrows, timing ninpo abilities to maximize damage. They're not even comparable
Replies: >>715597557
Anonymous
7/16/2025, 6:48:46 AM No.715591583
>>715568845 (OP)
All the weapons are fun to use (except for the gun)
Anonymous
7/16/2025, 6:49:52 AM No.715591639
>>715590536
your criticism is still derived from your understandings of genre and trying to determine what boxes on your narrow genre checklist the game ticks. SoP fits under the umbrella of hack n slash AND action RPG. these are not mutually exclusive categories, it does not have to be on or the other.
you can say you wish the level design was less straightforward, that there was more looping elements, retracing your steps, and more exploration. that is fine. but saying it needs those things because of GENRE is retarded.
Replies: >>715591875
Anonymous
7/16/2025, 6:54:06 AM No.715591875
>>715591639
Hack n slash = pure combat. The combat is complex enough that things like level design and progression can afford to be shallow
action RPG = equal focus/complexity between level design, progression, and combat. Meaning it can't afford to be lacking in one of these, it needs to be a jack-of-all-trades

If SoP wanted to get away with its shallow level design, it should've fully leaned into hack n slash and developed a more in-depth combat system
Replies: >>715592063
Anonymous
7/16/2025, 6:58:04 AM No.715592063
>>715591875
i don't know why you are doubling and tripling down on being a pedant when that is exactly what i called you to begin with.
Replies: >>715592120
Anonymous
7/16/2025, 6:59:12 AM No.715592120
>>715592063
You are really fucking stupid and can't be reasoned with
Replies: >>715592496
Anonymous
7/16/2025, 7:04:09 AM No.715592376
>>715568845 (OP)
Those are the best weapons. Dual blades can spam iframes between enemies attacks and gun is fun as shit to cancel enemies burst attacks. SnS has some cool tech and honestly the only boring weapons are the Staff and Axe whatever.
Just get auto haste while keep lunatic re casted and enjoy the fastest action game ever made. God Jack's game is so damn good.
Anonymous
7/16/2025, 7:06:23 AM No.715592496
>>715592120
>reasoned with
you haven't done any reasoning. you've just repeated the same thing over and over.
>it doesn't fit my expectations of the genre!
it all comes down to your expectations of the genre obscuring any enjoyment you might actually find. you have a rigid understanding of genre and try to fit the art into those rigid boxes and claim it is bad for not fitting in your rigid box. to go back to the frye quote:
>The critic who attempts to apply such principles in a more liberal or more cautious spirit will soon have to broaden his conceptions to the point, not of course of saying, but of trying to conceal the fact that he is saying, "all plays that have unity of action must have unity of action," or, more simply and more commonly, "all good plays must be good plays."
you really have not said anything at all. your criticism is lacking and you act like a petulant, pedantic child. pathetic.
Replies: >>715592669
Anonymous
7/16/2025, 7:07:24 AM No.715592548
>>715576204
just the lobby coop, no summoning
Anonymous
7/16/2025, 7:08:23 AM No.715592595
The mix and match of passive abilities from different jobs is legitimately one of the most interesting progression systems I've ever seen.
Replies: >>715593192 >>715593754
Anonymous
7/16/2025, 7:08:52 AM No.715592620
Gun kind of removes difficulty on a lot of levels in a first playthrough, since they didn't design the areas with you being able to hit from afar in mind.
Anonymous
7/16/2025, 7:09:46 AM No.715592669
>>715592496
The game feels underwhelming because it excels at nothing. It doesn't excel at combat and it doesn't excel at exploration. That's an extremely reasonable and simple sentiment but you're too retarded to understand it. I guess because your mother drank too much when she was pregnant or something
Replies: >>715594014
Anonymous
7/16/2025, 7:20:15 AM No.715593192
>>715592595
Same. Its a really specific kind of gear autism but it is exactly up my alley. Man when I heard that there were those summon emblems at like floor 200, i lost it
Anonymous
7/16/2025, 7:27:56 AM No.715593510
>>715587024
Being not-Invincible is a recipe for disaster
Anonymous
7/16/2025, 7:33:13 AM No.715593754
>>715592595
>weapon has job affinity for job that can't wield weapon
It's fucking retarded
Replies: >>715593939 >>715593945 >>715594262 >>715594405
Anonymous
7/16/2025, 7:36:25 AM No.715593939
>>715593754
You can change that for like a handful of crafting material.
Anonymous
7/16/2025, 7:36:33 AM No.715593945
>>715593754
Lmao. Lol
Anonymous
7/16/2025, 7:37:49 AM No.715594014
>>715592669
>It doesn't excel at combat
the combat is very good, thougheverbeitasitmay.
Replies: >>715594106
Anonymous
7/16/2025, 7:39:58 AM No.715594106
>>715594014
If you think the combat's good enough to keep you entertained for a 40 hour game, you're as easily amused as a Musou player
Anonymous
7/16/2025, 7:43:15 AM No.715594262
>>715593754
The job you're using and the affinities you're using are completely separate things
Replies: >>715594378
Anonymous
7/16/2025, 7:45:38 AM No.715594378
>>715594262
That's retarded
Replies: >>715594531
Anonymous
7/16/2025, 7:46:02 AM No.715594405
>>715593754
That's sort of the point anon. You get abilities from classes you're not currently playing, so you can mix them with the class you actually are playing.
Anonymous
7/16/2025, 7:48:46 AM No.715594531
>>715594378
Jobs have a specific skill and gimmick. Each job can use several different weapons. Affinities are passive and you can max or use a dozen combinations by the endgame. It's pretty simple; neither retarded nor complex.
Replies: >>715594687
Anonymous
7/16/2025, 7:51:48 AM No.715594687
>>715594531
Sounds unintuitive. That's like a weapon labeled "strength type" that doesn't level with the stat named "strength". Should've named affinities after something other than jobs if it was gonna be unrelated to jobs
Replies: >>715594827 >>715596256 >>715596917
Anonymous
7/16/2025, 7:54:25 AM No.715594827
>>715594687
I suppose. You could also put a piece of tape over the word on your monitor or edit the game files removing the name if it really bothers you.
Anonymous
7/16/2025, 8:25:15 AM No.715596256
>>715594687
It's not unrelated to jobs. The higher affinity you have with a job, the more passive abilities you get from that job.
If you have a greatsword with black mage affinity, it just means that you can get black mage passives on your classes that can use greatswords.
Anonymous
7/16/2025, 8:40:30 AM No.715596917
>>715594687
The person criticizing SoP's combat saying its simplistic doesn't actually know how it works! Shocker!
Anonymous
7/16/2025, 8:55:18 AM No.715597557
>>715590816
Pretty clear you only played 15 minutes of SoP. RB spam won't even beat the first boss lmao