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Thread 715614345

106 posts 42 images /v/
Anonymous No.715614345 [Report] >>715614410 >>715614818 >>715614945 >>715615338 >>715615682 >>715615953 >>715619569 >>715623568 >>715625685 >>715626172 >>715628215 >>715629810 >>715629916 >>715630318 >>715630562 >>715630914 >>715631041 >>715631063 >>715631731 >>715633091 >>715636841 >>715637152
Graphics age.

Good artstyle is forever.
Anonymous No.715614410 [Report] >>715614479 >>715615590 >>715623698 >>715631670 >>715632845 >>715641546
>>715614345 (OP)
Why does the bottom game look like shit?
Anonymous No.715614479 [Report] >>715615525
>>715614410
anti-soul fog
unironically
Anonymous No.715614818 [Report]
>>715614345 (OP)
this might've been a good bait before but now the shitter 3 Wild Cunts is also on the shitch
so who gives a fuck
Anonymous No.715614945 [Report]
>>715614345 (OP)
i dun undastandu
up bettah grafix and arstylu
bottom kusoge desu
Anonymous No.715615338 [Report] >>715615671 >>715630482
>>715614345 (OP)
Top is the most graphically impressive video game of all time and it came out ten years ago
Anonymous No.715615525 [Report] >>715616285 >>715631004
>>715614479
I find it very funny how this term only exists because the majority of /v/ doesn't play games and thus only experiences them through youtube videos and compressed image macros, which means they'll think the fog is part of the game and not just artifacts from various compression algorithms.
Anonymous No.715615590 [Report]
>>715614410
Nintendo doesn't know how to use volumetrics
Anonymous No.715615671 [Report] >>715630435
>>715615338
>Top is the most graphically impressive video game of all time
>Trees, ground and foliage look like ass
Anonymous No.715615682 [Report]
>>715614345 (OP)
Nintendo FOG
Killing details and nice artstyles since the WiiU
Anonymous No.715615953 [Report] >>715625304
>>715614345 (OP)
This isn't the era of Wind Waker anymore. Witcher 3 is 10 years old and still looks better than a ton of more modern games, even without the next gen patch.
We've reached the point of diminishing returns with graphics a long time ago.
You can endlessly add more and more details but unless your eye is glued to the screen you won't notice it in normal gameplay.
Anonymous No.715616285 [Report] >>715616341
>>715615525
I too can make dishonest posts on /v/. Look, I'll do it now: you are NOT a faggot.
Anonymous No.715616341 [Report] >>715621582
>>715616285
>dishonest
Again, an entire term has been invented that proves what I said right.
Anonymous No.715619569 [Report]
>>715614345 (OP)
Agree. Just playing Ghost of Tsushima for the first time on PC and it's easily one of the best looking games of all time, despite the issues with some textures like rocks etc
Anonymous No.715621404 [Report] >>715622226 >>715622260 >>715629901 >>715629954 >>715630001 >>715630739 >>715631415 >>715631731 >>715632519
Anonymous No.715621582 [Report]
>>715616341
I think the term “retarded” was invented a bit before you were born, anon.
Anonymous No.715622213 [Report] >>715626052 >>715631650
>anti soul gas posters not realizing its their screen and not the game
Anonymous No.715622226 [Report]
>>715621404
unironically, bottom is better for a lot more themes.
Anonymous No.715622260 [Report]
>>715621404
From idyllic American countryside to north Yorkshire moor
Anonymous No.715623568 [Report]
>>715614345 (OP)
BotW and it's volumetric shit-fog.
God it looks so bad.
Anonymous No.715623698 [Report]
>>715614410
Small indie studio plz understand.
Anonymous No.715625304 [Report] >>715625897 >>715641705
>>715615953
>Witcher 3 is 10 years old and still looks better than a ton of more modern games, even without the next gen patch.
But it still looks worse than Witcher 3 did 10 years ago. Wind Waker doesn't look worse now than it did 20 years ago.
Anonymous No.715625424 [Report] >>715625571 >>715631731
The absolute fucking state
Anonymous No.715625571 [Report]
>>715625424
i miss the xbox 360 generation
Anonymous No.715625685 [Report]
>>715614345 (OP)
who brapped
Anonymous No.715625897 [Report]
>>715625304
because Zelda never looked good
Anonymous No.715625938 [Report]
sovl
Anonymous No.715626017 [Report]
sovless
Anonymous No.715626052 [Report]
>>715622213
do OLED fags really believe this?
At least my screen doesn't look like right after I turned it off
Anonymous No.715626172 [Report] >>715631979
>>715614345 (OP)
even UE5 does the fog machine better...
Anonymous No.715628215 [Report] >>715631597 >>715635934
>>715614345 (OP)
correct
tendotoddlers dont know shit about art however
Anonymous No.715629810 [Report]
>>715614345 (OP)
Is this a thread where we're supposed to pretend the top one doesn't look better?
Anonymous No.715629901 [Report] >>715630283
>>715621404
bottom is unironically more sovl
Anonymous No.715629916 [Report]
>>715614345 (OP)
good bait
Anonymous No.715629954 [Report] >>715630283
>>715621404
Bottom screams adventure
Anonymous No.715630001 [Report] >>715630283
>>715621404
bottom is wrong because it doesnt have a vomit green tint over it
Anonymous No.715630049 [Report]
Is Ganon secretly Jigsaw?
Anonymous No.715630283 [Report] >>715630347
>>715629901
>>715629954
>>715630001
uh oh the botw discord is here
Anonymous No.715630318 [Report]
>>715614345 (OP)
We've reached a point where realistic graphics don't age much anymore. Also BotW was really held back by the low resolution, the game looks gorgeous emulated at 4k
Anonymous No.715630347 [Report]
>>715630283
>he can't appreciate some atmospheric fog
Anonymous No.715630435 [Report]
>>715615671
>Top is the most graphically impressive downgrade of all time
fixed
Anonymous No.715630482 [Report]
>>715615338
It doesn't look better than Red Dead 2 but it does look good.
Unfortunately people focus way too much on technical graphical fidelity and not on style.
Anonymous No.715630562 [Report]
>>715614345 (OP)
We are at the point where realistic graphics done right will basically look good forever. You lost.
Anonymous No.715630739 [Report] >>715630820
>>715621404
Make it like this and I'll be fine with it.
Anonymous No.715630758 [Report]
Zelda fucking blows now and it ain't because of the artstyle/graphics
I would gladly take a new Zelda game that looks like Valheim over the slop Nintendo's marketing team shits out nowadays.
Anonymous No.715630820 [Report] >>715631342
>>715630739
why? Do you want to see less? Are you from silent hill?
Anonymous No.715630914 [Report]
>>715614345 (OP)
I can never get over all the fucking jaggies in BOTW. Every screenshot looks so shit
Anonymous No.715631004 [Report]
>>715615525
>look at me. I lie.
For what purpose?
Anonymous No.715631041 [Report] >>715631381
>>715614345 (OP)
Explain what the art style in the second image is, op. Go on, I'll wait.
Anonymous No.715631063 [Report] >>715638872
>>715614345 (OP)
We need to pass laws to stop or at least limit anti-soul gas
Anonymous No.715631207 [Report] >>715631476 >>715631731
this game... it's so beautiful...
Anonymous No.715631342 [Report] >>715631586
>>715630820
First, I don't want to see ugly lods. Second, games are about exploring, seeing everything from a high point does not help this.
Anonymous No.715631381 [Report]
>>715631041
Mix between Twilight Princess and Skyward Sword
Anonymous No.715631415 [Report] >>715631731
>>715621404
fixed
Anonymous No.715631476 [Report]
>>715631207
ugh... the beauty and whimsy of hyrule... thank you nintendo...
Anonymous No.715631586 [Report]
>>715631342
This is only a problem for people who suck at level design. Play Crisis 1, turn off volumetric, and tell me it looks bad.
Anonymous No.715631597 [Report]
>>715628215
I think Mario 64 works only because it (maybe by accident) becomes like a room full of different toys. The other two look like ass.
Anonymous No.715631650 [Report] >>715632863
>>715622213
OLED looks like left unless you have a pitch black room. Even with the room only dimly lit through the closed blinds/curtains, there is enough light to see a clear and bright reflection. Even in the middle of the night, if I have a high contrast image with some brightly lit part and some pitch black shadows, the light from the screen alone is enough to reflect my face and the wall behind me in the shadows. Seems you need a dark room, with dark wallpaper, black clothes and a black balaclava to get no reflections at all.
Anonymous No.715631670 [Report]
>>715614410
Bad artstyle.
Anonymous No.715631731 [Report] >>715631853 >>715632407 >>715632452 >>715633040 >>715633041 >>715633821
>>715614345 (OP)
>>715621404
>>715625424
>>715631207
>>715631415
No, really, what is the cause for the anti soul gas in Zelda? Its' definitely not an artistic choice, only a complete fucking idiot would think that looks good. It has to be a performance thing, right? Isn't the world still being rendered anyways?
Anonymous No.715631776 [Report]
YA HA HA, niggers
Anonymous No.715631853 [Report] >>715632473
>>715631731
It's because objects 'far' away from you are rendered really shittily to save on performance and they 'pop' in to a higher resolution as they get closer, sometimes in multiple stages.
The fog covers up the 'pop's so you can't see them as easily
Anonymous No.715631979 [Report] >>715636816
>>715626172
One of the few games where you actually want all the fog and all the bloom and it looks good.
Anonymous No.715632210 [Report]
The real "breath of the wild" was the fog along the way.
Anonymous No.715632407 [Report] >>715639963 >>715641832
>>715631731
It's a mystery
Anonymous No.715632452 [Report]
>>715631731
A little bit of fog can give a bit of depth to the image, effectively making what's further ahead less saturated. Not necessarily realistic, but it's an easy way to make the image look more varied, and one could argue it might give better conveyance to the player.
It's also used to hide pop-in (which I think is even worse tha heavy fog). When they make it fuck the image all the way up to the character model right in front of you, like that though, idk maybe it's a prank.
Anonymous No.715632473 [Report] >>715632525
>>715631853
you could just do fade-in
Anonymous No.715632519 [Report] >>715632617 >>715632680 >>715632704 >>715632706
>>715621404
Now THIS is the authentic Zelda experience
Anonymous No.715632525 [Report]
>>715632473
You mean Nintendo could just do fade-in.
Anonymous No.715632617 [Report]
>>715632519
this is painfully accurate
Anonymous No.715632680 [Report]
>>715632519
10/10 NINTENDO DOES IT AGAIN
saucy No.715632704 [Report]
>>715632519
Cemu bros... our SerFrost filter?
Anonymous No.715632706 [Report]
>>715632519
it's... it's gorgeous...
Anonymous No.715632845 [Report]
>>715614410
BotW is weirdly washed out and covered in fog. Personally I blame shitty switch hardware. I played WW, OoT, and TP within the last 12 months and all of them hold up compared to BotW from a visual perspective.
For the tendy fanboys: Keep in mind I still very much enjoyed BotW and think it's a good game overall.
Anonymous No.715632863 [Report] >>715643719
>>715631650
>OLED looks like left unless you have a pitch black room.
stopped reading there. cope by someone who doesn't own an oled.
Anonymous No.715632941 [Report]
Okay, but how many have you have even played the BotW?
Anonymous No.715633040 [Report]
>>715631731
Fog in games is often used to hide low quality graphics, especially in the distance. If there's no fog at all, it's usually extremely obvious if things are low-poly or very low-res in the distance. If you throw some fog on top of the same low quality graphics then the player can't really make out the details and it can be less jarring than looking at complete garbage.

I guess some devs are just shit and way overdo it or the game is so performance-constrained they have to hide things that are close by as well.
Anonymous No.715633041 [Report]
>>715631731
The game has weather and some of the weather have a lot more fog.
Guess what weather all the screenshots have. even without it it has too much fog
Anonymous No.715633091 [Report] >>715633502
>>715614345 (OP)
what are some other good gas-core games?
Anonymous No.715633502 [Report]
>>715633091
I started replaying Mercenaries 2 recently and they went pretty hard on the gas.
Anonymous No.715633821 [Report] >>715633946
>>715631731
The gas is being sucked out in the switch 2 version :)
Anonymous No.715633946 [Report]
>>715633821
Those two images are almost fucking identical besides what looks like the left being in a slightly higher resolution
Anonymous No.715634063 [Report]
both look really good, BoTW looked amazing on pc with a higher resolution, but witcher 3 and other "older" games really make me wonder why new games do look like shit
Anonymous No.715635196 [Report] >>715635778 >>715636615
Hello I'm an aspiring UE5 developer.
I tried fixing the first image. No need to thank me, look forward to my games friends!
Anonymous No.715635778 [Report]
>>715635196
Lookin' good, love the atmosphere anon.
Anonymous No.715635934 [Report]
>>715628215
what are the games on the right called though?
especially the middle one
Anonymous No.715636615 [Report]
>>715635196
You didnt improve this enough! try harder next time!! >:(
Anonymous No.715636784 [Report] >>715637192 >>715639571
Serious question, why aren't games vibrant? Why does the fog exist? Is it just some super easy lighting setup?
Anonymous No.715636816 [Report]
>>715631979
This.
i tried the mod/engine.ini change for E33 to remove the fog and bloom and it actually looks WORSE.
It's one of those games where the fog and bloom effect the devs put in it makes a lot of sense, seeing the setting and theme of E33
Anonymous No.715636841 [Report]
>>715614345 (OP)
why does everything in BOTW/TOTK look like someone turned down the contrast to minimum. What an ugly fucking style
Anonymous No.715637028 [Report]
The truest example of this is Fable TLC vs Fable Anniversary
The original game has aged better and still looks better than the ""remaster""
Anonymous No.715637152 [Report]
>>715614345 (OP)
>good artstyle AND realistic graphics
we need more developers to inspire from dishonored
Anonymous No.715637192 [Report]
>>715636784
cause it makes the games look cartoony and that's embawwassing, it has to look dull and brown cause we're grown ups
Anonymous No.715637382 [Report] >>715640076 >>715640475
the realistic artstyle = age badly meme is so dumb

unrealistic can look like it released yesterday, but it doesnt mean that the stuff that cannot look like that looks "bad", it simpyl doesnt holds up the current modern standards. Resident evil 4 looks realistic but still very good. even old ass games like thief or gothic or ps1 games looks nice to me. its an old artstyle that you cannot have anywhere else.

Prey would have sold more if it had a realistic artstyle. using cartoon shit for dark pseudo realistic serious themes all around is generally moronic
Anonymous No.715638872 [Report]
>>715631063
STOP KILLING GAMES
STOP ANTI SOUL GAS
Anonymous No.715639571 [Report] >>715641057
>>715636784
It's more of an artistic direction failure. Games have started using really advanced simulations of atmospheric lighting conditions. Where in 2002 you basically just threw some cloud textures on a dome and had a global directional light and that was it, now there are hundreds of variables to tweak that all effect the way every textures looks in game. It means developers really have no idea what their rock / grass / tree textures will look like in the final product because they are exposed to dozens of lighting situations... so they opt for realistic and sort of washed out colors. The vivid green of grass in full sun would look weird if it was the base color and you had a foggy rainy setting, so everything is more neutral to look good in various lighting /weather conditions.

All of this was the cost of getting real time lighting in big worlds so that we could have realistic day / night cycles.

Interestingly, games like Genshin Impact literally vertex paint their lighting and have them click on and off at various times of day, so they sacrifice realism for better control of the lighting setup.
Anonymous No.715639963 [Report]
>>715632407
The best image was the first one and its been making me angry since 2011
Anonymous No.715640076 [Report]
>>715637382
6th gen realistic graphics look comically bad nowadays but were state of the art at the time. Some games like MGS2 have some stylization going on so they look fine but take Killzone, a tech demo at the time and it looks downright disgusting.
Anonymous No.715640475 [Report]
>>715637382
No, Prey's artstyle is neat
so is Natural Selection 2's
Anonymous No.715641057 [Report] >>715641332
>>715639571
I don't see why they couldn't be more colorful, there are tons of reshade presets that bring back color and contrast. I believe display technology plays a role, CRTs were actually quite vibrant and had perfect blacks. Modern devs have to accommodate for a wide variety of displays ranging from shitty cheap LCD TVs to $6,000 OLED panels so they have to set for a sort of middle ground.
Anonymous No.715641332 [Report] >>715641528
>>715641057
Look at Donkey Kong Bananza, it's colorful as fuck. It's a skill issue.
Anonymous No.715641528 [Report]
>>715641332
Banaza looks exactly like modern tendie slop, washed out colors, anti-soul gas, terrible uninspired artsyle reminiscent of a mobile game
Anonymous No.715641546 [Report]
>>715614410
>prease understandu
Anonymous No.715641705 [Report]
>>715625304
Wind Waker always sucked.
Anonymous No.715641832 [Report]
>>715632407
They should of stopped at 15.
Anonymous No.715643719 [Report]
>>715632863
I literally do own an OLED and I bought it recently without knowing this caveat. I'm not even knocking OLED but shills need to be held to account for their deception. IF you have a light wall behind you that's even dimly lit, it lifts the blacks significantly.