>>715640140>The set pieces tell a storyAll gimmicks over gameplay. You might clap when the animal puppets dance but it's a little too twee and gay and reveals the hand of the developer. It's hardly a platformer, it's a rhythm game. This applies to all other levels once you break down how predictable they are.
>It sounds like you want 2D platformers It sounds like you want novelty, because you do.
>There’s several characters with different abilities You have easy kong, easier kong, easiest kong, and now featuring plays itself for you kong. Huge gradient of skilled expression. You want an easy platformer that puts on a show for you. You've said as much. Why settle with this when there's hundreds of others that do that but better? Is it the branding on this one?
>obscure That's the answer I was looking for. It's not about gameplay, not about aesthetics or mechanics, level design, it's about the brand.
That's why you're here. You want your little brand to be celebrated. I don't care for that.