>>715630827 I liked how it looked, then I played a demo of it on the store gamecube in my local gamestation (might've been game idk, they were already interchangeable in the UK at that point) and the gameplay underwhelmed me and felt kinda clunky, enough that I didn't want to buy it after that.
Shame. I was a teen, she had an ass. There were other games with ass and better gameplay. The first 3 soulcaliburs were pretty good for that.
Anonymous
7/16/2025, 6:54:49 PM No.715631478
>>715630827 No. The gameplay is fucking dogwater. Absolutely fucking terrible.
>>715630827 Just FYI, people here who says it's terrible has never played the game. The only thing they have done is read the terrible reviews written by amateurs.
P.N.03's biggest flaw is that it lacks content, but apart from that, it's a great game.
>>715631660 >>715630827 >linear on rails >aiming isn't even engaging or challenging >plot is weak/non-existent >music is mid tier early aughts techno No. The gameplay is trash and the only appeal is she shakes her ass constantly during gameplay and pulls sexy poses all the time. The game is a linear pseudo cover shooter where the main challenge is deciding when to pop put and spam lasers. https://youtu.be/gx62-QVnxuU?si=j0ZjGyczZVqe6KV1
>>715631980 It's not on rails. The game is not about aiming. It's about making quick. strategic choices how the best take out all enemies in each room.
It's possible to max combo every single room in the game, but to do that, you have to use your brain.
>>715631947 I see you baby, shaking that ass...shaking that ass...
Anonymous
7/16/2025, 7:07:31 PM No.715632416
>>715632113 Yes it is. You're ushered forwards with no decisions or branching structure. >It's about making quick. strategic choices how the best take out all enemies in each room. Yes it's about making sure you lock-on auto barrage the right enemy first. That's it. It tries to pretend like the gameplay is tight or high skill or engaging at all by rating your performance after every room but that sjit only ruins the pacing and emphasizes how undercooked and fucking stupid the core gameplay loop is.
>enter room >shake ass >pew pew some robots >repeat
>>715632097 he's gone through the silent autism phase, on to decades of spam, then got warped by /pol/ into a racist caricature, and now he's self ERPing. over/under on sybb trooning out next, d'you think?
Damage super strong enemies, but don't destroy them. When you destroy small enemies, the combo counter automatically gives you five seconds for your next target, no matter how much time you had before.
So kill small enemies first, then kill off the large enemies you have damaged earlier.
This can be very tricky, as it involves letting enemies survive.
>>715632931 >refutes nothing >talks about some.cringe combo scoring trick as if it saves the dogshit gameplay designed to allow you to stare at Vanessa's ass while she auto lockon barrages baddies instead of actively playing the game.
>>715633058 You don't even want to listen. The gameplay is great, but the content is lacking. Most likely explained by it's super short six months development time.
Sybb, you never told us which are your four favorite anime, except for Kodomo no Jikan. Stop thinking about flabby asses for a second and tell us the other three so we can judge your taste.
>>715630019 (OP) Sequel or Remake when? I don't want a remaster. Vanessa is hot, but the game is really barebones, and a little boring/tedious after a while. There needs to be more mechanics, like actual rhythm dodging/dancing stuff and not just for show. Basically just make Bayonetta but less combat-oriented and more flow/rhythm/pacing oriented. And don't make the enemies so tanky. Try to keep the pace quick. And give players more control over her movement and the camera. Also, please add more environment and enemy variety.