The original game's combat benefitted from its limited mobility by making you have to consider what the best weapon for the job was. It made each encounter feel almost like a puzzle. In every game after you just spam strafe jump and use whatever. It made combat mindless. Strafing ruined this series.
>>715669683 (OP)Focusing too much on wacky gimmick guns instead of cool badass guns ruined the series. Also making Ratchet boring.
>R&C1
>Great platformer with nice weapons and gadgets
>R&C 2
>Insanely unfinished rushjob TPS with some nice shooting
>R&C 3
>Nevermind, R&C 2 wasn't that unfinished compared to 3, holy shit man. Multiplayer is fun at least
Up Your Arsenal is too linear and combat-heavy
>>715671215When Rivet gives Ratchet a complimentary handjob inside Aphelion, do you think she uses her real arm or robot arm to jerk him off?
>>715669683 (OP)How many times are you gonna keep posting this thread?
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>>715671508Deadlocked remains the best game in the series. People will reply to this post telling me I'm wrong, but they're all just retarded retards.
>>715673972>empty giant maps with almost no enemies>Story progression is just a menu with a list of chores to do>terrible "puzzles" that just slow down everything to a crawl>Everything about vehicles>Stupidly short and low on content>but weapons go pew pewMeh, it's alright, better than 3 at least
>>715669683 (OP)strafing is what elevated it gameplay-wise from being just a late era PS1 game