Thread 715683249 - /v/ [Archived: 266 hours ago]

Anonymous
7/17/2025, 6:39:45 AM No.715683249
1749897598568
1749897598568
md5: 71a3fa1a9d55530ccea9c17dca1bd30d🔍
>Remember the 2000s? S0VL
2000s games were already less soulful than the 90s. "Urban" games centered around pop bling wiggershit (50 Cent, San Andreas), dull orange/grey filters, oversaturation of sports/Maddden games, less experimentation than the 90s, soundtracks with ProTools mallcore buttrock (Chevelle Trapt) instead of thrash metal, etc.
Replies: >>715684260 >>715684374 >>715684448 >>715684506 >>715685089 >>715685124 >>715685460 >>715685664 >>715686462 >>715687135
Anonymous
7/17/2025, 6:56:11 AM No.715684192
if you ever see posts like these, it's made by people who dont want you to realize how bad the present has gotten.
Anonymous
7/17/2025, 6:57:08 AM No.715684260
>>715683249 (OP)
even with all the negatives in that period they're still better than what we have now
Replies: >>715684389
Anonymous
7/17/2025, 6:59:05 AM No.715684374
2002
2002
md5: 02189aaaacc7351e419f1ec4fc73e1b7🔍
>>715683249 (OP)
Anonymous
7/17/2025, 6:59:22 AM No.715684389
>>715684260
Recession and iPhone faggotry was gay. Kill all zoomers who were not conscious during this era of decline.
Anonymous
7/17/2025, 7:00:07 AM No.715684428
2004
2004
md5: 8f61e07a25bf3ea4c198240d05259c69🔍
Replies: >>715684848
Anonymous
7/17/2025, 7:00:38 AM No.715684448
>>715683249 (OP)
>reposting low-quality trash from /vr/
Anonymous
7/17/2025, 7:01:36 AM No.715684506
>>715683249 (OP)
San Andreas isn't Wigger shit. Wigger shit would be post 2000s rap and stuff like Limp Bizkit, Insane Clown Posse.
Anonymous
7/17/2025, 7:04:16 AM No.715684665
2005
2005
md5: b2a24b315c98d02f4bd2766a9651891b🔍
Replies: >>715684848 >>715686390
Anonymous
7/17/2025, 7:07:43 AM No.715684848
>>715684428
>>715684665
do 01 and 98
Replies: >>715685596
Anonymous
7/17/2025, 7:09:34 AM No.715684951
I'm old gen x and there was very little soul in the 2000s compared to the post ww2 decades. The 2000s were just a boring and unoriginal version of the late 90s
Anonymous
7/17/2025, 7:11:43 AM No.715685089
1741903424785484
1741903424785484
md5: 7812e668f910860e5b72d23da49c9e21🔍
>>715683249 (OP)
Xbox 360 COD lobbies were the peak of gaming and I'm tired of pretending otherwise.
Anonymous
7/17/2025, 7:12:24 AM No.715685124
>>715683249 (OP)
Sure but that doesn't stop retarded zoomers from idolizing this era.
Anonymous
7/17/2025, 7:17:40 AM No.715685416
2001
2001
md5: 1175bee701eb02ea03942c5307be8f8e🔍
Replies: >>715686390
Anonymous
7/17/2025, 7:18:26 AM No.715685460
>>715683249 (OP)
Post 2001 sucks. Except maybe 2001-2004.
Anonymous
7/17/2025, 7:19:20 AM No.715685513
2008
2008
md5: 6d33b815d5bce700841ec347991b4afc🔍
Replies: >>715686056 >>715686390
Anonymous
7/17/2025, 7:20:44 AM No.715685596
>>715684848
98 was not in the 2000's
Replies: >>715686051
Anonymous
7/17/2025, 7:21:45 AM No.715685664
>>715683249 (OP)
2001 is the best year in vidya history, just masterpiece after masterpiece, not to mention we got 2 consoles released in that year and they were all great plus the ps2 boom
Anonymous
7/17/2025, 7:25:36 AM No.715685873
those days were better, you have the same thing but more degraded and streaming services or online games which is also worse
Anonymous
7/17/2025, 7:27:55 AM No.715686004
Facebook and smartphones was like the last minute villain reveal of the 00s
Replies: >>715686134
Anonymous
7/17/2025, 7:28:44 AM No.715686051
>>715685596
Source?
Anonymous
7/17/2025, 7:28:50 AM No.715686056
>>715685513
>GTA
>CoD
>Force Unleashed
>Fable
Replies: >>715686250
Anonymous
7/17/2025, 7:30:10 AM No.715686134
>>715686004
00's facebook was comfy it started sucking in the 2010's
Anonymous
7/17/2025, 7:31:46 AM No.715686250
>>715686056
>Mirror's Edge
>NG2
>GRID
>L4d2
Anonymous
7/17/2025, 7:34:19 AM No.715686390
1730086640618908
1730086640618908
md5: 2cad3d44ff487a01e286c5bbf5d8cbe5🔍
>>715685416
>>715684665
>>715685513
Why were games back then better?
Even if you remove the fags and troons, the gameplay design itself is completely different.
What exactly did we lose?
Replies: >>715686609 >>715686897 >>715690012
Anonymous
7/17/2025, 7:35:28 AM No.715686462
>>715683249 (OP)
I just want a five dollar meal, guy.
Anonymous
7/17/2025, 7:37:51 AM No.715686609
>>715686390
visionaries and technical geniuses having capital to make their vision real without corporatism and politics and greed

in other words, sovl
Anonymous
7/17/2025, 7:42:39 AM No.715686897
>>715686390
gaming became really fucking big so it started to attrect a different kind of soulless corpo suits looking to make big money
Replies: >>715690012
Anonymous
7/17/2025, 7:46:43 AM No.715687135
>>715683249 (OP)
I feel the opposite about it. I like low poly less than how early to mid 2000s games looked and am constantly searching for games that can give me the same presentation and vibes. I hoped indie would catch up eventually but they still cannot give me those games and they're all stuck with PS1 graphics. And even if you did find the rare example there's still a certain quality of triple A to middle budget double A developed games that is hard to reproduce.
Anonymous
7/17/2025, 8:08:07 AM No.715688321
16v08kQMgY1qhq77u_640-3001503917
16v08kQMgY1qhq77u_640-3001503917
md5: 1c48044c72e085c4916bbbd760862e84🔍
I'm still yet to see the metal heart (
Depthcore, Trendwhore) aesthetic be replicated again. Y2K futurism had all sorts of unique styles that would make for interesting game aesthetics. So a counter point to OP regarding what culture was superior, this is more late 90s but was relevant around the 2000s.
Anonymous
7/17/2025, 8:38:58 AM No.715690012
>>715686390
Faith in game sales and audience growth was higher, and as that faith started dropping we started seeing less and less competent management take the wheel.
>Gameplay design is completely different
A small team with tightly knit communication and decent skill overlap can produce great games, the modern development cycle practically has devs making parts of the game in complete isolation and hoping that the individual parts can be fit together at the last minute without scrapping months of work, resulting in intensely formulaic or useless wastes of development time.
>>715686897
It was already really big.