>>715690514>and all the future ports that were based on the PS2 version.It was the Wii version actually
Every time RE4 gets a port, something new is broken
GC โ> Wii โ Lower polygon count inventory items from PS2 port
GC โ> Wii โ> Xbox 360 โ Broken and missing effects, bad mapping conversion for ALL the models of the game, missing sound reverb effect.
GC โ> Wii โ> Xbox 360 โ> UHD โ Animation and sound issues, black pickup screen, bad optimization with lots of performance issues in some computers
The PS4 version is just copy-paste of the โHD textures optionโ from PC Ultimate HD. Only a few extra character textures were improved for PS4/Xone.
Also some enemies behavior issues if Iโm not mistaken. But Iโm not sure in which portโฆ
Still aside of resolution the GC/Wii and UHD with HD Project are the best versions. It has the best color palette and lightning and have bloom to the fire effects.
Resident Evil 4 HD Project removes terrible looking PS2 version assets.
https://www.re4hd.com/?p=5281
>WEAPONS and other item MODELS: The models used for all post-Gamecube versions have less polygons than the original Gamecube version. It seems they kept (perhaps by accident?) the low-poly versions from the PS2 port of the game. I restored and even improved all of these models. There is a limitation with these models that crashes the game if the file size of certain files are larger than the original, but I found that there is some dispensable data that can be removed from the .bin files (the 3D models), and even entire .bin files that are unused in-game