How do we save the Zelda series? - /v/ (#715699139) [Archived: 373 hours ago]

Anonymous
7/17/2025, 12:09:23 PM No.715699139
ZA_lazy
ZA_lazy
md5: 0eebe3d81b795f8481222cbf67fef53d🔍
It's currently stuck in "big, empty worlds where you have to aimlessly run around until you stumble over the solution".
Replies: >>715699225 >>715700551
Anonymous
7/17/2025, 12:11:03 PM No.715699225
>>715699139 (OP)
Keep releasing switch style zeldas since that is what people want.
Anonymous
7/17/2025, 12:41:21 PM No.715700551
>>715699139 (OP)
>It's currently stuck in "big, empty worlds where you have to aimlessly run around until you stumble over the solution".
Isn't the go-to criticism for haters that you have too much "aim" and always know where to go because of markers and the shrine sensor?

1. If you don't like exploring the world and find side stuff you can easily run straight to the shrines and just do them back to back. Both finding them and solving them can be a lot of fun

2. If you don't care for the shrines, you can easily find the four main dungeons and Hyrule Castle

That's why the BotW and TotK system is so good despite its flaws, you can absolutely play it like it's RDR2 and get lost in the open world or you can play it like your typicl Zelda game and run straight to the dungeons
Anonymous
7/17/2025, 12:55:47 PM No.715701253
20250608_215935
20250608_215935
md5: 7b9dcaf10854b0352a14ae49f105e2a1🔍
you

1) take a heterogenous offering approach

2d games, remake of ocarina of time and old school 3d style zeldas, open world games, blend of games and new frontiers

2) quality over quantity

bobklins have like 10 custom behaviors in botw and are much more fun than zonai robots (soulless) or them cave ceiling mofos in totk that have no behaviors

bobklins dance, show curiosity to their environment, sleep, look out, eat food, hunt, ride horses, drop and use weapons, throw rocks

invest in rich, character engaging experiences like this 10x over

3) good music

uplifting great music like botw, not downbeat post coital sax like totk
Anonymous
7/17/2025, 1:07:38 PM No.715701832
use your imagination
use your imagination
md5: 3dd9ee87b5c001b8ce4881882eeae372🔍
>ditch the obligatory dungeons that have been in the series the past two decades
We do not need dungeons when the focus is entirely on the overworld secrets and interactions.
>expand on the crafting mechanics
Fuse is a really interesting mechanic that provides considerable utility, but I think it can be built upon still.
>story needs to be back at the forefront despite the openworld sandbox
It's incredible to be able to go anywhere and tackle the game in whichever way you want. There should be more stories to be told in the various locations throughout the world.
>world expands due to choices and actions
Tarreytown was really cool, but it was a one off thing and there wasn't enough choice involved. Players should get to choose where a town might spring up, have a role in shaping it more directly, and farther choices made when the town is established.

Two game ideas I have for Zelda would be a survival sim with crafting elements, and an Ocarina of TIme reimagining that brings along climbing, fuse, and crafting in an open world.