>>715713112I had to dig but I somehow remembered this interview from fucking 2011. Basically just going into how he's impressed at what generic apple hardware could do at the time compared to what old mobile gaming was (think DOOMRPG on a flip phone)
>Well, the thing we’re trying to think about is where these two sectors are going. We look at mobiles as a very important form factor, much in the same way living room devices are important form factors.>We’re comfortable in delivering PC stuff to the console side, and I think Portal 2 will cement that fact.>On mobile, however, we’ve done nothing. Especially compared to the guys at Epic Games. I was talking with Tim Sweeney and Cliff Bleszinski recently and I told them how super impressed I was with what they’ve accomplished on mobile.>In fact, I was actually surprised with how excellent Infinity Blade was. I was playing Infinity Blade and I thought, wow, I had no idea you could get that out of an iPad.>The thing is, clearly the mobile platform is coming along. The thing I hate about it is we have to live with the CPU and GPU constraints that we’ve not had to deal with for a while.>Actually, I also hate the delivery through cellphone technologies is so outrageously priced. It’s hard to deliver a large game when you’re paying $12 per gigabyte delivered in the US – right now in the console space we don’t have to think about size. But now in the mobile space, customers want to pay $2.99 and you’re thinking [laughs] well so much for our fifty gigabyte game!https://mcvuk.com/business-news/publishing/gabe-newell-on-valve/