Anonymous
7/17/2025, 4:29:28 PM No.715713582
Bro, I had the idea of making a game that's like a perfect city, where everything goes well, there's no suffering or illness, and you can walk around without anything major happening. But there's a shop in the center that you can talk to in order to get a weapon to kill the NPCs.
So it would be more like a personal reflection of mine on why violence is necessary in a game, and a way to do philosophy through a game.
The message would be more about the player's choice: to walk through the city without doing anything, or to go to the shop and get a weapon to fight. But in the end, it's going to be an optional decision.
So it would be more like a personal reflection of mine on why violence is necessary in a game, and a way to do philosophy through a game.
The message would be more about the player's choice: to walk through the city without doing anything, or to go to the shop and get a weapon to fight. But in the end, it's going to be an optional decision.
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