Anonymous
7/17/2025, 6:59:33 PM No.715724749
Finally finished it after playing it for almost 3 weeks.
My reaction is the exact same as the first game, in fact while there are improvements over the first game in DS2, overall it's still pretty much the same exact game.
My main issue with the first game was that the story and all the elements of the game seem to be just a bunch of concepts Kojima shot out of his head and mashed them all together into a single game instead of just taking one or two concepts and expanding on them. The same issue is magnified even more in DS2.
For example, a character like "Rainy" (bravo Kojima, such creativity) is introduced relatively early in the game, but is utterly irrelevant and pointless beyond that introduction and backstory cutscene. The game also still has a massive problem with show don't tell, too many exposition dumps to explain to the player verbatim what is going on, though it's not as bad as it was in the first game.
Silly concepts like Dollman too, it just feels like they threw a dart at a wall with a bunch of ideas and took the ones the darts landed on instead of refining the concepts.
Another example is the subplot with APAC and the "President" of the company which much like most of the other concepts including the use of Heartman becomes utterly irrelevant and pointless as the game comes to its end, it could have been subtracted entirely from the game in general without losing much.
The game obviously has plenty of cringe moments as well, stuff that honestly feels outright embarrassing it's like no one told Kojima that what he was telling them to do was very silly and out of place, but they did it anyways. Same issues as DS1.
It's not as if the game is bad, outside of the story cosplaying as an amazon delivery driver has its moments. The combat is better and has more options, but you're given so many tools and you have little need to use any of them.
Overall it's like a 7/10, maybe 8/10 if I'm generous and not game I will remember or replay.
My reaction is the exact same as the first game, in fact while there are improvements over the first game in DS2, overall it's still pretty much the same exact game.
My main issue with the first game was that the story and all the elements of the game seem to be just a bunch of concepts Kojima shot out of his head and mashed them all together into a single game instead of just taking one or two concepts and expanding on them. The same issue is magnified even more in DS2.
For example, a character like "Rainy" (bravo Kojima, such creativity) is introduced relatively early in the game, but is utterly irrelevant and pointless beyond that introduction and backstory cutscene. The game also still has a massive problem with show don't tell, too many exposition dumps to explain to the player verbatim what is going on, though it's not as bad as it was in the first game.
Silly concepts like Dollman too, it just feels like they threw a dart at a wall with a bunch of ideas and took the ones the darts landed on instead of refining the concepts.
Another example is the subplot with APAC and the "President" of the company which much like most of the other concepts including the use of Heartman becomes utterly irrelevant and pointless as the game comes to its end, it could have been subtracted entirely from the game in general without losing much.
The game obviously has plenty of cringe moments as well, stuff that honestly feels outright embarrassing it's like no one told Kojima that what he was telling them to do was very silly and out of place, but they did it anyways. Same issues as DS1.
It's not as if the game is bad, outside of the story cosplaying as an amazon delivery driver has its moments. The combat is better and has more options, but you're given so many tools and you have little need to use any of them.
Overall it's like a 7/10, maybe 8/10 if I'm generous and not game I will remember or replay.
Replies: