>>715733526I have no complaints about the gigs/missions and general story, it's all solid. But for a world to be believable, it needs to feel alive. It needs to feel like it doesn't completely revolve around the player, and that means sandboxy mechanics and NPC interactivity. Cyberpunk Fails in this department, it's just the most basic NPCs walking from A to B with a few scripted events thrown in, with very little interaction or reactivity.
Thankfully modders are trying to fix this part of the game, but there's only so much they can do and obviously that doesn't help others on console. I think the final update will be mod.io support just like they're doing for witcher 3.