← Home ← Back to /v/

Thread 715736974

142 posts 76 images /v/
Anonymous No.715736974 [Report] >>715737102 >>715737291 >>715737435 >>715737569 >>715737728 >>715737783 >>715737802 >>715738093 >>715738432 >>715738779 >>715739456 >>715739928 >>715740698 >>715746051 >>715746783 >>715748089 >>715749162 >>715752164 >>715754568 >>715756019 >>715761061 >>715761552
Why don't video games feature megastructures?
They're awesome.
Anonymous No.715737057 [Report] >>715737102 >>715737254 >>715738432 >>715740698 >>715748861 >>715756019
Anonymous No.715737102 [Report] >>715737785 >>715740452 >>715740698 >>715741859 >>715745237 >>715748329 >>715752558 >>715758151 >>715760390
>>715736974 (OP)
>>715737057
games for this feel?
Anonymous No.715737162 [Report]
I HECKING LOVE SPACE MEGASTRUCTURES
Anonymous No.715737234 [Report]
That would require artistry, inspiration and "design".
None of which come included in the UE5 Indian mega dev bundle kit
Anonymous No.715737254 [Report]
>>715737057
looks like watcher's keep
Anonymous No.715737291 [Report] >>715737881
>>715736974 (OP)
What do they fill it with? I mean, even if you were one of those guys who doesn't really care about gameplay, and just want to walk around cool structures, still at that scale, even the rooms would get repetitive and boring to look upon. The developers can only makes but so many assets.
Anonymous No.715737310 [Report]
Because you only play AAA slop.
Anonymous No.715737435 [Report] >>715737690
>>715736974 (OP)
There are several indies about megastructures
Anonymous No.715737569 [Report]
>>715736974 (OP)
This is what HALO is about.
Anonymous No.715737690 [Report] >>715737757
>>715737435
OP is a ritualposter autist that makes this thread daily.
Anonymous No.715737728 [Report] >>715737881 >>715737920
>>715736974 (OP)
>Why don't video games feature megastructures?
Because any gameplay will be you walking down corridors. Thrilling stuff.
Anonymous No.715737757 [Report] >>715739758 >>715740625
>>715737690
It's been 6 years since I last made this thread.
Anonymous No.715737783 [Report] >>715738364 >>715745750
>>715736974 (OP)
NaissanceE
Manifold garden
Bleak Faith Forsaken
Anonymous No.715737785 [Report] >>715738062
Because they're expensive to model?

>>715737102
Ico.
Anonymous No.715737797 [Report]
Anonymous No.715737802 [Report] >>715752187 >>715752558 >>715752820 >>715756817 >>715757089
>>715736974 (OP)
I agree.
Anonymous No.715737876 [Report]
Homeworld 2
Space Marine 2
Elden Ring
Anonymous No.715737881 [Report] >>715738090
>>715737291
>>715737728
You think too simple. Just have actual levels inside the structures. Imagine Limgrave taking place inside a megastructure, stuff like that.
Anonymous No.715737920 [Report]
>>715737728
walking down corridors describes some of the best horror games ever made. Silent Hill, namely
Anonymous No.715738026 [Report]
>make le megastructure game?
>*shill posts signalis and peripeteia and tsutomu nihei*
Anonymous No.715738062 [Report]
>>715737785
And games are expensive to buy, what’s your point? Entitled ass developers.
Anonymous No.715738090 [Report] >>715739489
>>715737881
So like an Ico kind of game then? Maybe I can think of something else. I need time to think.
Anonymous No.715738093 [Report]
>>715736974 (OP)
Pizza Tower
Anonymous No.715738274 [Report] >>715738445
Talos Principle 2
Anonymous No.715738364 [Report]
>>715737783
>NaissanceE
I was gonna recommend that. I second this OP
Anonymous No.715738419 [Report]
Anonymous No.715738432 [Report] >>715738538 >>715738764 >>715738979 >>715739380 >>715739756 >>715747457
>>715736974 (OP)
>>715737057
notice the aspect ratio and composition in these images? their sense of scale is a result of those things
Anonymous No.715738445 [Report] >>715738675
>>715738274
I was so disappointed by this game. I wish there was a quiet version where you can just do the puzzles solo , soak in the atmosphere, and not have any companions constantly yapping in your ear
Anonymous No.715738538 [Report] >>715738636 >>715738764 >>715738979 >>715740067
>>715738432
a rare game that does well in this regard, for comparison
Anonymous No.715738636 [Report] >>715738730 >>715738764 >>715738979 >>715739380
>>715738538
Anonymous No.715738642 [Report]
I hated stellaris megastructures, the scales just looked silly.
Anonymous No.715738675 [Report]
>>715738445
You can try The Witness. The game has audio logs, but they're entirely optional. If you don't interact with them, then there's 0 dialogue. But for completion sake, you should select the log, and then immediately select it again to turn it off. That way, the game remembers you found it.
Anonymous No.715738730 [Report] >>715738764 >>715738979 >>715739380
>>715738636
Anonymous No.715738764 [Report] >>715738867 >>715739763 >>715740673 >>715746804
>>715738636
>>715738538
>>715738432
>>715738730

the problem with your premise is that the only things that warrant this bizarre angle are fixed camera tank control games, and specifically shadow of the collossus.
Anonymous No.715738779 [Report] >>715738858
>>715736974 (OP)
Stellar Blade is like, Nothing but mega structures. from start to finish.
Anonymous No.715738858 [Report]
>>715738779
>namedropping the game
thread ruined.
Anonymous No.715738867 [Report] >>715738953 >>715739485 >>715741325 >>715748614
>>715738764
not at all true but do go on
Anonymous No.715738953 [Report] >>715739141
>>715738867
Anonymous No.715738979 [Report] >>715748775 >>715749050
>>715738432
>>715738538
>>715738636
>>715738730
Those are big, but not megastructure level. Megastructures stay huge, even with the player perspective.

The Erdtree comes close.
Anonymous No.715739110 [Report] >>715739185
Underspace has a bunch of them as enemies and levels as its central theme.
Anonymous No.715739141 [Report]
>>715738953
Anonymous No.715739185 [Report] >>715756104
>>715739110
Freelancer too, rarely
Anonymous No.715739380 [Report] >>715740673
>>715738730
>>715738636
>>715738432
your problem is that you're playing a game
go watch a movie faggot
Anonymous No.715739456 [Report]
>>715736974 (OP)
>dude greebles everywhere lmao
wonder how people with this artstyle feel about it being retroactively associated with ai slop.
Anonymous No.715739485 [Report] >>715740041
>>715738867
>wrong *posts literally what I just said*
you don't actually like games you just like weird concept art with no gameplay
Anonymous No.715739489 [Report] >>715740289
>>715738090
you rn
Anonymous No.715739756 [Report] >>715740041 >>715740065
>>715738432
Half of the images on the left are literally the promotional screenshots from the game, you idiotte

>year 13 of normies not knowing what concept art is
Anonymous No.715739758 [Report]
>>715737757
You've had 6 years to find someone to talk about this subject whenever you want and couldn't find anyone?
Anonymous No.715739763 [Report] >>715739872
>>715738764
the original God of War games on PS2 and PS3 ALL did this
hell they were considered a masterclass in actual cinematic composition and sense of scale
Anonymous No.715739872 [Report] >>715740065
>>715739763
calmly describe the gameplay in those sections.
Anonymous No.715739928 [Report]
>>715736974 (OP)
This is why I love the Source engine. It captures this feeling really well. E.Y.E and Dark Messiah especially are awesome for this
Anonymous No.715740041 [Report] >>715740669 >>715743390
>>715739485
that game is neither a fixed camera angle game nor SotC you dope
you'll figure it out one day, in the meantime keep posting about why none of your games feel like they have a proper sense of scale when they're all first-person or third-person with the camera fixed in the same spot aka composition at all times, unlike all of your megastructure art

>>715739756
you're a special kinda stupid huh? the image literally says that they're concept art and promo screens, but those promo screens are impossible to recreate 1:1 in-game since they freed the camera
it's almost as if they know how to make cool looking shots but can't actually deliver on them in-game
Anonymous No.715740065 [Report]
>>715739756
them being promotional screenshots is LITERALLY written right there in the image
the point is the actual playable game does not feature such camera angles ever

>>715739872
hack'n'slash, traversing set piieces and platforming sections
Anonymous No.715740067 [Report]
>>715738538
I should replay this
Anonymous No.715740289 [Report]
>>715739489
Seriously. I'm racking my brain. I can think of a few games with large structures. But not quite the mega structures that OP likely desires.
Anonymous No.715740452 [Report]
>>715737102
Halo 1-3, ME Andromeda when you're exploring the alien installations.
Anonymous No.715740625 [Report]
>>715737757
But it's been since last night since I've been in a megastructure thread. I don't mind though, this shit is dope.
Anonymous No.715740669 [Report]
>>715740041
You're too upset. I'm not denying the current camera trends are dogshit, I'm saying if the only thing you can do to evoke scale is make the character 3 pixels tall, you're doing something wrong. wake me up when the enemies are 3 pixels and I can snipe them from across the map
Anonymous No.715740673 [Report] >>715741193
>>715738764
No, it just requires putting the effort in. These games already don't give you full camera control, because they're Z-targeting games.
>>715739380
Use of appropriate framing is just as important to vidya.
Anonymous No.715740698 [Report] >>715741437
>>715736974 (OP)
>>715737057
>>715737102
Seeing the random ass labyrinth in the distance out of nowhere in BOTW back in 2017 is still legit a top 10 modern gaming experience for me.
Anonymous No.715741193 [Report]
>>715740673
>Use of appropriate framing
The screenshots you posted as negative examples did use appropriate framing because they're ingame-screenshots with the character and his surroundings clearly visible
If you want artistic shots with no clear sight of a main character you should watch movies or look at art
Anonymous No.715741325 [Report] >>715745234
>>715738867
game?
Anonymous No.715741437 [Report]
>>715740698
>yfw you finally walk up to it
Anonymous No.715741859 [Report] >>715746289
>>715737102
Lorn's Lure
Anonymous No.715743390 [Report] >>715744794
>>715740041
>you're a special kinda stupid huh? the image literally says that they're concept art and promo screens
EXACTLY, then why the fuck are you showing literal SCREENSHOTS OF THE GAME that somehow are supposed to illustrate things that ARENT in the game

Theyre staged/posed but screenshots nevertheless lol and all of that is in the game
Anonymous No.715743613 [Report] >>715745631
Halo is one of the only games apart from sotc that does monumental architecture well.
Anonymous No.715744213 [Report]
Destiny 1 and 2 had some cool megastructures too bad theyre stuck in a dead and shit game
Anonymous No.715744794 [Report] >>715745019
>>715743390
stupidest post I've read all month, good job man
Anonymous No.715745019 [Report] >>715749865
>>715744794
Dont make retarded images next time then, and look up what concept art is, thanks
Anonymous No.715745234 [Report]
>>715741325
Looks like https://store.steampowered.com/app/234080/Castlevania_Lords_of_Shadow__Ultimate_Edition/ . Fucking weird game, swings wildly between 4/10 god of war knockoff and the best Castlevania ever made.
Anonymous No.715745237 [Report] >>715745674 >>715746289 >>715756090
>>715737102
Elden ring, idk why no one’s mentioned it, it’s the only game I’ve ever gotten this sense of scale from.
Anonymous No.715745631 [Report]
>>715743613
D1 was good. They should have just stopped after that.
Anonymous No.715745674 [Report]
>>715745237
rip you're gonna trigger the conceptart schizo again
Anonymous No.715745750 [Report]
>>715737783
Apparently Bleak Faith is really good for that, i bought it but havent llayed it cause there is a dlc coming out and the devs keep putting out updates and adding stuff.
Anonymous No.715746051 [Report] >>715746773
>>715736974 (OP)
Games with normal structures already shit themselves into sub-30 fps, what do you think megastructures would give you?
On a serious note: those megastructures never look any good when you're actually playing a game unless you have fixed camera angles. All those pictures only look good because of the perspective, which you wouldn't have in a game, you'd only ever see it from first or third person view of the protagonist.
Take CP77, that game has megastructures but you never really give a shit about them.
Anonymous No.715746289 [Report]
>>715741859
Shit game
>>715745237
Correct answer
Anonymous No.715746773 [Report]
>>715746051
cp77 does not have a megastructures. It only has large buildings. Megastructure games are about the ambience and exploration.
Anonymous No.715746783 [Report]
>>715736974 (OP)
It takes a lot of design work to make them fit into the game narratively and mechanically.
Anonymous No.715746804 [Report]
>>715738764
Sure but you can definitely pan the camera out at those vistas in Elden Ring because you're not doing anything except walking
Anonymous No.715747386 [Report] >>715747526 >>715747756
Y'all niggas small time when it comes to megastructures.
Space elevators are the real shit.
Anonymous No.715747457 [Report] >>715748180 >>715749446 >>715749769
>>715738432
Anonymous No.715747526 [Report] >>715747685
>>715747386
Absolutely based. And going up there with the view was awesome.
Anonymous No.715747685 [Report]
>>715747526
Why do only the japanese make good mega structures
Anonymous No.715747756 [Report] >>715748119
>>715747386
The Xeno games take place on a pair of giant robots frozen in time right? So are you effectively playing as a bunch of ants in an otherwise oversized world?
Anonymous No.715748089 [Report]
>>715736974 (OP)
God of war came.to mind
Anonymous No.715748119 [Report] >>715748312
>>715747756
Xenoblade 1 has that premise.
Xenoblade 2 takes place mostly on living islands amidst a cloud sea.
and Xenoblade 3 asks what things would be like if the remains of those two worlds were to be combined into one.
Anonymous No.715748180 [Report]
>>715747457
that nigga slept on og resident evil
Anonymous No.715748312 [Report] >>715748607
>>715748119
Damn that's kinda sick, I'd actually wanna start playing the series but id have to start from the PS1 game out of sheer series callback autism.
Anonymous No.715748329 [Report]
>>715737102
Shadow of the Colossus.
Anonymous No.715748607 [Report]
>>715748312
Only Xenosaga 3 really makes any direct callbacks to Xenogears, and the only callbacks to Xenosaga are KOS-MOS's cameo in Xenoblade 2, and the end cutscene of Xenoblade 3's big DLC, Future Redeemed
Anonymous No.715748614 [Report]
>>715738867
On that note, the Uncharted games have a few pull-back-the-camera-oh-shit moments.
Anonymous No.715748775 [Report] >>715748962 >>715749050
>>715738979
>Literally Shadow of the Colossus
>One of the first bosses is a giant stone man, you run up its sword that's the size of a battleship and stab it in the head from 10 stories up.
>Also you fight it on a stadium-sized platform that's another 20 stories up, in the middle of a lake
Anonymous No.715748861 [Report]
>>715737057
looks like a pinned post form some board...
Anonymous No.715748962 [Report] >>715749381
>>715748775
nothing in SotC is on the scale of a megastructure.
Anonymous No.715749050 [Report]
>>715738979
>>715748775
The final boss in that game is a gargantuan statue monster that can't even move because of its sheer size lmao. You have to climb up its body and stab it and you're basically potato chip compared to its entire hand.
Anonymous No.715749162 [Report] >>715750463
>>715736974 (OP)
I'm surprised no one mentioned armored core yet
Anonymous No.715749381 [Report] >>715749595
>>715748962
Stadia are megastructures and there are multiple in SOTC
Anonymous No.715749446 [Report]
>>715747457
>this
>not an objective
imagine being a pseud on fucking twitter.
Anonymous No.715749595 [Report] >>715749907 >>715752032
>>715749381
they aren't. megastructures are things like the Great Wall of China; things that are visible from orbit. SotC's stuff is as big as an average sort of skyscraper at best.
Anonymous No.715749769 [Report]
>>715747457
this is what listening to /v/ does to you
>frazetta
what next? Beksinski? Fucking parroting pseuds need to kill themselves en masse
Anonymous No.715749865 [Report]
>>715745019
Maybe read cunt
Dumb cunt
Retarded cunt
Fucking cunt
Cunting cunt
Strewth cunt
Anonymous No.715749907 [Report] >>715750126 >>715750221
>>715749595
I dont think the great wall of china is visible from orbit
Anonymous No.715750126 [Report]
>>715749907
Its not.
Anonymous No.715750221 [Report] >>715752254
>>715749907
Shows what you know.
Anonymous No.715750463 [Report] >>715751503
>>715749162
AC6 had some really good ones
Anonymous No.715751503 [Report]
>>715750463
the arena itself isn't quite megastructure scale, but the viewpoint shift when you get tackled into the sky by Ayre in the final fight and you're suddenly looking down on everything with the planet in the background is fucking sick.
Anonymous No.715752032 [Report] >>715752904
>>715749595
>No true scotsman
Stone structures get a size handicap, and the stuff in sotc is bigger than anything irl. Try telling an archaeologist or architect that the Coliseum isn't a megastructure, get laughed out of the room.
Anonymous No.715752121 [Report]
Honestly games that take place entirely in the same building is a good example. Space ships and stations for example
Anonymous No.715752164 [Report]
>>715736974 (OP)
Best Dungeon Crawlers for this feel?
Anonymous No.715752187 [Report]
>>715737802
NaissancE is literally this. It's not a good game, but you can open the console and enable noclip and flying to go out of bounds and it actually has a lot of really cool, fucking massive environments.
Anonymous No.715752254 [Report]
>>715750221
Highest civvy resolution is like a pixel for 5 square meters. The average when that myth started circulating was 30m2. So it was "visible from orbit" in the same way you can see an ant on the ground from 4 or 5 stories up.
Anonymous No.715752558 [Report]
>>715737102
Not fantasy but "dolls nest" is animu mecha grills in superstructure world like this >>715737802
Anonymous No.715752650 [Report] >>715754456
I want a game that's just Blame! but it's online, however the catch is that the environments are so fucking large and take such a long time to get through that it can be days or weeks without encountering another human.
No chat, no communication, so you never know if they are dangerous or not.
Just wandering and climbing around these narrow corridors, small crevices and walking up stairs to emerge by a near infinitely large abyss.
Then you see what looked like another human on the other side of the chasm. Would be kino.
Anonymous No.715752820 [Report] >>715752858 >>715755792
>>715737802
what's with the sudden blame! posts these past few weeks, did something happen?
Anonymous No.715752858 [Report] >>715754587
>>715752820
It's been posted on /v/ for a while, as far as I remember. But, there probably was some recent YT video essay about it that spiked interest.
Anonymous No.715752904 [Report]
>>715752032
okay
'Hey me, did you know the coliseum isn't a megastructure?'
'yeah, that's common knowledge'
Anonymous No.715754456 [Report] >>715756187
>>715752650
What would happen if you actually met someone? Would there be VOIP and the reward is just uh.. "intimacy" with a fellow human?
>be me, alone in my room playing blame! online
>it's been 2 days walking the megastrucute, by now I must have gotten closer to the center
>see light in the distance, it's another person
>yell over the chasm
>they respond
>sounds like a kid
>they yell back
>it's a girl
end scene, kino
Anonymous No.715754568 [Report]
>>715736974 (OP)
WHY?
BECAUSE YOU LOOK AT IT FOR 5 SECONDS, SAY "Oooooh, that's neat" AND THEN LOOK AT SOMETHING ELSE.
That's why.
Anonymous No.715754587 [Report]
>>715752858
I'm not seeing any recent video. Maybe just snowball effect?
In any way, the data is clear.
Anonymous No.715755792 [Report] >>715757489
>>715752820
some anon on /a/ finished dumping the entirety of sidonia recently so it might've gotten some people interested in nihei's work.
Anonymous No.715756019 [Report] >>715758897 >>715759926
>>715736974 (OP)
>>715737057
Real world example.
Anonymous No.715756090 [Report]
>>715745237
this and I'd asume any other from game really.
Anonymous No.715756104 [Report]
>>715739185
It's funny because the megastructures in these are really small, but because you're used to the small scale of the game they feel huge.
Anonymous No.715756187 [Report]
>>715754456
Kinda worked for Journey
Anonymous No.715756817 [Report]
>>715737802
i'm obsessed with blame's sense of scale
Anonymous No.715757089 [Report] >>715759452
>>715737802
>tower dungeon game made by fromsoft
i would cum to death
Anonymous No.715757489 [Report] >>715757661
>>715755792
Tower Dungeon vol 1 also just came out in English so that may have renewed some interest in Nihei
Anonymous No.715757661 [Report] >>715758436 >>715760658
>>715757489
Also, speaking of megastructures, Tower Dungeon features an 1800 story tower
Anonymous No.715758151 [Report]
>>715737102
Cyoag in tg.
Anonymous No.715758436 [Report] >>715760658
>>715757661
Anonymous No.715758897 [Report] >>715759640
>>715756019
How the fuck did they build this shit
Anonymous No.715759452 [Report]
>>715757089
>fromsoft
disgusting.
Anonymous No.715759525 [Report]
Has anyone here played Bleak Faith Forsaken?
Anonymous No.715759640 [Report]
>>715758897
>How the fuck did they build this shit
By having some people specialize a single skill.
Anonymous No.715759926 [Report] >>715760643
>>715756019
planned economy and assigned labor
Anonymous No.715760317 [Report]
Is this big enough?
Anonymous No.715760390 [Report]
>>715737102
Bleak Faith Forsaken
Anonymous No.715760643 [Report]
>>715759926
It's never one or the other. Whoever commissioned it had the wealth to do so because it's a building of grandeur. Roads for example are essential for economies, so they tend to be constructed by command economies. All in all it's meaningless when command and free market economies are all corporations.
Anonymous No.715760658 [Report]
>>715758436
>>715757661
I really dislike Nihei's newer stuff. It really feels like your favourite franchise getting raped on repeat the way he's forced to chase a bigger audience.
Anonymous No.715761061 [Report]
>>715736974 (OP)
Titanfall 2 comes to mind
Also destiny 2 but it's shit now
Anonymous No.715761552 [Report]
>>715736974 (OP)
Grounded