Thread 715741030 - /v/ [Archived: 240 hours ago]

Anonymous
7/17/2025, 10:30:04 PM No.715741030
dash vs double jump
dash vs double jump
md5: 2c0ca20c3cae3354209e7ce49ade1ba6🔍
Which game mechanic is better?
Replies: >>715741172 >>715741221 >>715741315 >>715741562 >>715741563 >>715741576 >>715741584 >>715741738 >>715743080 >>715743632 >>715743961
Anonymous
7/17/2025, 10:31:01 PM No.715741098
Double jump
saucy
7/17/2025, 10:32:00 PM No.715741172
>>715741030 (OP)
Air dash!
Replies: >>715741949
Anonymous
7/17/2025, 10:32:39 PM No.715741221
1682113232655324
1682113232655324
md5: 1ffc25b9fb1e6b37e41d2d26a737cafd🔍
>>715741030 (OP)
Double jump. It allows for more unique platforming since you can v-jump. Air dashing is more linear unless you can jump out of it.
Replies: >>715741949
Anonymous
7/17/2025, 10:33:51 PM No.715741315
>>715741030 (OP)
Hollow knight has both, that game is awesome
Anonymous
7/17/2025, 10:37:08 PM No.715741562
smile
smile
md5: 40123d2e78e585012a33dd23c90af358🔍
>>715741030 (OP)
I can't remember in which spiderman game it was but Peter breaks the fourth wall like hes Deadpool in the middle of swinging around to go on a rant about how hes able to double jumps even though it breaks laws of physics. It was cringy and hilarious.
Also I'd choose dashing over double jump and double jumping doesn't increase your forward momentum
Replies: >>715744212
Anonymous
7/17/2025, 10:37:08 PM No.715741563
1720455555139
1720455555139
md5: 7f50911babef3f63652e2f4b6eb5d565🔍
>>715741030 (OP)
Dash without a doubt
Anonymous
7/17/2025, 10:37:17 PM No.715741576
1636669522_preview_ezgif-3-ac07d13357ad
1636669522_preview_ezgif-3-ac07d13357ad
md5: 573aa42e1428e3cad9ca547bf4678b04🔍
>>715741030 (OP)
Why not both?
Anonymous
7/17/2025, 10:37:25 PM No.715741584
>>715741030 (OP)
both can easily ruin level design, it's a matter of which is implemented better
Anonymous
7/17/2025, 10:37:35 PM No.715741605
I'd say double jump adds more variety and is a very significant power-up. Dash is decent, but turns more into a chore over time if it just becomes a button you hit every second to go faster. Why not just make the character move faster by default and then add an evade button or something?
Anonymous
7/17/2025, 10:39:26 PM No.715741738
>>715741030 (OP)
both are gimmick-shit that adds no value
Replies: >>715742392
Anonymous
7/17/2025, 10:42:06 PM No.715741949
>>715741172
>>715741221
Oh are we specifically talking about midair dash? In that case double jump. But having a dash in general is much, much better for the flow of combat and the speed of the game than a double jump with no dash whatsoever. Which is why dash became pretty much mandatory and double jump typically remains a gatekeeping power-up outside of platforming-over-action games that center around (usually conditional) midair jumping
Replies: >>715742180
Anonymous
7/17/2025, 10:45:20 PM No.715742180
>>715741949
>Oh are we specifically talking about midair dash?
OP posted an image of the first Mega Man X, which didn't even have midair dash, so I'd assume it's normal ground dashing.
Anonymous
7/17/2025, 10:47:55 PM No.715742392
>>715741738
They add skill expression.
Anonymous
7/17/2025, 10:51:41 PM No.715742686
Zero handsome
Zero handsome
md5: 2d54d442de722cacd4c65479ac5c977d🔍
Why choose?
Replies: >>715743068
Anonymous
7/17/2025, 10:55:01 PM No.715742953
1636832827483_thumb.jpg
1636832827483_thumb.jpg
md5: 779def6de133bcbe98943c37f9434b89🔍
Wall jumps > Double jumps > Air dashes > Dodge rolls
Replies: >>715743067 >>715743068 >>715743175
Anonymous
7/17/2025, 10:56:31 PM No.715743067
>>715742953
Depends on how it's implemented.
Sometimes wall jumps are as boring as ill applied that you could have just climbed a ladder for the same result.
If its done well its sublime.
Replies: >>715744865
saucy
7/17/2025, 10:56:31 PM No.715743068
>>715742686
>>715742953
Regular dashing is cool too, but I thought the thread was about the kinds of jumps obviously.
Anonymous
7/17/2025, 10:56:41 PM No.715743080
1750390897707633
1750390897707633
md5: 4361395e8fccb65bbbeb879cd35e0b3d🔍
>>715741030 (OP)
Rocket Jump
Anonymous
7/17/2025, 10:58:04 PM No.715743175
>>715742953
You should be able to have all these and maybe even more.
Replies: >>715744365
Anonymous
7/17/2025, 11:00:26 PM No.715743406
1448835184808
1448835184808
md5: 52ea2afe4e5b9cbbc93e45faa065f4cf🔍
Double jumping is a crutch for those that suck a precise platforming.
Replies: >>715743492 >>715743546
Anonymous
7/17/2025, 11:01:27 PM No.715743492
>>715743406
This
Anonymous
7/17/2025, 11:02:12 PM No.715743546
>>715743406
>having any control in the air at all
unrealistic garbage.
Anonymous
7/17/2025, 11:03:19 PM No.715743632
1749603095675459m
1749603095675459m
md5: d22a2ed80543b8d6f0fa5b8870a6c96f🔍
>>715741030 (OP)
Dash jump for maximum distance.
Anonymous
7/17/2025, 11:07:43 PM No.715743961
>>715741030 (OP)
Depends on the game design.
Or make multiple characters and have one be double jump and the other dash.
Anonymous
7/17/2025, 11:11:25 PM No.715744212
>>715741562
Ultimate spider-man for the gamecube/PS2
Anonymous
7/17/2025, 11:13:55 PM No.715744365
>>715743175
What more is there?
Replies: >>715744536
Anonymous
7/17/2025, 11:16:21 PM No.715744536
>>715744365
Other methods of controlling your momentum and direction. I'm a fan of skillshots that can be used midair, like hookshots or whips to grab onto things midair. Gliding or flying movement in certain circumstances can be cool too.
Anonymous
7/17/2025, 11:20:38 PM No.715744865
Medhead
Medhead
md5: a8d7e81e986072a60f141ba8fbedd0a6🔍
>>715743067
Wall jumping always feels smoother and faster paced than climbing a ladder. Ladders are for flyer ambushes and screen transitions