Which game mechanic is better?
>>715741030 (OP)Double jump. It allows for more unique platforming since you can v-jump. Air dashing is more linear unless you can jump out of it.
>>715741030 (OP)Hollow knight has both, that game is awesome
smile
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>>715741030 (OP)I can't remember in which spiderman game it was but Peter breaks the fourth wall like hes Deadpool in the middle of swinging around to go on a rant about how hes able to double jumps even though it breaks laws of physics. It was cringy and hilarious.
Also I'd choose dashing over double jump and double jumping doesn't increase your forward momentum
>>715741030 (OP)both can easily ruin level design, it's a matter of which is implemented better
I'd say double jump adds more variety and is a very significant power-up. Dash is decent, but turns more into a chore over time if it just becomes a button you hit every second to go faster. Why not just make the character move faster by default and then add an evade button or something?
>>715741030 (OP)both are gimmick-shit that adds no value
>>715741172>>715741221Oh are we specifically talking about midair dash? In that case double jump. But having a dash in general is much, much better for the flow of combat and the speed of the game than a double jump with no dash whatsoever. Which is why dash became pretty much mandatory and double jump typically remains a gatekeeping power-up outside of platforming-over-action games that center around (usually conditional) midair jumping
>>715741949>Oh are we specifically talking about midair dash?OP posted an image of the first Mega Man X, which didn't even have midair dash, so I'd assume it's normal ground dashing.
>>715741738They add skill expression.
Wall jumps > Double jumps > Air dashes > Dodge rolls
>>715742953Depends on how it's implemented.
Sometimes wall jumps are as boring as ill applied that you could have just climbed a ladder for the same result.
If its done well its sublime.
>>715742686>>715742953Regular dashing is cool too, but I thought the thread was about the kinds of jumps obviously.
>>715742953You should be able to have all these and maybe even more.
Double jumping is a crutch for those that suck a precise platforming.
>>715741030 (OP)Dash jump for maximum distance.
>>715741030 (OP)Depends on the game design.
Or make multiple characters and have one be double jump and the other dash.
>>715741562Ultimate spider-man for the gamecube/PS2
>>715744365Other methods of controlling your momentum and direction. I'm a fan of skillshots that can be used midair, like hookshots or whips to grab onto things midair. Gliding or flying movement in certain circumstances can be cool too.
Medhead
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>>715743067Wall jumping always feels smoother and faster paced than climbing a ladder. Ladders are for flyer ambushes and screen transitions