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Thread 715741030

29 posts 22 images /v/
Anonymous No.715741030 [Report] >>715741172 >>715741221 >>715741315 >>715741562 >>715741563 >>715741576 >>715741584 >>715741738 >>715743080 >>715743632 >>715743961
Which game mechanic is better?
Anonymous No.715741098 [Report]
Double jump
saucy No.715741172 [Report] >>715741949
>>715741030 (OP)
Air dash!
Anonymous No.715741221 [Report] >>715741949
>>715741030 (OP)
Double jump. It allows for more unique platforming since you can v-jump. Air dashing is more linear unless you can jump out of it.
Anonymous No.715741315 [Report]
>>715741030 (OP)
Hollow knight has both, that game is awesome
Anonymous No.715741562 [Report] >>715744212
>>715741030 (OP)
I can't remember in which spiderman game it was but Peter breaks the fourth wall like hes Deadpool in the middle of swinging around to go on a rant about how hes able to double jumps even though it breaks laws of physics. It was cringy and hilarious.
Also I'd choose dashing over double jump and double jumping doesn't increase your forward momentum
Anonymous No.715741563 [Report]
>>715741030 (OP)
Dash without a doubt
Anonymous No.715741576 [Report]
>>715741030 (OP)
Why not both?
Anonymous No.715741584 [Report]
>>715741030 (OP)
both can easily ruin level design, it's a matter of which is implemented better
Anonymous No.715741605 [Report]
I'd say double jump adds more variety and is a very significant power-up. Dash is decent, but turns more into a chore over time if it just becomes a button you hit every second to go faster. Why not just make the character move faster by default and then add an evade button or something?
Anonymous No.715741738 [Report] >>715742392
>>715741030 (OP)
both are gimmick-shit that adds no value
Anonymous No.715741949 [Report] >>715742180
>>715741172
>>715741221
Oh are we specifically talking about midair dash? In that case double jump. But having a dash in general is much, much better for the flow of combat and the speed of the game than a double jump with no dash whatsoever. Which is why dash became pretty much mandatory and double jump typically remains a gatekeeping power-up outside of platforming-over-action games that center around (usually conditional) midair jumping
Anonymous No.715742180 [Report]
>>715741949
>Oh are we specifically talking about midair dash?
OP posted an image of the first Mega Man X, which didn't even have midair dash, so I'd assume it's normal ground dashing.
Anonymous No.715742392 [Report]
>>715741738
They add skill expression.
Anonymous No.715742686 [Report] >>715743068
Why choose?
Anonymous No.715742953 [Report] >>715743067 >>715743068 >>715743175
Wall jumps > Double jumps > Air dashes > Dodge rolls
Anonymous No.715743067 [Report] >>715744865
>>715742953
Depends on how it's implemented.
Sometimes wall jumps are as boring as ill applied that you could have just climbed a ladder for the same result.
If its done well its sublime.
saucy No.715743068 [Report]
>>715742686
>>715742953
Regular dashing is cool too, but I thought the thread was about the kinds of jumps obviously.
Anonymous No.715743080 [Report]
>>715741030 (OP)
Rocket Jump
Anonymous No.715743175 [Report] >>715744365
>>715742953
You should be able to have all these and maybe even more.
Anonymous No.715743406 [Report] >>715743492 >>715743546
Double jumping is a crutch for those that suck a precise platforming.
Anonymous No.715743492 [Report]
>>715743406
This
Anonymous No.715743546 [Report]
>>715743406
>having any control in the air at all
unrealistic garbage.
Anonymous No.715743632 [Report]
>>715741030 (OP)
Dash jump for maximum distance.
Anonymous No.715743961 [Report]
>>715741030 (OP)
Depends on the game design.
Or make multiple characters and have one be double jump and the other dash.
Anonymous No.715744212 [Report]
>>715741562
Ultimate spider-man for the gamecube/PS2
Anonymous No.715744365 [Report] >>715744536
>>715743175
What more is there?
Anonymous No.715744536 [Report]
>>715744365
Other methods of controlling your momentum and direction. I'm a fan of skillshots that can be used midair, like hookshots or whips to grab onto things midair. Gliding or flying movement in certain circumstances can be cool too.
Anonymous No.715744865 [Report]
>>715743067
Wall jumping always feels smoother and faster paced than climbing a ladder. Ladders are for flyer ambushes and screen transitions