>>715757279I feel like 6's difficulty in combat just comes from the victory being decided by the difference in combat strengths, instead of the combat strengths themselves like in 5.
So most of the time 6 just turns into being the first to rush Man-at-arms, Bombers or Death Robots, at least thats how it feels to me.
Also 6 has a lot of literally useless units, buildings and wonders designed to just waste your time, trap noobs or be extreme niche use cases.