Thread 715752539 - /v/ [Archived: 274 hours ago]

Anonymous
7/18/2025, 1:13:52 AM No.715752539
IMG_1422
IMG_1422
md5: 4df1f4a5efd6261dc58c5f237b8fb291๐Ÿ”
How come horror games donโ€™t really work like in the movies?
Replies: >>715753217 >>715753403 >>715756859
Anonymous
7/18/2025, 1:15:42 AM No.715752667
Because horror is a genre for faggots and women. You see how any time a fotm horror game comes out the only people buying and shilling it are faggots and women? You see how all of DBDs community is faggots and women? When your target audience is full of low iq retards you don't have to produce a good product just recycle tropes and slop they'll eat right up.
Replies: >>715753020
Anonymous
7/18/2025, 1:15:42 AM No.715752668
1727305336257268
1727305336257268
md5: 2c7c9fe075f59e98a184758fe4bae838๐Ÿ”
Games require the ability to do something about the situation. So devs give you guns, which usually trivialize the challenge. Horror games are only fun during the vulnerable phase in which you can't fight back, only run away. But if you build an entire game around that premise, it becomes boring. That's the predicament. Movies have the benefit of only being 2 hours long, so running away never gets boring.
Replies: >>715756456 >>715757368
Anonymous
7/18/2025, 1:18:43 AM No.715752886
passively experiencing vs actively influencing.
A real horror game would force you to confront all the lives you have ruined and damage you have done while actively playing.
Replies: >>715756765
Anonymous
7/18/2025, 1:20:31 AM No.715753020
>>715752667
>Because horror is a genre for faggots and women.

Well since you're partway through your transition you must be binging it regularly.
Replies: >>715753110
Anonymous
7/18/2025, 1:21:41 AM No.715753110
>>715753020
Only thing I'm transitioning to is being your step dad. Now tell your whore mother to get me another beer, lest you both end up with a second black eye faggot.
Anonymous
7/18/2025, 1:22:56 AM No.715753217
>>715752539 (OP)
>horror games for zoomers
1) Have you seen zoomer horrors?
>skibidi siren man in the endless back rooms
2) Zoomer attention span?
>uh you want me to watch ALL those cutscenes?
3) What about the cellphone?
>dude i missed what happened i was doing dailies on my gacha
4) Zoomers don't play single player games
>i'm just gonna watch a vtuber do a stream of it
5) complex literary themes
>ONG fr fr harry potter and shit
Anonymous
7/18/2025, 1:25:43 AM No.715753403
1682201235627569_thumb.jpg
1682201235627569_thumb.jpg
md5: d6bec5f4158bde88c47ec69ba250a31e๐Ÿ”
>>715752539 (OP)
>tfw the ghost in your house wont stop tickle attacking you at night
Replies: >>715754669 >>715756729
SUPER AGGRO CRAG !!lvskrld+4TB
7/18/2025, 1:45:04 AM No.715754669
>>715753403
poke her in eye
Replies: >>715754859
Anonymous
7/18/2025, 1:48:00 AM No.715754859
>>715754669
thats not very nice
Replies: >>715755306
Anonymous
7/18/2025, 1:51:33 AM No.715755084
Because in horror movies, the fright scene only happens once as you watch it. In a game that same scene can potentially happen over and over again depending on how good you are at the the game until it stops being scary and just more annoying.
SUPER AGGRO CRAG !!lvskrld+4TB
7/18/2025, 1:54:36 AM No.715755306
>>715754859
ghost are n ot nice
Anonymous
7/18/2025, 2:12:22 AM No.715756456
>>715752668
And that is why FNaF 1 was so effective. The best answer to combining player agency with helplessness
Anonymous
7/18/2025, 2:17:17 AM No.715756729
>>715753403
This is pure evil.
Anonymous
7/18/2025, 2:18:00 AM No.715756765
>>715752886
MGS3 did that with the silence boss, it wasn't scary.
Anonymous
7/18/2025, 2:18:54 AM No.715756821
Because horror only works in games when YOU are the Threat.
Anonymous
7/18/2025, 2:19:24 AM No.715756859
Tales of Terror from Tokyo Vol3 Part2 (2004) 480p DVDRip AAC2.0 x264 - PAO_thumb.jpg
>>715752539 (OP)
This will remain a mystery.
Anonymous
7/18/2025, 2:28:51 AM No.715757368
1741590536632443
1741590536632443
md5: 26f84bcafaef01705524c1e5925c2f80๐Ÿ”
>>715752668
Horror genre is only good when you can square up against the spooks in some way. It's more realistic that way.

If you're up against a monster with unearthly physical traits, you can still beat it with weapons, tools and smarts.
If you're up against some metaphysical, 'in your head' shit, you can beat em by will of mind.

Ofc theres a should be a push pull for the horror effect. I find most games that try adhere to the metaphysical enemy often don't offer any entertaining gameplay to fight against the "horror'. Then again I'm a dude and I once banished entities haunting me by shadow boxing them for hours in the dark. Not to say all horror has to be action survival, but calling out hide and seek and walking simulators for being horror slop.