>>715759048It's pretty good. You can tell the devs wanted to make a game they like. It also respects the player, there is no checklist reminding you of all sidequests, the map just shows locations, no GPS arrow telling you where to go, no 2hour long introduction either.
You start the game, know nothing about the world/characters but just by paying attention you get the basic idea.
It's like OP said, with AA you have studios small enough for soul but big enough to execute big ideas