Thread 715766625 - /v/ [Archived: 310 hours ago]

Anonymous
7/18/2025, 5:17:34 AM No.715766625
1y
1y
md5: 1841af34ee087db7fb5e1c689221057c๐Ÿ”
Andy Gavin (Crash co-creator) shares his opinion on Crash N. Sane Trilogy
Replies: >>715767438 >>715767445 >>715767564 >>715767717 >>715767746 >>715767835 >>715767845 >>715768136 >>715768198 >>715769089 >>715769158 >>715769431 >>715769579 >>715769614 >>715769650 >>715770220 >>715770553 >>715770663 >>715770907 >>715771331 >>715772180 >>715773278 >>715774481 >>715774827 >>715775893 >>715776226
Anonymous
7/18/2025, 5:34:05 AM No.715767438
>>715766625 (OP)
sizeable, if honest
Anonymous
7/18/2025, 5:34:09 AM No.715767445
>>715766625 (OP)
Has anybody made a mod that's fixed this?
Anonymous
7/18/2025, 5:36:29 AM No.715767564
>>715766625 (OP)
How do developers keep getting dumber and dumber? He's right, no reason for a game on better hardware to be inferior to the original game it's based on.
Replies: >>715768373 >>715770341 >>715770864 >>715772697 >>715774969
Anonymous
7/18/2025, 5:39:17 AM No.715767710
Crash 1 is the only one that feels like it has bad jumping physics. All the fucking time I had to jump from the very edge pixel of a platform to just barely make it. Crash 2 and 3 have mechanics that let you jump higher so it's not an issue there.
Anonymous
7/18/2025, 5:39:27 AM No.715767717
crash nsanely shit remake
crash nsanely shit remake
md5: 0e16833aeebe697a985b9876fb0c75dd๐Ÿ”
>>715766625 (OP)
I'VE BEEN SAYING THIS FOR FUCKING YEAAARS
FUCKING VINDICATED FUCK YOU FAGGOTS
Replies: >>715767761 >>715767779 >>715769841 >>715775381
Anonymous
7/18/2025, 5:40:06 AM No.715767746
>>715766625 (OP)
Modern devs won't multiply by deltatime so I doubt they understood this
Anonymous
7/18/2025, 5:40:27 AM No.715767761
>>715767717
How does this personally affect you though?
Replies: >>715767807 >>715767891
Anonymous
7/18/2025, 5:40:43 AM No.715767779
>>715767717
filtered
Replies: >>715767807
Anonymous
7/18/2025, 5:41:10 AM No.715767807
>>715767761
>>715767779
>retarded buzzword replies
clockwork
never change, /v/
Anonymous
7/18/2025, 5:41:47 AM No.715767835
>>715766625 (OP)
not sure what his point is here, there's a reason why lots of people still play the originals.
i'm sure there are loads of artists out there who could write a wall of text about how their vision for a certain prominent texture was totally altered and ruined the aesthetic and color gradient of an entire remake. but these remakes aren't made for people who care about any of this, they're made to make money off idiots and nostalgic manchildren
Replies: >>715768373 >>715769221 >>715769276
Anonymous
7/18/2025, 5:42:02 AM No.715767845
>>715766625 (OP)
hes right
Anonymous
7/18/2025, 5:42:53 AM No.715767891
>>715767761
it means I can't play Crash Bandicoot on modern consoles
The Crash 1 remake simply is not Crash 1
Replies: >>715767975 >>715770350
Anonymous
7/18/2025, 5:43:59 AM No.715767947
Oh shit. I boughted these games in the last sale. Can you fix the jumps with a mod?
Replies: >>715768063 >>715770757
Anonymous
7/18/2025, 5:44:25 AM No.715767975
>>715767891
At least there's emulators
Anonymous
7/18/2025, 5:46:25 AM No.715768063
>>715767947
We warned you, several times, retard.
Anonymous
7/18/2025, 5:47:50 AM No.715768136
>>715766625 (OP)
>linkedin post on /v/
>its good
Anonymous
7/18/2025, 5:48:57 AM No.715768198
>>715766625 (OP)
Did they seriously get this wrong or is this a 4chan hoax
I never played the remake but I didn't even imagine it could be that retarded. I knew modern studios were full of goldbrickers but that takes the cake
Replies: >>715768319 >>715775389
Anonymous
7/18/2025, 5:49:40 AM No.715768252
>Remaster announced
>doood I am so HECKIN hyped to play a worse version of muh childhood and PAY for the privilege!

100% every time.
Anonymous
7/18/2025, 5:50:57 AM No.715768319
>>715768198
the remake looks and sounds great but if you have any experience with the original games, it feels like trash garbage
Replies: >>715768446
Anonymous
7/18/2025, 5:51:46 AM No.715768373
>>715767835
>not sure what his point is here
Pretending to not know what someone is trying to say when it's incredibly obvious is one of the gayest forms of seething ever
>>715767564
Majora's Mask 3D still pisses me off, but at least Recomp now exists.
Anonymous
7/18/2025, 5:53:08 AM No.715768446
>>715768319
Man every game reviewer that didn't call that out day 1 is forever worthless
Anonymous
7/18/2025, 5:54:17 AM No.715768517
Is variable height jumping based of button hold really that complex?
It requires a lot of fine tuning, but the actual programming of it is dead simple.
Replies: >>715768638
Anonymous
7/18/2025, 5:56:51 AM No.715768638
>>715768517
Their canned animation handler probably wasn't made with it in mind and whatever z-team was on it just brushed it under the carpet
Anonymous
7/18/2025, 6:00:13 AM No.715768804
Never played Crash but jumps having varying height depending on how long you press the button is a very standard practice. I don't know if Crash was the first to do this but the fact that the remake developers didn't recognize it means they don't play any games, not just Crash. That's some gross incompetence.
Replies: >>715769013 >>715769078 >>715769138
Anonymous
7/18/2025, 6:04:27 AM No.715769013
>>715768804
It's Atari 2600 stuff
Anonymous
7/18/2025, 6:05:46 AM No.715769078
>>715768804
they're certainly not the first. the first super mario bros definitely has it. i would imagine the first instance of it comes from an arcade game.
Anonymous
7/18/2025, 6:05:56 AM No.715769089
>>715766625 (OP)
shit, is this news to people? fucking hell, the remake devs put out a statement on their website that they "altered the jumping to be more consistent across the games", and that they "hope the players can adapt to the new system". fucking hell the idiots that made this trash demake.
Anonymous
7/18/2025, 6:06:48 AM No.715769138
>>715768804
It's kind of a situation where it was a mix of Vicarious Visions and Toys for Bob who made it. Both were mostly stuck on licensed shooters and fuckin Skylanders for the longest time so I'm not too surprised that remaking the Crash PS1 trilogy from scratch fucked some stuff up. Toys for Bob learned lessons for Spyro Reignited and then Crash 4 (arguably some wrong lessons, since Spyro also felt fucky and Crash 4 went full retard on 100%), but N.Sane got fucked by the inexperience.
Anonymous
7/18/2025, 6:07:09 AM No.715769158
>>715766625 (OP)
>we invented letting go of jump early for smaller jumps
this guy is fucking retarded
Replies: >>715769279 >>715769291 >>715770040
Anonymous
7/18/2025, 6:08:16 AM No.715769210
this guy never played super mario bros
Anonymous
7/18/2025, 6:08:22 AM No.715769221
>>715767835
Vaxxed zoomers are so fucked lol
Replies: >>715769291
Anonymous
7/18/2025, 6:09:48 AM No.715769276
>>715767835
low int
Anonymous
7/18/2025, 6:09:51 AM No.715769279
>>715769158
and yet the retards in charge of the remake couldn't do something that's 30+ years old
Anonymous
7/18/2025, 6:10:04 AM No.715769291
>>715769221
>>715769158
You too lmfao
Anonymous
7/18/2025, 6:13:00 AM No.715769431
>>715766625 (OP)
Why is he talking like they invented variable jump height when it's been a staple of platforming since at least SMB1, even if we're talking 3D platformers specifically Mario 64 already had it.
Replies: >>715769530 >>715770040
Anonymous
7/18/2025, 6:14:55 AM No.715769530
>>715769431
>they invented
no such claim was made. The point of the spiel was that the remake devs were too lazy or stupid to do variable jump height.
You're a fucking idiot.
Replies: >>715769839 >>715770441
Anonymous
7/18/2025, 6:15:46 AM No.715769579
1680725064913341
1680725064913341
md5: d0ff68bff693cbb553aa6b7302f949c4๐Ÿ”
>>715766625 (OP)
That would infuriate me if I actually played it, did Bob fuck with any of Spyro's movements?
Replies: >>715771821
Anonymous
7/18/2025, 6:16:42 AM No.715769614
>>715766625 (OP)
Diversity hires are stupid and can't think of clever ways to code, more news at eleven, folks.
Anonymous
7/18/2025, 6:17:23 AM No.715769650
>>715766625 (OP)
>old creator of good game
>non some insane nonsense
I'm actually surprised.
Replies: >>715769996
Anonymous
7/18/2025, 6:21:01 AM No.715769839
>>715769530
>so we built something borderline insane
WHOA DUDE, a mechanic that had been the norm for at least 10+ years old by the time they came up with it? SO INSANE!
Why else would they describe it like that if they didn't think they came up with it or no one else was doing it?

>remake blablabla
Don't give a shit, completely separate topic, the point is the old man is incredibly oblivious.
Replies: >>715770056
Anonymous
7/18/2025, 6:21:05 AM No.715769841
>>715767717
i neal
Anonymous
7/18/2025, 6:24:02 AM No.715769996
>>715769650
It's a rare sight especially on LinkedIn
Anonymous
7/18/2025, 6:24:40 AM No.715770040
>>715769431
>>715769158
What else do you hallucinate out in the wild? Are there a lot of things you've seen but the people around you 'pretend' that they didn't?
Anonymous
7/18/2025, 6:25:02 AM No.715770056
>>715769839
>why else would they describe it like that
Because the devs of the remake were too inept to do it.
>remake blablabla
People that suck off the remake are as illiterate as you. Thanks for proving.
Anonymous
7/18/2025, 6:28:23 AM No.715770220
>>715766625 (OP)
>holding the button longer makes you jump higher
>this is insane groundbreaking tech i invented for crash bandicoot no game had this before 1996
Is he fucking retarded?
Replies: >>715770324 >>715771130 >>715771148
Anonymous
7/18/2025, 6:30:21 AM No.715770324
>>715770220
u sound 12
Anonymous
7/18/2025, 6:30:40 AM No.715770341
>>715767564
>How do developers keep getting dumber and dumber

H-1B jeets, unironically
Anonymous
7/18/2025, 6:30:45 AM No.715770350
>>715767891
the bane of every remake, they're not the games they were supposed to be
Anonymous
7/18/2025, 6:32:28 AM No.715770441
>>715769530
>no such claim was made
"We built something borderline insane"
>look inside
>it's standard industry practice for platformers for almost 15 years
Replies: >>715770816 >>715771023 >>715772436
Anonymous
7/18/2025, 6:34:42 AM No.715770553
>>715766625 (OP)
is this new? great to see he's still a crazy code autist, his making of crash articles are a great read
>[paraphrased] so after much alcohol and multi-lingual phone arguments, Sony of Japan finally send us a developer kit. all the included software on the discs were completely useless, so we set about making christmas ornaments from them while I used a Star Trek phaser toy to blink out the PS1's machine code in binary to reverse engineer that weekend.
people like joking about John Carmack's .plan files but all sorts of old dev autism is great
Replies: >>715774313
Anonymous
7/18/2025, 6:36:43 AM No.715770663
>>715766625 (OP)
Pretty sure almost every platformer ever does this
Replies: >>715770715
Anonymous
7/18/2025, 6:37:45 AM No.715770715
>>715770663
any good one
the remakes aren't good
Replies: >>715770971
Anonymous
7/18/2025, 6:38:32 AM No.715770757
>>715767947
Just play the originals, why are you stupid.
Anonymous
7/18/2025, 6:39:24 AM No.715770816
nerd
nerd
md5: cedab90d342b19e1ca0960b751061e40๐Ÿ”
>>715770441
"I'm going to do something unheard of. I'm not going to see it."
I can't believe the nerd invented something called apathy and light boycotting.
That's what you sound like you fucking idiot.
The whole paragraph is a simplistic explanation to how the original thing worked followed by a corporate friendly, because it is fucking linkedin, criticism on how the remake devs neglected to do a simple thing that made the product worse.
Anonymous
7/18/2025, 6:40:17 AM No.715770864
Spyro Remastered 3D Artists
Spyro Remastered 3D Artists
md5: 7f771c3299488266b4dd3af7bc20d247๐Ÿ”
>>715767564
>How do developers keep getting dumber and dumber?
Developers aren't getting dumber, dumber people are developing.
All the good developers of the past retired or were laid off in favor of cheap labor.
Replies: >>715771000 >>715774618
Anonymous
7/18/2025, 6:41:05 AM No.715770907
>>715766625 (OP)
The jump wasn't the only thing they got wrong; They changed his hitbox shape.
Anonymous
7/18/2025, 6:42:25 AM No.715770971
>>715770715
Im very confused because
a. variable jump height is a very common thing and he is talking like its some crazy mechanic
b. if the crash remakes really dont have it then that is just straight up stupid, because its such a basic thing
Replies: >>715772717
Anonymous
7/18/2025, 6:42:59 AM No.715771000
>>715770864
Also, being a 'good' developer implies you can just jump ship to far more lucrative industries than video games. Despite how much money gets pulled in from games the pay is still low compared to similar rules in other tech industries.
Anonymous
7/18/2025, 6:43:20 AM No.715771023
>>715770441
He's clearly being sarcastic at how the remake couldn't get that right. DKC has that and it was literally one of Crash's main inspirations.
Replies: >>715771158
Anonymous
7/18/2025, 6:45:17 AM No.715771130
>>715770220
That wasn't the "ground breaking" part. He even says that many have done it but the way they do it is lacking. It was the gravity adjustment which gave you that really nice and floaty jump arc. NES Mario's for instance was very the instant you let go you drop, maybe there's a little bit of gravity at play but it was very instant. A constantly adapting gravity scale is a lot more impressive than
>if buttonReleased
>jumpVel = 0;
Anonymous
7/18/2025, 6:45:38 AM No.715771148
>>715770220
It's LinkedIn, he's just doing the standard 'Hype up something mundane' that everyone does.
Anonymous
7/18/2025, 6:45:48 AM No.715771158
>>715771023
>Most games used the amateur solution
>So we built something borderline insane
How bad is your reading comprehension that you think this is sarcasm? He's hyping up something he did as superior to most of what existed at the time. Which is of course not true at all, most games did not use the "amateur solution".
Replies: >>715771598
Anonymous
7/18/2025, 6:49:23 AM No.715771331
>>715766625 (OP)
>So we built something borderline insane
>Variable jump height based on how long you hold the button

Um, Super Mario Bros 1 had this
Anonymous
7/18/2025, 6:52:50 AM No.715771507
I watched an interview of this guy the other day, he's genuinely a programming genius. Weird to think he's been gone from Naughty Dog for 21 years
Anonymous
7/18/2025, 6:54:48 AM No.715771598
>>715771158
Start off with stating the following is insane
Proceed to explain the most mundane basic "amateur" thing ever
Then reveal that the people that made new thing failed at basic thing
Stop embarrassing yourself further you fucking clown. Even taking in to consideration that this is from Linkedin where nobody writes like a human being, the intent is clear to everybody except the few fuckers on reddit and fourchannel.
Replies: >>715772018
Anonymous
7/18/2025, 6:59:38 AM No.715771821
retro spyro mod_thumb.jpg
retro spyro mod_thumb.jpg
md5: eddafad6b827602282287522808c422d๐Ÿ”
>>715769579
Most of general gameplay feels slippery and off. Spyro's speeds never seem to be quite right enough, especially in tight control moments like speedways or flight. And that's just himself; the extra characters in 3 are all really fucky to play besides Agent 9, who got reworked into more of a budget ass perma-aiming Ratchet clone.
I think it took until Crash 4 for Toys for Bob to get their shit together since they were ones that took the reins for Spyro and Crash while VV fucked off to Tony Hawk til their demise. And even then Crash 4 has some REALLY stupid things like jumping nitro crates that actually can clip you.
Anonymous
7/18/2025, 7:03:30 AM No.715772018
>>715771598
>start off with thing in the middle of his post instead of at the beginning
>completely ignore that he said outright in the past tense that most games (meaning games at the time, not the remake) did not do this thing in the previous paragraph
>completely ignore that he starts the new paragraph with a conjunction ("So we built ____") forming a causal link between the two thoughts
Go back to 7th grade English class you dumb fucking nigger. While you're there learn how to write without pressing the enter key after every fucking sentence like a zoomer formatting a text message.
Replies: >>715772740
Anonymous
7/18/2025, 7:07:05 AM No.715772180
>>715766625 (OP)
>They nailed the visuals
what a cuck
Anonymous
7/18/2025, 7:12:26 AM No.715772436
>>715770441
If itโ€™s so commonly done then whyโ€™d the remake team do something different that was worse?
Anonymous
7/18/2025, 7:18:17 AM No.715772697
>>715767564
The point of video game development is minimum viable product to put out for maximum value. No one cares about the integrity of the jump mechanic and how changing that can ruin the game. People don't play video games for the game part anymore. It's for collection, showing off what games you bought for social cred, and getting to be a part of a community. The current video game industry is sick to the core.
Anonymous
7/18/2025, 7:18:35 AM No.715772717
>>715770971
i'm too high to think of other games with short hops or tall jumps based on a button being pressed or not
snes games? smw and mega man x?
Replies: >>715776059
Anonymous
7/18/2025, 7:19:04 AM No.715772740
>>715772018
>middle of the post
The beginning is preface of what "limitations" existed at the time. He then follows with stating something is "insane"
Happy, you tree fucker?
>meaning games at the time, not the remake
But the remake does, thus it being on par with the basic "amateur" games 30 fucking years ago. See it connects. Like poetry, it rhymes.
>with a conjunction
These were the "limitations" they had to work with and what "most games" were like. Which is why and how they made the "insane" solution of putting a timer to gauge how long the button was pressed.
This is from fucking LInkedin or wherever the fuck where gassing yourself up is the baseline. Even with that in mind, there's no claim that he "invented the technique". You're the fucking moron that made the logical leap because you're fucking 7 years old.
Christ. Does Microshaft and Cocktick pay you to shill the fucking embarrassing remake. Or maybe you worked on it, and attacking the speaker is your only way to save face.
Anonymous
7/18/2025, 7:29:49 AM No.715773278
>>715766625 (OP)
>nailed the visuals
He's washed out
Anonymous
7/18/2025, 7:46:25 AM No.715774053
Pretty gay that he emphasizes it's his opinion when it's an observable fact.
Anonymous
7/18/2025, 7:51:17 AM No.715774313
>>715770553
I always thought that those "Do not unplug, touch, move or even LOOK at the controller or memcard while saving/loading data" warnings were just exaggerating, but then came Naughty Dog using insane polling on the controller bus (which is shared with the memcard), creating a situation where having buttons pressed during saves would corrupt data.
Turns out those warnings were there for something. The system worked fine with the default polling speed though, so what ND did was simply switch back to said speed during save/load. Still, pretty interesting.

Among other crazy OG Naughty Dog things we have:
>Writing three separate animation vertex data compressors in assembly (one by each programmer that took a stab at it)
>Making Crash 1 work mainly direct on hardware, bypassing Sony libs while telling them to fuck off
>Find out about the polling data corruption bug, and prove it to the JP devs at Sony who were absolutely adamant that they didn't fuck up
>Giving the middle finger to Universal via a pamphlet stating "NAUGHTY DOG, DEVELOPERS OF CRASH BANDICOOT" (Universal happened to take out the ND logo from a brochure/poster to be distributed)
>GOOL (Game Oriented Object Lisp), used heavily in their titles
>CTR itself, best kart racer period

Crash was great. I'm still mad about 4, fuck.
Replies: >>715774445
Anonymous
7/18/2025, 7:53:51 AM No.715774445
>>715774313
>I'm still mad about 4, fuck.
qrd?
Replies: >>715775559
Anonymous
7/18/2025, 7:54:29 AM No.715774481
!warned1
!warned1
md5: 43fc41721b6cabc25ad1b5b244f82913๐Ÿ”
>>715766625 (OP)
Also, to be completely honest, the menu is SOULESS, I'd retain the main menus from each game separate with the whole animation and narration for each.
Not as important for gameplay, but I am also a bit mad that despite EVERY change they did they couldn't ASS themselves to actually add the giant tree on the second island, yet, it's still there in the sky box for the other levels, what the FUCK?!
Replies: >>715776061
Anonymous
7/18/2025, 7:57:35 AM No.715774618
>>715770864
It's not the artist's fault here, it's the developer who decides to fucking outsource shit to less experienced places, of course the industry in India is still young so the quality won't be the same.
Anonymous
7/18/2025, 8:02:28 AM No.715774827
>>715766625 (OP)
Erm, SMB3 did it first. You can do some very precise specific-block-high jumps.
Anonymous
7/18/2025, 8:05:47 AM No.715774969
>>715767564
I could tell you but you wouldn't like the answer.
Anonymous
7/18/2025, 8:14:21 AM No.715775381
>>715767717
This site will call you an autist or a schizo for noticing things only for everyone to change their tune in a day once there's proofs. Really that's how society works as a whole. Frustrating shit.
Anonymous
7/18/2025, 8:14:36 AM No.715775389
>>715768198
They fucked up the remakes and when called out on it, the devs told everyone to "get gud" and fuck off.
Anonymous
7/18/2025, 8:18:29 AM No.715775559
>>715774445
They went WAY over the line with bullshit hidden crates and fucked up difficulty. But the biggest offender is the artificial completion content inflation.
Gems for all boxes and relics for time trials are one thing, but Crash 4 adds the bullshit "nverted" levels and way too many gems.
Anonymous
7/18/2025, 8:26:04 AM No.715775893
>>715766625 (OP)
Didn't every single platformer used to have this?
Anonymous
7/18/2025, 8:29:57 AM No.715776059
>>715772717
Mario games.
Anonymous
7/18/2025, 8:30:02 AM No.715776061
>>715774481
I remember digging through the files a while back, and that was the intention, there's animation data of Crash running towards the screen and screaming like in the original Crash 1 main menu.
Anonymous
7/18/2025, 8:33:12 AM No.715776215
I think the remakes are alright but they missed Crash's design. Remake Crash is too timid and friendly looking, almost a bit on the depressed side. The OG Crash had more of a legitimately insane, almost schizo / paranoid appearance which is what made him relatable to me. I always loved that about Crash, he seemed actually crazy, crashing through boxes n shit, just how I felt as a child in a strange world. The remakes didn't quite nail that. We need more psycho / crazy protagonists.
Anonymous
7/18/2025, 8:33:27 AM No.715776226
Vicariousadmitsfault
Vicariousadmitsfault
md5: 490032fe79bb3f615fd86dc416e08fae๐Ÿ”
>>715766625 (OP)
Yep