Anonymous
7/18/2025, 7:17:32 AM No.715772670
>Game has lots of Enemy attacks that don't have a counterplay.
>e.g homing shots that are 100% guaranteed damage and can't be avoided
>devs slap these moves in there with zero design sense or gameplay in mind.
>no challenge to overcome, does very little damage and serves no mechanical/gameplay purpose.
>is there purely for superficial spectacle and ruins no damage runs
In proper game design (Everything from DMC to KH2 to mario to pacman) every enemy attack is a challenge to the player, to avoid, parry, jump, ect.
and it's possible to beat every encounter without taking damage and without exploiting things like cinematic i-frames or stunlocking.
but what about when the attacks have no design? and are nothing more than spectacle to be tanked to give the illusion of a fight?
what are some other examples of action games that don't have tangible design?
>e.g homing shots that are 100% guaranteed damage and can't be avoided
>devs slap these moves in there with zero design sense or gameplay in mind.
>no challenge to overcome, does very little damage and serves no mechanical/gameplay purpose.
>is there purely for superficial spectacle and ruins no damage runs
In proper game design (Everything from DMC to KH2 to mario to pacman) every enemy attack is a challenge to the player, to avoid, parry, jump, ect.
and it's possible to beat every encounter without taking damage and without exploiting things like cinematic i-frames or stunlocking.
but what about when the attacks have no design? and are nothing more than spectacle to be tanked to give the illusion of a fight?
what are some other examples of action games that don't have tangible design?
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