>>715775902>it trades the five player characters of Tooie Just gunna take this opportunity to post my mini tooie criticism that i thought up on the spot a while ago:
"The biggest problem with the character switching in tooie I think is that the characters while unlocked new abilities, they actually became simpler when seperated, but the level design isnt strong enough to make the deficiencies strong enough.
For example. Without Kazooie. Banjo can hop around in his backpack, and while this is a new interaction to avoid hazards like thorns or something. It doesnt actually add anything but an extra step, because Banjo is going to get to the thorns anyways. He just might have to take another route to do so. But route taking in the games isnt even that interesting or engaging because once youve unlocked all the teleport pads, you can already cheat obstacles banjo alone might not be able to deal with somewhat by teleporting around.
If obstacles while seperated were more like puzzles where you had to creatively utilize ALL or even just some of Banjos moveset to solve a problem then it could have been interesting, instead, youre often just taking another more tedious and no less simple path than the path you would naturally take, except that path feels roundabout.
So the gameplay never feels like it justifies that length with any sort of increased challenge or obstacle that engages mechanically or intelligently.
I think the only exception is arguably minigames, but I dont even remember how many minigames were banjo or kazooie exclusive. And besides the minigames in the game suck not only because theyre all variations of "shoot at or collect specific coloured things" but also because of the obnoxious way the reticle works in these games where it snaps back to the middle of the screen if you dont hold it in a certain direction."