/v/ makes a RPG game - /v/ (#715781112) [Archived: 210 hours ago]

Anonymous
7/18/2025, 10:29:08 AM No.715781112
1752788106026053
1752788106026053
md5: f662c7ae7c394ae189c752f02cdb97ae🔍
>>715688410
let's continue the previous thread
Replies: >>715788928 >>715791306
Anonymous
7/18/2025, 11:08:23 AM No.715782785
bump
Anonymous
7/18/2025, 12:02:23 PM No.715785182
bump
Anonymous
7/18/2025, 12:19:28 PM No.715786004
1752804212972816
1752804212972816
md5: 240c2419b3e42de7d19ed0633846a85e🔍
add mining minigame
Replies: >>715791349
Anonymous
7/18/2025, 1:13:26 PM No.715788806
bump
Anonymous
7/18/2025, 1:15:42 PM No.715788928
>>715781112 (OP)
Can I get a summary of the project so far?
Can we add an overpowered loli character?
Replies: >>715789276
Anonymous
7/18/2025, 1:22:44 PM No.715789276
>>715788928
we're brainstorming, all ideas are good, yours too
Replies: >>715789376
Anonymous
7/18/2025, 1:24:54 PM No.715789376
CS1032
CS1032
md5: 492e455e7db06ab72f28ffaf0418b6c2🔍
>>715789276
Then I suggest a loli with a giant weapon. Maybe her build could be highest AoE damage, but lackluster single target DPS.
Replies: >>715791350
Anonymous
7/18/2025, 1:56:32 PM No.715790930
bump
Anonymous
7/18/2025, 2:04:07 PM No.715791306
>>715781112 (OP)
Elemental system?
Replies: >>715791394 >>715791991
Anonymous
7/18/2025, 2:05:08 PM No.715791349
>>715786004
Good idea? How? Press X to mine ore?
Replies: >>715798784
Anonymous
7/18/2025, 2:05:08 PM No.715791350
1730154414564340
1730154414564340
md5: fd61864dd79cb1588c75aa4d15e2b85a🔍
>>715789376
shame i dont have a giant weapon ready to add to this old drawing but OP can use it in case he wants to
Replies: >>715791618
Anonymous
7/18/2025, 2:06:15 PM No.715791394
>>715791306
Fire > Earth > Air > Water > Fire.
These 4 are all considered Anima.
Anima > Light > Dark > Anima.
Replies: >>715791563
Anonymous
7/18/2025, 2:09:45 PM No.715791563
>>715791394
replace anima with Ether
Anonymous
7/18/2025, 2:10:47 PM No.715791618
>>715791350
nice drawing, can you become our official drawer?
Replies: >>715792987 >>715793079
Anonymous
7/18/2025, 2:18:25 PM No.715791991
>>715791306
Here's an idea, don't know if it will be fun or not. All characters have elemental affinities that add up to 100%. Damage Bonus/Penalty is based on current affinities, then affinities get adjusted based on the element of the attack used.

E.g. Enemy has a Thunder affinity of 100%, Water Spell is used on them takes a 100% damage penalty, then the enemy has affinity of 90% Thunder, 10% Water.
Replies: >>715793248 >>715795230
Anonymous
7/18/2025, 2:36:45 PM No.715792987
>>715791618
main drawer*
Replies: >>715793079
Anonymous
7/18/2025, 2:38:24 PM No.715793079
>>715791618
>>715792987
>drawer
Can I be the shelf?
Replies: >>715793459
Anonymous
7/18/2025, 2:41:32 PM No.715793248
>>715791991
>of 90% Thunder, 10% Water.
The target (enemy) struck with water loses 10% thunder affinity and gains 10% water affinity. The enemy got hit for 0 hp damage. I don't think I got your idea right.
The affinity adds up to 100%, so the damage added is 0-100 % of the base damage. Correct?
Replies: >>715793454
Anonymous
7/18/2025, 2:45:04 PM No.715793454
>>715793248
Damage is calculated before affinity is modified, other than that you got what happens right.
>The affinity adds up to 100%, so the damage added is 0-100 % of the base damage. Correct?
Damage added or subtracted yes. Using Fire > Water > Earth. A 100% Water monster would take 0% normal damage from a Fire attack but 200% from an Earth attack.
Replies: >>715795697
Anonymous
7/18/2025, 2:45:06 PM No.715793459
>>715793079
lel, if you want
sorry I'm ESL so I mean a illustrator
Anonymous
7/18/2025, 3:04:03 PM No.715794615
images (2) (19)
images (2) (19)
md5: 9f43e93ae9ca428f765d8cc2b418c907🔍
Add realistic armor
And horse i love horses
Anonymous
7/18/2025, 3:13:18 PM No.715795230
>>715791991
An elemental break system with a stagger bar would probably be more intuitive for the players and accomplish the same thing in gameplay.
Replies: >>715795779
Anonymous
7/18/2025, 3:20:18 PM No.715795697
>>715793454
I see, so classic rock paper scissor. Using an element raises affinity, so it goes from useless to normal damage? In the case of the water elemental or monster fire will go from 0% to 10% aso?
Replies: >>715803913
Anonymous
7/18/2025, 3:21:33 PM No.715795779
>>715795230
I really dislike stagger mechanics, like ff7r or Ff13 or dd1and2 do it. What is it you like? Fir me it feels that the fight only drags itself for no reason.
Anonymous
7/18/2025, 3:24:29 PM No.715795964
how can we make the combat feel more winsome?
Anonymous
7/18/2025, 4:08:09 PM No.715798784
>>715791349
You could have a rhythm game mayhaps. the game ends when you miss a note and the quality of the ore depends on how long you lasted
Replies: >>715803828
Anonymous
7/18/2025, 4:34:53 PM No.715800580
bump
Anonymous
7/18/2025, 5:12:27 PM No.715803328
bump
Anonymous
7/18/2025, 5:19:07 PM No.715803828
>>715798784
One way to do it. If its a proper minigame looking for the right spot on a world map could be integrated, too.
Anonymous
7/18/2025, 5:20:18 PM No.715803913
>>715795697
I'm looking for exotic elements, like holy, radiant or nexus. Something that isn't as boring and common as fire and ice. In all honesty, it should be cold or anything, as ice would be piercing or thrust.
Anonymous
7/18/2025, 5:47:01 PM No.715805827
bump
Anonymous
7/18/2025, 5:49:06 PM No.715806004
1741113111442275
1741113111442275
md5: 6fa66e4d7a75ef4aede49464c1af2281🔍
>RPG Maker (((XP)))
>in 20-fucking-25
Replies: >>715806327
Anonymous
7/18/2025, 5:53:25 PM No.715806327
>>715806004
Are you waiting for rpg maker AI 2000