>>715782137 (OP)The question is loaded. One side of the argument is strictly subjective, and depends on a person's individual wants and desires, and the other side of that you have to produce a game that both functions, and creates a believable illusion. Games aren't "realistic" because they have advanced graphics, or a strong enemy AI, or even well done animations, it's actually a culmination of the 3, regardless of visuals, that creates the illusion of "realistic".
The third position is one of extravagant fiction versus down to earth non-fiction, in which case we refer to the first point.