>>715802839 (OP)You need to fix the design of the game before you can try to tell a story. You can:
>Focus on the silent RPG protag, the classic Fallout choice and the most logical, just follow the steps of F3 and NV and expand on them, creating a somewhat blank character with a solid world around them and plenty of options to roleplay as whatever you want.>Focus on the voiced protag experience, go for something like the Witcher or Mass Effect, write a better written and more defined protagonist, with fewer options in general but focusing on decision with huge consequences, following a linear story.>Focus on a full open world experience, ignore trying to tell the story of the widow looking for their kid and just create whatever in the universe of Fallout. This is not what Fallout is, but it's what Bethesda does best in TES. At best you get Morrowind, at worst you get Skyrim - still better than Bethesda's Fallout games.As it happens, Fallout 4 tries to do all three and fails catastrophically at everything. The protagonist is a voiced protag but with 0 personality, running around an empty open world where there's nothing to do because of a lack of side quests and shitty worldbuilding, other than follow a story with a very flimsy narrative. Oh, and you can build settlements too.
Only after fixing the design of the game I would tackle fixing the story itself, which imho had some good ideas, but it was very poorly executed all around because of the game it was locked in.