>>715830302I agree, after going through Turok, I couldn't go back to Halo, I became more critical of the franchise from a gameplay standpoint and then made comparisons with Half-Life. I saw what Half-Life did and it gained its own unique identity. Halo has the identity party down packed but it stripped itself of the good FPS elements making it feel like an FPS for people that never played one. FPS before and during its era had already did everything Halo did but better. Halo was too casual and when another franchise more casual came, it was over for Halo. Doom 2016 also killed the era of COD shooters so Halo was lost post-Halo 5 stuck not knowing where to go and you can see this through Halo Infinite's development trainwreck. While I don't really see much of a future in Halo's multiplayer, I can see the campaign making a comeback by doing what Doom 2016 did, Half-Life did, and Metroid Prime did. Take classic FPS elements such as exploration, puzzles, and boss fights, add Halo trilogy to it, have some controversial elements (sprint, slide, clamber, upgrades), go all out. Don't be afraid to move on from old factions but keep Halo's famous gameplay sandbox which includes the enemies similar to Doom's dance.