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Anonymous No.715826750 [Report] >>715826905 >>715827117 >>715827336 >>715827796 >>715827849 >>715827863 >>715827929 >>715827975 >>715828149 >>715828210 >>715828423 >>715828680 >>715828737 >>715828860 >>715828983 >>715829251 >>715829420 >>715829489 >>715830104 >>715831306 >>715832652 >>715832904 >>715833183 >>715833717 >>715834639 >>715840578 >>715841292 >>715844743 >>715846804 >>715846852 >>715846862 >>715851012 >>715854571
what's the point of this thing
Anonymous No.715826905 [Report]
>>715826750 (OP)
To block your movement, eat up your shots and make you facerocket
Anonymous No.715826946 [Report]
They can potentially swarm you, get you into a corner, and then kill you. If you also don't have anything better than a regular shotgun or a chainsaw/berserk, then they can potentially screw you over as well. Other than that, they're not really scary at all.
Anonymous No.715827117 [Report]
>>715826750 (OP)
Boxes you in while others go for the kill
Anonymous No.715827169 [Report] >>715829942 >>715851638
They're satisfying to shoot.
Imps and zombies go down too fast, stuff like barons or revenants is too meaty, a Pinky is perfectly balanced for that sense of quick shootan snacktisfaction.
Anonymous No.715827205 [Report]
to waste your ammo
Anonymous No.715827212 [Report]
HERE'S A SCHEMATIC FOR YA
Anonymous No.715827336 [Report]
>>715826750 (OP)
their usefulness was drastically reduced with the introduction of the super shotty. It's why mappers should never hand out a super too early, or else this monster won't have many uses.
Anonymous No.715827579 [Report] >>715827834
>*SNORK SNORK SNORK*
love the doom sound design. simple as
Anonymous No.715827745 [Report]
>Alright, I came up with a bunch of demon designs.
>Let's hear them.
>You have the zombie
>the imp
>the baron of hell
>and...
>the demon
WHAT WERE THEY THINKING
Anonymous No.715827796 [Report]
>>715826750 (OP)
Torment
Anonymous No.715827834 [Report]
>>715827579
The mancubus deathsound is so disgusting but in a good way, wonder how they did it
camel imps aren't great though
Anonymous No.715827849 [Report] >>715828327
>>715826750 (OP)
Are these enemies even capable of hitting you? Their hit detection seems non-existent. They'll sprint up to you and chew air until they die.
Anonymous No.715827863 [Report]
>>715826750 (OP)
Play better WADs.
Anonymous No.715827929 [Report]
>>715826750 (OP)
It gives you a reason to use the chainsaw.
or even your fists if you're feeling zesty
Anonymous No.715827975 [Report]
>>715826750 (OP)
if you play with Fast monsters, they become Usain Bolts and can kill you in 2 seconds
Anonymous No.715828149 [Report]
>>715826750 (OP)
Eating your shotgun shots
Anonymous No.715828210 [Report] >>715828370
>>715826750 (OP)
Anonymous No.715828327 [Report]
>>715827849
Trying turning on 'fast monsters' to find out.
Anonymous No.715828370 [Report] >>715829189 >>715829223 >>715848049
>>715828210
Anonymous No.715828423 [Report]
>>715826750 (OP)
None.
Anonymous No.715828680 [Report]
>>715826750 (OP)
The quintessential corridor blocker. Tanky but not too much so you can spam them in a straight line or small arenas
Anonymous No.715828737 [Report]
>>715826750 (OP)
They're very efficient bodyguards for Arch-Viles since neither will provoke infighting with the other.
Third weakest enemy in the game otherwise.
Anonymous No.715828860 [Report]
>>715826750 (OP)
Satan left him unfinished
Anonymous No.715828964 [Report] >>715833487 >>715834001 >>715850943
I have doom on pc
How do I make it useable?
I want an experience like when I played on 360
It just worked with the controller
Anonymous No.715828983 [Report] >>715829376
>>715826750 (OP)
is there a wad that fixes him
Anonymous No.715829189 [Report]
>>715828370
Anonymous No.715829223 [Report]
>>715828370
We cacoposting?
Anonymous No.715829251 [Report]
>>715826750 (OP)
>stops moving as soon as their attack animation starts
WHAT WERE THEY THINKING?
Anonymous No.715829376 [Report]
>>715828983
Valiant
Anonymous No.715829420 [Report]
>>715826750 (OP)
It rushes towards you
Play with fast monsters and they will fuck you up
Anonymous No.715829489 [Report]
>>715826750 (OP)
literal meat shield to distract you of that arch vile or chaingunner
Anonymous No.715829662 [Report]
>eviternity nightmare demon
>can't run and bite as fast as nightmare pinky
>still useless
Anonymous No.715829698 [Report] >>715830001 >>715830186 >>715831196
Pinkies are important for the game balance
I think zombiemen are the worthless ones
Anonymous No.715829935 [Report] >>715830832 >>715832162 >>715833273
*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*
Anonymous No.715829942 [Report] >>715835064
>>715827169
This. Good FPS designers know that sometimes it's not about challenge, it's about making the player feel good by having shitty fodder enemies to mow down.
Anonymous No.715830001 [Report] >>715830307
>>715829698
>worthless
false. they're worth exactly 10 bullets.
Anonymous No.715830104 [Report]
>>715826750 (OP)
Why does Eviternity have so many god damn pinkies
Anonymous No.715830186 [Report] >>715834546
>>715829698
Every enemy in Doom has a purpose. The game is considered a masterclass in FPS design despite being one of the first due to the sheer amount of autism involved in its creation. It's like how Jurassic Park (1993) is still a technical marvel today.
Anonymous No.715830307 [Report]
>>715830001
you can just have a clip on the ground instead of any zombieman in the game and the game would only improve
shotgunzombies are just better
Anonymous No.715830586 [Report]
Anonymous No.715830637 [Report] >>715830912
does anyone have picrel except its chaingunners instead of majima?
Anonymous No.715830832 [Report] >>715831449 >>715831578
>>715829935
>pinky demons
>except you can mindless chainsaw them
Heretic really is a more refined Doom.
Anonymous No.715830912 [Report] >>715831126 >>715843997
>>715830637
Anonymous No.715831126 [Report]
>>715830912
thanks
Anonymous No.715831196 [Report]
>>715829698
zombiemen are needed for 1st chapter maps and for giving you chaingun ammo without thoughtlessly putting it in the ground
Anonymous No.715831306 [Report] >>715832474
>>715826750 (OP)
Well they had to make the chainsaw worth using on something
Anonymous No.715831449 [Report]
>>715830832
>can
can't, fug
Anonymous No.715831578 [Report]
>>715830832
Pinkies can also sometimes bite you through the chainsaw attack. That being said, saberclaws are even more hilariously ineffective against basic weapons because of the knockback.
Anonymous No.715832162 [Report] >>715833273
>>715829935
>*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*slice*
Anonymous No.715832474 [Report] >>715832551
>>715831306
They clearly failed as a pinky can still bite you anyways, chainsaw is garbage
Anonymous No.715832551 [Report] >>715832752 >>715832893
>>715832474
Hold down while chainsawing him and he cant Im pretty sure
Anonymous No.715832652 [Report]
>>715826750 (OP)
Relatively tanky melee enemy to block movement and rush you in tight spaces. Designed moreso for a lack of an SSG but still does their job, especially in hordes.
Anonymous No.715832752 [Report] >>715832976
>>715832551
He can but it's very random. If you want to be 100% sure you'll be okay you need to time your chainsaw lunges.
Anonymous No.715832893 [Report] >>715832976
>>715832551
No, they still can. The hitrate on the chainsaw is fast, but it is not fast enough to stunlock a pinky in painstates, notice how a pinky on average still tries to bite you as you're tearing it apart? The diceroll can still fuck you over and the pinky is gonna take a bite off you because your shitsaw did not inflict a painchance.

Heretic and Doom 64 are where the chainsaw is god-tier
Anonymous No.715832904 [Report] >>715835479
>>715826750 (OP)
I use a mod that makes pinkies lunge at you
Anonymous No.715832976 [Report] >>715833171
>>715832893
>>715832752
I see well I dont remember it happening when I did that, I guess the chances are good enough
Anonymous No.715833171 [Report]
>>715832976
They're good but if you truly want to kill pinkies, just do the facehumping dance + SSG.
That said, the thing that really makes pinkies a threat is in UV-Fast/Nightmare, Doom 1 is where pinkies are at their absolute strongest
Anonymous No.715833183 [Report] >>715833935
>>715826750 (OP)
proof that doom's bestiary was an accident
Anonymous No.715833273 [Report] >>715833709
>>715829935
>>715832162
BWANGBWANGBWANGBWANGBWANGBWANGBWANGBWANGBWANGBWANGBWANGBWANGBWANGBWANGBWANGBWANGBWANGBWANGBWANGBWANGBWANGBWANGBWANG
Anonymous No.715833487 [Report]
>>715828964
Download gzdoom and turn texture filtering and jumping/crouching off. That's it you're done.
Anonymous No.715833709 [Report]
>>715833273
THWACK THWACK THWACK
Anonymous No.715833717 [Report]
>>715826750 (OP)
sex
Anonymous No.715833935 [Report] >>715834657 >>715834675
>>715833183
It's funny to think about doom's bestiary being so wonky and stupidly designed
>Imps, Hell Knights and Barons are practically the same monster but with different HP and damage
>Zombiemen/Shotgunners/Chaingunners are popcorn enemies you can mow down with a chaingun even if you're outnumbered 1:20
>Mastermind is a garbage ass final boss enemy
>Pinkies (and spectres) have garbage melee states meaning you can just troll and dance them, absolute zero threat
>Cyberdemon is the definition of hit or miss because if the map geometry can allow you to circlestrafe a cyber, they're just bullet sponges (even E2M8 has spots where you can just keep strafing around a cyber) even if they're well equipped to instagib you (or cripple you, 200/200 life and armor can go down real fucking fast with a high damage roll off a rocket)
>Mancubus is just a cyberdemon that fires two weaker projectiles
>Arachnotron is just chaingunner/mastermind but projectiles
But then you have the revenant and the archvile, who are arguably the most iconic and most powerful enemies in all of doom (official and unofficial wads alike) because the threat level of an archvile is like 100 times higher than a cyber demon's threat level and are must-kill targets. And revs are just bony bastards, god bless id for not letting nightmare difficulty speed them up.

And then you look at all monsters together as a group and combine it with the mechanic where monsters can fight each other and it truly elevates a bestiary of monsters that, individually is completely mediocre, but as a group project, shit can go from zero to 100 when your top priority is killing an archvile all the while a horde of pinkies is closing by. The Genius of Doom's gameplay design is that map geometry is a valuable resource just as your ammo and health/armor are, if you do not have the space to move, good luck dancing with those pinkies when you run out of map units to back away from their bites.
Anonymous No.715834001 [Report]
>>715828964
I'm pretty sure most sourceports support controllers. Can't go wrong with using PRBoom or DSDA
Anonymous No.715834546 [Report]
>>715830186
Doom's enemies are good but its weapons are pretty unbalanced
Anonymous No.715834639 [Report]
>>715826750 (OP)
To block your path. They are also way quicker on nightmare.
Anonymous No.715834657 [Report] >>715835091
>>715833935
>e the threat level of an archvile is like 100 times higher than a cyber demon's threat level
nah, cyberdemon's attack is still more scary than an arch viles
Anonymous No.715834675 [Report] >>715834824 >>715835091
>>715833935
>the threat level of an archvile is like 100 times higher than a cyber demon's threat level and are must-kill targets.
AV hit is only like 80-something damage with low variance and can be fired only once every few seconds. Cyberdemon's is 148-288, comes in threes and the upper damage ranges will completely blind you for a split second while inflicting a serious knockback, which can heavily disorient you.
Everything's down to the geometry of a particular fight, but from experience I've had way more deaths to stray Cyberdemon rockets when playing custom WADs than to AVs.
Anonymous No.715834824 [Report]
>>715834675
cyberdemons also do splash damage which is dangerous in confined spaces
Anonymous No.715834909 [Report] >>715834947 >>715835359 >>715843823 >>715848783
Thinking about it, it's fucked up how Doom's bestiary aged the best out of any FPS of its era.
Duke Nukem's most iconic enemies are those of its first episode and the final boss, but then you have stinkass shit like the drones and that just ruins the pace
Heretic does not have a real cyberdemon equivalent, or at least one that peforms as well as it, the Maulotaur has a lot of attacks but 2 of them are not threatening and the flamewave is not the same as the burst of 3 rockets
Hexen is some goofass trash for monsters but this is mainly due to Hexen being more melee-based
Shadow Warrior is full of badly designed shit
Blood is mostly cultists and zombies, sometimes the occasional gargoyle but even then, the visual variety is lacking for Blood's enemies (and tchernoborg is somehow MORE disapointning of a final boss than the spider demon)
But Doom?
This game has Imps, Barons and Hell Knights being the same monster with different stats, yet these 3 have many applications on how to place them in maps and serve various roles, and while this is pure nerd knowledge, the fact that Barons and Hell Knights have a lower aggro chance (as in, they don't attack that often if they're stationed in turrets compared to an imp who can fire more fireballs on the same position as a hell knight) and the size difference means an Imp can fit in tight spaces so you can be evil and put a closet full of imps in a very tight space and it would be as threatening of a situation as fighting a cyberdemon.

And even when modders and the recent legacy of rust expansion add in new monsters, they tend to blend in pretty well with the monster bestiary. Then again, part of the reason Doom has aged better is the ease of production, making Doom maps and megawads is pretty damn easy and it is an artform that has been cultivated by doomheads for 30 years. No other FPS has such workforce when it comes to quality and quantity.
Anonymous No.715834947 [Report] >>715835330
>>715834909
None of the classic boomer FPS games are actually very good apart from Doom
Anonymous No.715835064 [Report]
>>715829942
Sometimes I get tired of hoarding my rockets and use a few on groups of imps or zombies. Feels good.
Anonymous No.715835091 [Report]
>>715834657
>>715834675
The threat of an archvile is not just on it zapping you for 80, it's an archvile undoing your job. Leave an ayylmao alone and everything you're busy killing is going to come back for seconds until your ammo is depleted. And nevermind the part about fighting a fucking alien in an open space, that shit is hard and mandates a BFG to that bald craneum of his.
A cyberdemon is still a cyberdemon, won't deny that, but if push comes to shove, a cyberdemon is best left to its own machinations and your top priority is the archie.
Anonymous No.715835161 [Report]
I always get sad playing Doom 3 cause the pinky reminds of my dog.

He'd used to howl like that whenever he smelled cooked meat.
Anonymous No.715835330 [Report] >>715838162
>>715834947
Can't agree, shooters from that era can be fun. Though i will concede that there are more bad FPS than good ones. For every Heretic, there was every fucking piece of slop made by capstone, and for every duke nukem, there was a fucking Redneck Rampage or even Duke Nukem himself having garbage expansion packs.
At least Chex Quest gets away from catching flak because the game was ultimatedly designed as a kid-friendly Doom, though i still wish the game had the complete Doom bestiary reskinned. At least Chex 3 made them work nicely but its hard to count Chex 3 as a true classic boomer shooter when this got made way into the time Doom modding wad at its peak and fans + 1 of the level designers of the chex quest games got around to remaster chex 2 and make chex 3 as good as it was. And by god, i love chex 3's soundtrack.
Anonymous No.715835359 [Report] >>715835448
>>715834909
Doom got it so right that since all other clones had to make things different to spice things up they ended up falling into traps that Doom avoided somehow
Anonymous No.715835401 [Report] >>715835520 >>715835818 >>715836230 >>715847258
What WADs are you playing, anons?
Anonymous No.715835448 [Report] >>715835601
>>715835359
The duke nukem drone and damn near everytime a shooter had a homing attack really hammered the point about why the revenants having an easy to dodge homing projectile was never a bad thing. Too bad even id stepped into that trap when they made the Vores in quake, those monsters are so unfun to go up against.
Anonymous No.715835479 [Report]
>>715832904
I use one that makes them blink. Turns them into nasty buggers that can *teleports behind you* and get a bite off while you're focusing some other demon.
Anonymous No.715835520 [Report]
>>715835401
Alien Vendetta, Scythe 2, Speed of Doom and Hell Revealed 2 are all i need in my life and are stuff everyone should play at least once (AV and SC2 are damn mandatory by anyone who steps into the fanmade megawad scene)
Anonymous No.715835601 [Report]
>>715835448
I think I read vore projectiles were made to be huge cunts on purpose, same as the slime things and what a shock everyone hates both enemies
Anonymous No.715835818 [Report]
>>715835401
The main one I've been slowly plodding through is eviternity 2. I've been going on and off for over a year because it's rather exhausting. I can't remember if evi 1 was so excessive with the teleporting monsters but it's absolutely constant in 2.
Anonymous No.715836230 [Report] >>715848696
>>715835401
I finished Neon Overdrive. Fun aesthetics but I'm not sure if I want to individually UV Max each level.
I was also trying to play something called Simulacrum before that and some reason it was the only wad I've ever played that had a broken HUD. Really not sure what the fuck is going on with that but I'll download another sourceport for it if I have to.
Boco !sCZ24qY6KY No.715837054 [Report]
Something to use the chainsaw on.
Anonymous No.715838162 [Report]
>>715835330
>Though i will concede that there are more bad FPS than good ones
Sturgeon's law will blow your fucking mind.
Anonymous No.715840234 [Report] >>715843508
Pinkies are meatshields against hitscanners and aid you when you want to look around corners.
Anonymous No.715840260 [Report]
Legacy of Rust has cool enemies, but it feels soulless because some stuff was already done by fanmade stuff. The Shock Trooper's introduction level is 1:1 the same stuff as Scythe 2 map16
Anonymous No.715840578 [Report] >>715841321
>>715826750 (OP)
What game?
Anonymous No.715841292 [Report]
>>715826750 (OP)
literally and visually a meatshield for more dangerous demons, the bullets will hit these first
Anonymous No.715841321 [Report]
>>715840578
Minecraft
Anonymous No.715843508 [Report]
>>715840234
Based Pinkbros
Anonymous No.715843823 [Report] >>715844192
>>715834909
What shooters even come close in terms of enemy rosters? Halo?
Anonymous No.715843919 [Report]
Anonymous No.715843997 [Report] >>715848696 >>715848807
>>715830912
Anonymous No.715844192 [Report] >>715844590
>>715843823
F.E.A.R., L4D2 and Gears of war (not an FPS but still a shooter) have some damn fun enemy design.
Anonymous No.715844590 [Report]
>>715844192
Actually solid picks
Anonymous No.715844743 [Report]
>>715826750 (OP)
Chainsaw and SSG fodder
Anonymous No.715846642 [Report]
SHUT YOUR MOUF
Anonymous No.715846804 [Report]
>>715826750 (OP)
LOL!
Anonymous No.715846852 [Report]
>>715826750 (OP)
itll getcha
Anonymous No.715846862 [Report]
>>715826750 (OP)
to be fucking scary. these fuckers were the scariest thing since they would chase you.
Anonymous No.715847117 [Report]
Mucus Flow music is stuck in my head again, help.
Anonymous No.715847258 [Report]
>>715835401
Lost Civilization 2 with War Rooster
Anonymous No.715848049 [Report]
>>715828370
Anonymous No.715848696 [Report]
>>715843997
me when Plutonia
>>715836230
Neon Overdrive looks incredibly gorgeous, it is even better in crispy classic graphics if you set your configs correctly, or use crispydoom.
Anonymous No.715848783 [Report]
>>715834909
Quake 2 took the remastered release to prove how damn well its roster was with the non cucked ai courtesy of timmy "rattlesnake" wallets
Anonymous No.715848807 [Report] >>715850014
>>715843997
POV: You picked up a key in a modern megawad
Anonymous No.715850014 [Report]
>>715848807
That's a sign that the wad you're playing is good.
Anonymous No.715850365 [Report]
I don't know why they didn't put the fast pinkies into ultraviolence. This fast monster isn't quite like the others.
Anonymous No.715850524 [Report] >>715851756
Is there a mod that adds Doom 2 weapons and enemies to Doom 1? I love Doom 1 but could use the extra enemies and weapons.
Anonymous No.715850943 [Report]
>>715828964
based Night Land poster
Anonymous No.715851012 [Report] >>715851325
>>715826750 (OP)
Pinkys are fine, it's these fuckers which I don't understand why they exist.
Anonymous No.715851325 [Report]
>>715851012
the threat of facerocketing a pinky but 100x worse
Anonymous No.715851638 [Report]
>>715827169
killing pinkies with the regular shotgun is not fun
Anonymous No.715851756 [Report] >>715851838 >>715852157 >>715854361
>>715850524
The PS1 port of Doom has Doom 2 enemies in Doom 1 on UV, if I recall correctly. It's pretty cool.
Anonymous No.715851838 [Report]
>>715851756
Revenant
Anonymous No.715851913 [Report]
if you've played any Doom wads you'd know the final boss of Doom is the size of the Cacodemon's corpse.
Anonymous No.715852157 [Report]
>>715851756
Baron is literally coming apart
Anonymous No.715854361 [Report]
>>715851756
archvile, head so good he's cooking the bitch
Anonymous No.715854571 [Report] >>715855049
>>715826750 (OP)
WTF kind of name is pinky?
Anonymous No.715855049 [Report]
>>715854571
Its called a pinky because that's the size of its attack hitbox