Thread 715843218 - /v/ [Archived: 182 hours ago]

Anonymous
7/19/2025, 2:17:49 AM No.715843218
IMG_2703
IMG_2703
md5: a11e3b838b451df2466774236de324df🔍
>pic related is finally coming true
>everyone hates it
So was it a psyop? People are getting shorter games with worse graphics again and it’s fucking horrible. Turns out people really do like big games and lots of detailed graphics who knew?
Replies: >>715844006 >>715846450 >>715847421 >>715847939
Anonymous
7/19/2025, 2:30:30 AM No.715844006
>>715843218 (OP)
It's because nobody actually wanted that.
They wanted games that are content rich and not short nor open world empty garbage. They wanted the developers to optimize their games and have them focus on the gameplay rather than the graphics. Not shun graphics entirely. People wanted the people working on the game to be hired on merit and skill instead of the game being worked on by 500 jeets and a handful of diversity hires that lie about knowing how to work UE5 let alone know what the fuck C++ is.
Replies: >>715844515 >>715844998
Anonymous
7/19/2025, 2:38:41 AM No.715844515
>>715844006
Well people should’ve worded it better. You had quantity over quality and you had graphics over gameplay. Now you have the worst of both worlds. Graphics that are bleh, games that take forever to come out and devs get canned while HR remains untouched. Nobody wins
Anonymous
7/19/2025, 2:46:27 AM No.715844998
>>715844006
Summed it up pretty well. Asking for shorter development times is just the secret coded language for "actually make a game instead of making a McMonster machine tech demo with outsourced slave labor."
Replies: >>715845116
Anonymous
7/19/2025, 2:46:30 AM No.715845006
All of this except for being paid more to work less
I want actual good devs working on games
I dont want to increase the wages of jeets and dei hires while reducing their workload
The gaming industry needs a purge of most game "devs"
Anonymous
7/19/2025, 2:48:09 AM No.715845116
>>715844998
Should’ve led with that. Now game companies are giving you bite sized servings that are making people nostalgic for the bloated messes of the late 2010s
Replies: >>715845392
Anonymous
7/19/2025, 2:53:09 AM No.715845392
>>715845116
Maybe so. I guess most people saw and can at least admit to not liking games in their current state, but still want to be in on the hobby, too afraid of making any real jabs at game development since that would make them an evil bad guy who devalues poor game devs.
Anonymous
7/19/2025, 3:09:43 AM No.715846450
>>715843218 (OP)
If this game was $40 there would be no problem
Anonymous
7/19/2025, 3:25:45 AM No.715847421
>>715843218 (OP)
This meme committed the grave error many fall for: stirring shit to garner maximum attention towards a discussion, while in the process losing any meaningful takeaway. It's self-defeating.
Replies: >>715847505
Anonymous
7/19/2025, 3:26:55 AM No.715847505
>>715847421
It’s honestly worse than bait then. People took it seriously enough to impact video game development as a whole
Replies: >>715848527
Anonymous
7/19/2025, 3:33:33 AM No.715847939
deprofessionalized
deprofessionalized
md5: be65c385c718e457b3eb5a99ac4dc8ea🔍
>>715843218 (OP)
Fixed your meme. Your welcome.
Anonymous
7/19/2025, 3:43:07 AM No.715848527
>>715847505
Agreed. I have no doubt the person who made it wanted what's best for gaming. The message echoes the general criticism towards scope and visual fidelity, which have been used to provide the illusion of quality in games with the depth and intrigue of a murky puddle. The problem is that the meme itself elicits a visceral emotional response from gamers, and an autistically literal one from corpos. I despise shit like this.