>>715858286I also want to add that I think overall game length plays a huge role in this. With managing a highly restrictive inventory, your decisions compound on top of each other and your inventory effectively gets locked into a specific game plan, at which point it becomes difficult to pivot your way out. This is excellent for shorter games, a game of chess works on the same principle, but it would feel terrible if an 50+ hour game forced you to stick to a strategy you had already decided on 50+ hours ago.
I actually think an unlimited inventory works better for long games because long games should encourage tons of little mini-strategies in order to feel fresh. In this case you wouldn't manage your inventory, you amass a large toolset and the challenge is to adapt to each situation the best you can.