Thread 715854886 - /v/ [Archived: 164 hours ago]

Anonymous
7/19/2025, 5:46:15 AM No.715854886
_91408619_55df76d5-2245-41c1-8031-07a4da pepe 3f313f
Fact: No game ever improved by having "inventory management" and finite weight capacity. That is a concept that should have been retired a long time ago.
Replies: >>715855003 >>715855737 >>715857250 >>715857270 >>715859542 >>715861436 >>715861874 >>715863952 >>715864280 >>715864801 >>715864854 >>715865516 >>715865861 >>715867909 >>715870590
Anonymous
7/19/2025, 5:48:55 AM No.715855001
That isn't a fact, it's an opinion.
Replies: >>715855356
Anonymous
7/19/2025, 5:49:00 AM No.715855003
>>715854886 (OP)
it teaches you how to filter your loot.
stop being a lootwhore.
(this applies to your real life too. watch some Marie Kondo and take the minimalist pill.)
Replies: >>715855175
Anonymous
7/19/2025, 5:53:06 AM No.715855175
>>715855003
There's no reason why every game shouldn't be like Dark Souls/Bloodborne/Elden Ring when it comes to loot management. You just pick it up and you go. There's no weight limit (character equipment weight is different). There is nothing fun about having to travel back to your base or the main hub or wherever to drop off loot into a storage box to then continue on your journey.
Replies: >>715857878
Anonymous
7/19/2025, 5:57:30 AM No.715855356
>>715855001
If it's not a fact then which game is improved by having a carry weight capacity/inventory limit?
Replies: >>715855737 >>715856869
Anonymous
7/19/2025, 6:06:21 AM No.715855737
>>715854886 (OP)
>>715855356
Imagine in Resident Evil if you could just fill your inventory with endless healing items, weapons, ammo, and every single item you come across. You wouldn't ever have to plan your routes or think ahead. All the tension would be gone and the game would be over in like 30 minutes.
Replies: >>715856067 >>715856797 >>715865034
Anonymous
7/19/2025, 6:13:48 AM No.715856067
save-room-organization-puzzle
save-room-organization-puzzle
md5: 8a77920889297d1da7a0074a23d4f0ca๐Ÿ”
>>715855737
Also, people enjoyed the inventory management in RE4 so much, somebody made an actual game out of it.
Replies: >>715856797
Anonymous
7/19/2025, 6:21:37 AM No.715856409
Simple solution: magic weightless infinity sack if in a fantasy setting
Replies: >>715857075
Anonymous
7/19/2025, 6:30:33 AM No.715856797
>>715855737
>>715856067
That is a good example. touche.
Another good example is the survival crafting genre since it's inherent to the gameplay and a direct component of the progression/goal setting.

I still think in a LOT OF games it is unneeded. When I played Oblivion Remastered, my time with it infinitely improved when I removed the weight capacity. A lot of RPGs could be improved by simply removing the nuisance. In most cases, it is not directly tied with the gameplay/challenge of the game. Examples like Resident Evil are different.
Replies: >>715857878
Anonymous
7/19/2025, 6:32:03 AM No.715856869
>>715855356
Any game that makes you limit how many healing items you can carry
Replies: >>715856985
Anonymous
7/19/2025, 6:34:19 AM No.715856985
>>715856869
You can do it separately though, like in Dark Souls.

I think even in Demon's Souls Remake, they redid the carry weight system so that you couldn't have infinite healing items and brought the game more in line with the other souls entries.
Anonymous
7/19/2025, 6:36:19 AM No.715857075
>>715856409
You don't have to invent a lore reason. People will just accept it as a game mechanic.
Anonymous
7/19/2025, 6:40:33 AM No.715857250
1707087490327078m
1707087490327078m
md5: acdb042149125ae228fa06d0b5911480๐Ÿ”
>>715854886 (OP)
Death Stranding wouldn't be near as fun or interesting without it
Anonymous
7/19/2025, 6:41:10 AM No.715857270
>>715854886 (OP)
There are exceptions, but for the most part I agree. Inventory limits are a time wasting mechanic.
Anonymous
7/19/2025, 6:42:23 AM No.715857327
Fact: No board ever improved by having stupid fucking frogposters.
Replies: >>715857398 >>715857452
Anonymous
7/19/2025, 6:44:05 AM No.715857398
1725850572611265
1725850572611265
md5: e9a4aeb1c2e31b824c2711949bf1002f๐Ÿ”
>>715857327
say that to my face
Anonymous
7/19/2025, 6:45:08 AM No.715857452
7eei0pepe
7eei0pepe
md5: a49d4216cd30c00b717e467b15ed99b9๐Ÿ”
>>715857327
All I see when I read posts like this is: post more frogs! Just saying anon hehe
Anonymous
7/19/2025, 6:55:01 AM No.715857878
>>715855175
>>715856797
Have you considered the fact that inventory management only becomes tedious and disconnected from the challenge BECAUSE games allow you to just store your items somewhere else anyway? RE works because you can't do that. If a game simply doesn't allow you to unload your shit, then you, as the player, are forced to plan your inventory carefully and play around that.
Replies: >>715858286
Anonymous
7/19/2025, 7:04:13 AM No.715858286
>>715857878
Yes, that's a good point to make.
Replies: >>715859839
Anonymous
7/19/2025, 7:34:32 AM No.715859542
resident evil 4 wii
resident evil 4 wii
md5: 635033ff2c0effd77d1921f22dcc9710๐Ÿ”
>>715854886 (OP)
Anonymous
7/19/2025, 7:41:01 AM No.715859839
>>715858286
I also want to add that I think overall game length plays a huge role in this. With managing a highly restrictive inventory, your decisions compound on top of each other and your inventory effectively gets locked into a specific game plan, at which point it becomes difficult to pivot your way out. This is excellent for shorter games, a game of chess works on the same principle, but it would feel terrible if an 50+ hour game forced you to stick to a strategy you had already decided on 50+ hours ago.

I actually think an unlimited inventory works better for long games because long games should encourage tons of little mini-strategies in order to feel fresh. In this case you wouldn't manage your inventory, you amass a large toolset and the challenge is to adapt to each situation the best you can.
Anonymous
7/19/2025, 7:42:41 AM No.715859916
Just another thread of reddit faggot casuals trying to get sympathy from others for being shit at videogames, pathetic
Replies: >>715860628
Anonymous
7/19/2025, 7:59:31 AM No.715860628
8h3dhd pepe
8h3dhd pepe
md5: 8ab7d7b969cd9a05d6abb281e0d965c2๐Ÿ”
>>715859916
You want me to post more frogs? ok.
Anonymous
7/19/2025, 8:09:22 AM No.715861073
Fallout without weight limits would be fucking stupid because everyone would do power armor/minigun and never use anything else
It makes you decide what youโ€™re going to use
Anonymous
7/19/2025, 8:17:48 AM No.715861436
>>715854886 (OP)
Resident Evil 4.
Anonymous
7/19/2025, 8:19:54 AM No.715861528
It's fitting a solution to an unrealistic problem. In real life you don't kill 1000 guys and pick up all their stuff. So it's as equally absurd to have an unlimited storage box as it is equally absurd to loot 1000 corpses.

As a result, infinite inventory is good game design, to help compensate a retarded situation.
Anonymous
7/19/2025, 8:27:42 AM No.715861874
>>715854886 (OP)
i'm fine with finite slots, especially if it's only like 10 things so you have to be intentional with what you pick up. where i have a problem is when you can hold like 100 things so you pick things up willy nilly 90% of the the time but then you hit the limit and it's like the game screeches to a hault while you sort your shit out. shit like skyrim and fallout are the worst for this, a loot centric game like that should just have infinite capacity

also prefer simple slots vs weight limits, inventory management should be something i can do quickly at a glance without having to mental math. not because math is hard, it just adds more friction to something that doesn't need more friction
Anonymous
7/19/2025, 8:48:07 AM No.715862762
The Borderlands games are hilarious to me. They advertise the game as having "946,474 GUNS!!!!!!" but you only get like 12 guns slots and then by the end of the game you can upgrade it to like 24 or something. Hilariously bad design. You're not even gonna fuck around with 99.9% of the guns, you're just gonna stick with what works and adhere to a meta list since that's all you can carry.
Anonymous
7/19/2025, 9:16:12 AM No.715863952
>>715854886 (OP)
Anonymous
7/19/2025, 9:23:44 AM No.715864280
>>715854886 (OP)
its a balancing tool
you use it to allow progressively stronger items to be accessible by the player without it making the game too easy
devs that dont understand this misappropriating the concept isnt a flaw with the idea itself
Anonymous
7/19/2025, 9:35:04 AM No.715864801
>>715854886 (OP)
It's usually only tedious because the devs delve too far into the autism of forcing you to offload your shit somewhere, while not putting enough thought into how that's going to actually play out, resulting in tedious busywork.
You're not hiring a caravan and porters to empty out a dungeon, instead you're loading up to capacity, fast traveling to your base, fast traveling back to the dungeon and doing it all over again while hoping that nothing despawns or clips through the floor.
Anonymous
7/19/2025, 9:36:39 AM No.715864854
amen
amen
md5: 4a74a182ccb293bbc1bb9b062d6d4622๐Ÿ”
>>715854886 (OP)
also fuck stamina bars
Replies: >>715867164
Anonymous
7/19/2025, 9:41:17 AM No.715865034
>>715855737
Running back and forth to the item box wasn't fun. You can't plan what to take when you don't know what's up ahead.
Anonymous
7/19/2025, 9:51:29 AM No.715865516
1648049255397
1648049255397
md5: 301bd6e1e35f69046fdc61a37b101ce3๐Ÿ”
>>715854886 (OP)
Guaranteed things i know make your game shit in some aspect
>crafting but no building
>gacha mechanics
>linear upgrade trees
>inventory tetris
>randomized loot
>multiple inventory screens
>turn based but no speed adjustment
Anonymous
7/19/2025, 9:59:52 AM No.715865861
>>715854886 (OP)
Re4 did it right because it actually forces you to have a playstyle.
Anonymous
7/19/2025, 10:31:45 AM No.715867164
>>715864854
Fuck stamina bars when you aren't in combat and are just sprinting from one location to another. Dragon's Dogma 1 I am looking at you.
Anonymous
7/19/2025, 10:39:46 AM No.715867498
Dark_Souls_Cover_Art
Dark_Souls_Cover_Art
md5: 5ca35ed7dbc4c60f20dd2547b09a95cf๐Ÿ”
going back to Demon's Souls after Dark Souls is jarring because even Fromsoft fell for that blunder. Found a cool poleaxe you don't intent to use right now but might later? Go back to the main hub and offload it into storage. Found a cool set of armor? Go back and store it. Your other option is just leave the armor and weapons you've found behind but... why? Why defend this retarded mechanic? For Dark Souls they smartly said "yeah fuck all this cumbersome nonsense" you just pick shit up and don't worry about it. There is technically an item carry limit but you'll be in NG+3 before you hit it. And for balance's sake, your estus healing flasks are completely separate from inventory management and you get a finite amount every time you rest at a bonfire. I think that is some A+ game design right there.
Anonymous
7/19/2025, 10:49:39 AM No.715867909
>>715854886 (OP)
This is why Demon's Souls is the worst Fromsoft game by a landslide. Yes, even worse than Elden Shit.
Anonymous
7/19/2025, 11:10:31 AM No.715868703
8i3jnfnf pepe
8i3jnfnf pepe
md5: bd22064f665b920c05a583d5b7a9bb20๐Ÿ”
Maybe Resident Evil would improve if you could just carry everything and not worry about that shit.
Anonymous
7/19/2025, 11:55:26 AM No.715870590
>>715854886 (OP)
I agree with that.