>>715861875Yes, it is. You're deluding yourself if you think that's not what it is. Who the fuck is even spamming in this thread if not you? The OP is about SJ, you come into the thread to fedora tip for the superiority of your old western games, then continue to complain about how a handheld game lacks in complexity compared to a full blown PC game. Even in this goddamn image
>>715860352 you posted, the games you're so franctically defending would barely fit on the second group of maps, which the very image calls amateurish; yet that makes sense because the very genre works on a fucking grid.
I'd love to see how this
>>715861471 Marathon map would even fucking work as a first person dungeon crawler on a grid. And it's not even impossible, that ps2 wizardry game I can't recall the name of had curved hallways. It just looked super jank when you walked through them, like a tiny kn rails section of a kn-rails shooter. It can be done, but LoG2 sure as hell doesn't.
And for the record, I'm not attacking LoG2's design. I'm saying you're smoking something if you really thing it's so different to any other game on the genre. You won't even admit the game just has four zones you can tackle with relative freedom of order, just like dungeons in a zelda game. You even go through a mandatory sewer dungeon, fuck.
And you do all this while avartarfagging like a goddamn tranny. What is wrong with you?