6546456
md5: 0b8267d28ab392f9e2711242fe12ed1f
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What causes this sort of thing?
>authentic gamers on the left replaying games from a few years ago they liked
>posers on the right playing 90s games in 2025 to fit in
>>715876740People older than you aren't real I guess.
>>715876759Also this.
>>715876740They could just be a buncha old fucks
>>715876786>>715876813>yeah, I'm a 50+ year old gamerjust say it then, don't hide behind ageless denominations like 'shmup player'
>>715876587 (OP)anyone whp unironically uses the yiddish term "shmup" is an npc faggot who plays shit games
gynoug
md5: 0ce733095b0ab8d4a11a52b361872226
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>Why yes, I'm a shmup player, how could you tell?
DingDongwhatchi?.. just more cookie-cutter, boring “shots-everywhere” junk to BORE me to TEARS, sorry. Last one of these new games I tried was Ikaraga… Sorry! but I learned to play color-matching games when I was two, don’t need to do it anymore! Deleted THAT computer application from my Dell desktop after about 20 minutes.
R-Type, Gradius, Darius… those classics are a little more up MY alley. No TINY hitboxes to make the game look harder than it is, no half-naked japanimation cartoon girls, no gimmicky scoring to cover up the total lack of any real substance… just a little thing called good old-fashioned GAMEPLAY that seems to be forgotten nowadays… yep, I love all the super-duper powerups, and checkpoints.. yes recovery is HARD but not IMPOSSIBLE. You actually have to put in a little elbow grease to get your strength back! Something the little ones today could stand to learn from, if you ask me! They seem to want games where you can kill everything on the screen with one button press, right after inserting a coin! Instant gratification with no challenge for the participation-trophy generation. And personally, I usually prefer a “side-view” kind of shooter compared to a “bird’s eye view” one, all those obstacles give levels a lot more personality, not such a common thing when every me-too game wants to look and play the same.
Me, I’ve been playing a lot of R-Type part two lately. I can only clear a couple of boards on my first man right now. I may wear out my joystick before I can manage my one quarter win! But I don’t quit! What can I say, I prefer a little hard work to getting a free handout! Playing some Wings of Wor on my Sega too, and Bio-Hazard Battle. Great vintage stuff!
I got a PC engine duo without knowing shit about it and it turned out to basically be a massive gateway to this genre
>>715876886nta but I'm 24 and have gone back to playing boomer games. Shmup have aged well for the most part. If you get past the part where you mindlessly credit feed to the end or ragequit after dying on the second stage, they are pure ludo fun.
>>715877251The CD addon has a bunch of cool rpgs and what not, unfortunately the translation community for the console is pretty meh.
>>715876587 (OP)Cuphead is fun and its shmup sections are actually fair.
>>715878529>actually fairAs opposed to what? Which sections of the games on the right are "unfair"?
The shmup sections in Cuphead are boring dogshit btw
>>715876587 (OP)what is confusing about this image is that not a single one of the games on the left is a shmup.
>roguelike* (*not actually like rogue)>not really even a game>rpg? >platformer
>>715876587 (OP)Nobody calls Undertale a shmup
>>715878529 Cuphead's shmup sections are just shiny trial-and-error rides with floaty controls and no real depth. They're "fair" in the sense that you get infinite retries and they're tailor-made to look cool while you die, not to challenge any actual genre fundamentals. It's like a theme park version of a shmup. Fun, yeah, but comparing it to actual arcade shooters is like comparing a ball pit to Mount Everest.
There are bombs in this game?
https://streamable.com/7e6rbj
Anyway, finally got a complete version of this with a little changes to make it more consistent. I actually fucked up the ending but dodged it anyway because fuck yes. Oddly satisfying to figure out what to do here.